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General FreeSpace => FreeSpace Discussion => Topic started by: Richdog on March 15, 2009, 09:13:14 am

Title: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Richdog on March 15, 2009, 09:13:14 am
These instructions are out of date.  The currently recommended solution is to use the FreeSpace Open Installer (http://www.hard-light.net/forums/index.php?topic=87537.0).

















The (Noob Friendly) Guide to Installing FreeSpace Open


Wiki (http://www.hard-light.net/wiki/index.php/Main_Page):
Well, the wiki is here and will tell you everything you want to know, but I've summed it up here:
 

The FreeSpace series is quite simply in my opinion the second best hardcore space-combat SIM ever made after TIE Fighter. Yes, I did say ever, like in the history of gaming as we know it.
 
Not only did it boast visuals that were at the time like being in some kind of film, it had one of the greatest, most epic story lines to boot. Nothing made you feel like you were fighting the greatest battle in history like this game. We're talking an engine that supported oodles of ships on screen at once without breaking a sweat, cruisers so big that you had to fly down the length of them for a minute or two before you got past them, and which fired Babylon 5 style beam weapons at each other while you sat there in your piddly little fighter. Added to this the atmosphere was immense... frequent comms chatter from allies giving a real feel of being part of something, and the constantly changing dynamic mission objectives giving everything a "wing and a prayer" feel. The sense of scale was (is) simply unparalleled in my humble opinion.
 
The reviews agreed:
 
FreeSpace Roundup (http://www.gamespot.com/pc/sim/descentfreespacethegw/review.html?mode=web&tag=scoresummary;critic-score)
 
FreeSpace 2 Metacritic (http://www.metacritic.com/games/platforms/pc/freespace2?q=freespace)
 

Basically the story revolves around Terrans (humans) meeting an alien species called the Vasudans. The Terrans offend the Vasudans, and as a result, a war starts, lasting several years. After much pain and suffering a new threat arrives in the form of a xenophobic alien species whose sole aim is to exterminate everyone they meet, simply because err... they can. As a result the Terrans and the Vasudans stop fighting and start pooling their resources to fight this new enemy. Thus begins the 'Great War'.
 

Duh, re-read the first paragraph. Stunning visuals? Epic gameplay like being in a movie, possibly even better? A dogfighting engine and HUD/comms system second only to the greatest space sim EVER made? Intelligent and clever AI that behaved exactly like it was supposed to? We are talking about gaming history here, you owe it to yourself to play this, you owe it to the creators of the game to play this, and by God you owe it to your children and your childrens children. Ahem.
 

Well, yes and no. You see, a community of fans dedicated a significant portion of their free time enhancing the now open-source game engine of FS2 into a "bells and whistles" epic, OpenGL-capable version that not only significantly upgrades every ship model, planet etc etc in the game... but even runs like a dream both in widescreen resolutions (I use 1680x1050) and using AA. Concourse and briefing screens/sequences are still in low res but if this bothers you then you are quite frankly a plank, and should be worrying about the in-game bits instead.
 
Let me stress again that you can not only play FreeSpace 2 in extreme graphical goodness, but also the original FreeSpace and Silent Threat expansion pack with the help of a mod known as FSPort. Hell, Silent Threat has even been completely revamped and re-written to make it the campaign it should have been in the original game. We're talking new missions, new scripting, new voiceovers. Epic.
 

[list=1]

Right, I will attempt to provide as a simple guide as I can to getting all this up and running as painlessly as possible... follow the guide below to get yourself in space-combat bliss:
 
------------------------------------------
 
 
Step-by-Step Installation Guide for FreeSpace Open (Windows) (it's really not difficult):
 
 
Required! Get OpenAL (http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx) for your operating system. If you are a Windows user, download the file named "oalinst", extract it and run the exe. Click "Yes" or "Next" once, the "Finish". That's it.
There's no need to be concerned about installing OpenAL. It is just an open source audio API developed by Creative. It will not do anything evil and won't break anything.

This is required, and is all you need to purchase to play all three games. Though it would be appreciated if you bought all the games for the sake of clear conscience. If you have a half-decent internet connection and a paltry $5.99/game to spare, then head right over to Good Old Games (http://www.gog.com/en/gamecard/freespace_2) now and buy them, safe in the knowledge that not only is it one convenient to use install file (no CD's) and DRM-free, but that it will run on Vista just fine and dandy.

Install it to to wherever you like, but I recommend C:\games\Freespace 2 if you want minimum effort and not have to do anything really complicated like change an install path when you install FSO. (Moderator person's note: anything under \Program files\ can be tricky with Vista/7, so yeah, C:\Games\FreeSpace2\ or something like that is a good option.)
 

It's the Win (Zipped .exe, 19 MB) link at the top of this thread (http://www.hard-light.net/forums/index.php/topic,42854.0.html).
 
Once it's downloaded, run it, and click Next, then point the program towards the install path of your FreeSpace 2 installation. The default is C:\Games\Freespace2, but if you changed it to something different then you'll need to do the same here so that everything is pointed towards the right place.
 
 
(http://premium1.uploadit.org/Richdog//FS2install0.png)
 
 
Click Next again and it will now give you a choice of options of what the program will download. Click "The Works: Absolutely Everything" if you want to get the full benefits of all this. You can also select what components you want to download, but remember: if you want the new eyecandy, make sure the MediaVPs are selected.
 
 
(http://premium1.uploadit.org/Richdog//FS2install1.png)
 
 
Click "Next" again and you'll see all the options ticked. Click "Next again to start the download process.
 
 
(http://premium1.uploadit.org/Richdog//FS2install2.png)
 
 
The updater will then go away to the internetz and download every component it needs to update the game, and install it for you too. It WILL take a while, so leave it to run for an hour or two or however long it takes until the log displays "Done" and the "Next" button becomes selectable. Congrats, you've just installed FreeSpace Open. :D Good, now we're almost there.
 

Woo-hoo, you're almost there, all that's left now is to spend a few minutes ensuring we are using the correct 3.6.12 executable, and then configuring the engine using the updated 5.5f Launcher which should be in your FreeSpace 2 installation directory.
 
Go to your \freespace2\ directory and now open Launcher.exe. Create a shortcut on your desktop to make things easier in future. Once it's been opened you'll see a bog-standard Launcher.
 
At the moment the Launcher may be set to use the older 3.6.9 version of the FSO game engine, and we want it to be running the newer 3.6.12.
 
To do this click the "Browse" button at the top of the launcher and it will open up to your root directory. Scroll down to where the "fs2_open_3_6_12....exe" executable is and double-click it to set the Launcher to point to the 3.6.12 build sort of like in the screenshot below. Make sure you pick the one that has an "r" instead of a "d". "d" means debug and those exes just aren't meant for actual playing.
 
(http://premium1.uploadit.org/Richdog//FS2config0.png)
 
 
4) Graphics/MediaVPs configuration for maximum eye-candy:
 
Thanks to this thread (http://www.hard-light.net/forums/index.php/topic,53294.0.html).
 
If you opted to download the MediaVPs, they should be located in \freespace2\mediavps\ . This is how we'll use them:
 
Click the "MOD" tab of the Launcher and click the "Select MOD" button. This will open an explorer window. Locate the "mediavps" folder and highlight it then click "OK" like in the screenie below:
 
(http://premium1.uploadit.org/Richdog//FS2config1.png)
Some boneheads seem to think that you should move the MediaVPs from \freespace2\mediavps\  to \freespace2\ so that life would be easier. Feel free to ask any seasoned HLP member why this is stupid and should not be done. -- Jeff Vader

------------------------------------------
 
IMPORTANT CAMPAIGN INFO:
 
The main FreeSpace 2 campaign is the one enabled by default. If you want to start from the very beginning of the FreeSpace 1 campaign (and I see no reason why you wouldn't) then you need to use the "MOD" tab on the launcher and select the original campaign using the instructions below:
 
Simply click "Select mod", select "fsport-mediavps" folder from the list, and click "OK". Then start the game, create a new pilot, go to the Campaign Room and select the FS1 main campaign. Voila. When you are done with the original campaign and want to try "Silent Threat: Reborn", follow the instructions in this thread (http://www.hard-light.net/forums/index.php/topic,59120.0.html). Note that you should have ST:R already installed so there's no need to download anything. When you're done with both of those and want to play the daddy, FS2, then simply change your current mod folder to "mediavps" from the Launcher, as we've done before.
 
------------------------------------------
 
Now to finish the rest of the settings and get all the graphics options set in the launcher:
 
First set the basic resolution and engine... Select OpenGL (though this shouldn't matter since the FSO engine uses OpenGL regardless of what is selected with the Launcher). Mine are currently as follows:
 
(http://premium1.uploadit.org/Richdog//FS2config4.png)
 
 
Now click the "Features" tab and use the drop-down box to select the different aspect of the settings, like in the screenshot below:
 
 
(http://premium1.uploadit.org/Richdog//FS2config2.png)
 
 
Under "Graphics", enable:
 

Enable everything under "HUD"
 
Under "Gameplay" enable:
 

That's enough for the Features tab. Now go through the other tabs and set all the rest of the stuff that you'll need to get sound and joystick goodness etc, you know the drill.
 
------------------------------------------
 
IMPORTANT PILOT PROFILE INFORMATION:
 
I am told that using the same pilot profile across different mods can can cause erratic behaviour in-game. Go to the pilot selection room from within the game and click the "Clone" button to create a duplicate of your pilot profile, and rename it to reflect the mod you are running (eg: RICHDOG FS1), and do this for each mod, ensuring you load the correct profile each time in each different mod.
 
------------------------------------------
 

How to get Freespace 2 Multiplayer working FAQ and Guide (http://www.game-warden.com/forum/showthread.php?t=267)
 
 
 

Err, yes basically. All that's required now is to launch the game and configure it for how you want it. There may be a few detail settings to max, and remember that all campaign/options screens that are not in-game look like the originals, ie: low-res. You get in the game and that's where the difference lies.
 
Also remember this is a hardcore space-sim, so there are a LOT of controls to master and configure, though to start with you can get by with the core basic shoot/targeting/comms options for a good few missions until you really start to gel with the game and then start hungering for more.
 
 
------------------------------------------
 
 
That was awesome! Are there any MODS?
 
 
Yeah baby yeah... there are mods... quite a few actually FreeSpaceMods.net's downloads section (http://www.freespacemods.net/download.php)
(some as yet unreleased) very briefly that I personally consider suitably epic and that I'll definitely be keeping an eye on:
 

Babylon 5. With the FSO engine. Yes, think large beam weapons and awesome looking ships. This does not require a FreeSpace 2 installation, it is completely stand-alone. It is now at final release and looks simply awesome, but I think the devs would have liked to polish it a bit more but never really got chance to before the project reached an end.
 
I downloaded the "DVD Install" just so that I got all the extra goodies, user-made campaigns, missions etc and just installed the lot. Make sure you get Zathras too, if you start installing TBP!
 
Screenshots (http://babylon.hard-light.net/gallery16.php)
 
Video 1  (http://www.youtube.com/watch?v=4FiTYFyn7w4)
 
Video 2 (http://www.youtube.com/watch?v=Gs6f1EL7n0M)
 
Forums here (http://www.hard-light.net/forums/index.php/board,105.0.html)
 

Epic, epic mod... and again completely stand-alone. These guys are basically converting the re-imagined TV series to the FSO engine, complete with a re-written physics engine to emulate the ships in the series, and some BADASS models. Think the most epic moments of BSG (Finding the pegasus, fleets of baseships firing nukes while supported by swarms of fighters, the hwole shebang).
 
There is currently only a demo of this on the site, but the full release is most definitely live and well, and is scheduled for some time pretty soon.
 
Screenshots  (http://www.pixelrage.ro/screenshots/Battlestar-Galactica-Beyond-the-Red-Line-751,0.html)
 
Video 1 (http://www.youtube.com/watch?v=cLcHtKcB0nI)
 
Video page on youtube  (http://www.youtube.com/BeyondtheRedLine)
 
Forums here (http://www.game-warden.com/forum/forumdisplay.php?f=36)
 
 

Wow how did I miss this one? Awesome looking TC, the screenies look VERY impressive. This could well be the FS2 TC to end all FS2 TCs!
 
Screenshots (http://swc.fs2downloads.com/sshot.php)
 
Videos (old) (http://swc.fs2downloads.com/movies/trench.wmv)
 
Forums here (http://www.hard-light.net/forums/index.php?board=143.0)
 
 

Another one I forgot to post originally... this is another TC that has been given a LOT of love. Those of you who were gaming in days of yore will remember Wing Commander as one of the grand daddies of space sims, and this looks to be very faithful to the original concepts.
 
Screenshots  (http://www.wcsaga.com/component/option,com_ponygallery/Itemid,89/func,viewcategory/catid,1/)
 
Videos: (http://www.wcsaga.com/content/view/59/90/)
 
Forums here:  (http://www.hard-light.net/forums/index.php/board,46.0.html)
 
 
 
------------------------------------------
 
 
Well that's it... I'm spent. Even if this guide only sucks in one or two people to this awesome game then I will consider my work done. I hope the guide helped to make the process as simple as possible, and if you have any questions please let me know.
 
:)[/list]
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY*
Post by: Galemp on March 15, 2009, 09:17:49 am
Oof. You need to update that for 3.6.10 and OpenGL... :( let me run through this a little more carefully...

OK, notes.

SYSTEM REQUIREMENTS: Freespace 2 Open will run on Windows 2000, XP, and Vista, as well as Mac OSX and Linux.
You don't need a DX8 capable video card, as it runs better in OpenGL.

We recommend you refer to the project as "Freespace 2 Open" as "Source" is generally used to refer to games built on Valve's Source engine (i.e. Half-Life 2.) The Freespace 2 Source Code Project (SCP) is the ongoing community effort to improve and enhance the codebase, while FSO is the actual program you're running.

3.6.9 is, by our standards, ancient. We absolutely recommend using 3.6.10. There's no Official 3.6.10 release, and I have no idea what build the launcher downloads, but by any standard it's virtually guaranteed to be preferred over 3.6.9.

With the launcher, again, Direct3D is depreciated and you should always be running OpenGL. Additionally you ought to be a little more careful when selecting Launcher options; ticking all the checkboxes will wreak havoc on your game! The presets are fine, but people should pay attention to what they're doing (like leaving Wing Commander Saga options unchecked unless they're playing WCS.)

The MediaVPs deserve a special mention as they're the greatest graphical enhancement given to the game. Unfortunately they're also the biggest pain in the butt right now as A) the files the Installer downloads are corrupted and B) there's a little bit of hacking needed to work correctly with ST:R. There's no easy (read: noob-friendly) patching process right now though I'm gonna get on top of it, so perhaps what you have now is OK.

Once those are fixed you should clarify that, to run Freespace Port with the Media VPs you run "FSPort MVPs" as your mod, and to run Freespace 2 with Media VPs you run "Media VPs" as your mod, with the note that they're recommended for higher-end systems (especially as the Advanced Effects mod is downloaded by default!)

Be sure to mention that Freespace Port is a Port of Freespace to Freespace 2, and not the original game. That's available from GOG for $6 as well.

You absolutely must mention that every time you change your Mod in the launcher, you should CREATE A NEW PILOT. Cloning your current pilot is an option in the Pilot Select screen for this very reason; it will save your control and graphics configuration but toss your stats. This is necessary to avoid corruption and other bizarre issues.

Mods: If I were you I would point to released campaigns like Procyon Insurgency, Blue Planet, Transcend, Sync, Derelict, Awakenings, etc. rather than TCs which may not see a release for years. After all, they've already downloaded them!

Finally, you ought to have a section on getting started with multiplayer. There's a sticky post on the Multiplayer forum called "Getting started with FS2NetD" that you could perhaps paraphrase.

Overall you have some good screenshots which show, rather than tell, how to get started, and it's a good start. If this is edited to be up to date (and we get some issues sorted out on our end) then this could very well be made into a PDF and redistributed with the installer. Good job.
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY*
Post by: Richdog on March 15, 2009, 09:31:33 am
Yeah anything i've missed please let me know asap... but that's the process I used and it all seems to be working fine in SP.  If you have any additions i'll make them! :)
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY*
Post by: Mobius on March 15, 2009, 09:37:03 am
:welcomesilver:

Welcome to the HLPBB!!! :D That's a superb first post... :)
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY*
Post by: Galemp on March 15, 2009, 09:40:07 am
Post edited. Read up.
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY*
Post by: Richdog on March 15, 2009, 10:01:20 am
Oof. You need to update that for 3.6.10 and OpenGL... :( let me run through this a little more carefully...

OK, notes.

SYSTEM REQUIREMENTS: Freespace 2 Open will run on Windows 2000, XP, and Vista, as well as Mac OSX and Linux.
You don't need a DX8 capable video card, as it runs better in OpenGL.

We recommend you refer to the project as "Freespace 2 Open" as "Source" is generally used to refer to games built on Valve's Source engine (i.e. Half-Life 2.) The Freespace 2 Source Code Project (SCP) is the ongoing community effort to improve and enhance the codebase, while FSO is the actual program you're running.

3.6.9 is, by our standards, ancient. We absolutely recommend using 3.6.10. There's no Official 3.6.10 release, and I have no idea what build the launcher downloads, but by any standard it's virtually guaranteed to be preferred over 3.6.9.

With the launcher, again, Direct3D is depreciated and you should always be running OpenGL. Additionally you ought to be a little more careful when selecting Launcher options; ticking all the checkboxes will wreak havoc on your game! The presets are fine, but people should pay attention to what they're doing (like leaving Wing Commander Saga options unchecked unless they're playing WCS.)

The MediaVPs deserve a special mention as they're the greatest graphical enhancement given to the game. Unfortunately they're also the biggest pain in the butt right now as A) the files the Installer downloads are corrupted and B) there's a little bit of hacking needed to work correctly with ST:R. There's no easy (read: noob-friendly) patching process right now though I'm gonna get on top of it, so perhaps what you have now is OK.

Once those are fixed you should clarify that, to run Freespace Port with the Media VPs you run "FSPort MVPs" as your mod, and to run Freespace 2 with Media VPs you run "Media VPs" as your mod, with the note that they're recommended for higher-end systems (especially as the Advanced Effects mod is downloaded by default!)

Be sure to mention that Freespace Port is a Port of Freespace to Freespace 2, and not the original game. That's available from GOG for $6 as well.

You absolutely must mention that every time you change your Mod in the launcher, you should CREATE A NEW PILOT. Cloning your current pilot is an option in the Pilot Select screen for this very reason; it will save your control and graphics configuration but toss your stats. This is necessary to avoid corruption and other bizarre issues.

Mods: If I were you I would point to released campaigns like Procyon Insurgency, Blue Planet, Transcend, Sync, Derelict, Awakenings, etc. rather than TCs which may not see a release for years. After all, they've already downloaded them!

Finally, you ought to have a section on getting started with multiplayer. There's a sticky post on the Multiplayer forum called "Getting started with FS2NetD" that you could perhaps paraphrase.

Overall you have some good screenshots which show, rather than tell, how to get started, and it's a good start. If this is edited to be up to date (and we get some issues sorted out on our end) then this could very well be made into a PDF and redistributed with the installer. Good job.

Ok some good info there... and it shows how little progress i've made yet getting to grips with all this jazz hehe.

1) I didn't realise it ran much better with OpenGL.  Is that in terms of looks AND performance... or is it just performance-oriented?

2) Ahh Media VP's... so they aren't installed correctly?  ****, I was thinking it didn't look as good as the screenshots.  I'll find the guide for that take a good read.

3) Multiplayer I have no idea as of yet as I literally only installed the stuff today... but if necessary I can check the guide that's there, paraphrase it, and give credit where it's due

4) Had no idea about the mod option killing my pilot stats... that is a very good thing to raise and I will amend this to reflect.  So just to confirm... if I change the mod for ANY reason it will delete all progress in anything else if I don't clone?

Thanks for the info. :)
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY* *WIP*
Post by: Galemp on March 15, 2009, 10:06:45 am
1) I didn't realise it ran much better with OpenGL.  Is that in terms of looks AND performance... or is it just performance-oriented?

The D3D codebase hasn't been updated in a while, so if by 'looks' you mean 'not having weird glitches and texture corruption' then yes, it looks better. OGL also supports the most advanced graphical updates, like normal maps.

Quote
2) Ahh Media VP's... so they aren't installed correctly?  ****, I was thinking it didn't look as good as the screenshots.  I'll find the guide for that take a good read.

Sadly, you'll have to install the Media VPs manually from the release thread, then select them as your mod from the launcher to get the most graphically out of Freespace. The Freespace Port Media VPs should work fine (though they require the original Media VPs first.) Also note that the 3.6.10 Media VPs require a 3.6.10 build to work.

Quote
3) Multiplayer I have no idea as of yet as I literally only installed the stuff today... but if necessary I can check the guide that's there, paraphrase it, and give credit where it's due

Sure thing. Multi works amazingly well nowadays. Here's what you need to know: the original matchmaking service, PXO, has been shut down, and its replacement, FS2NetD, uses the same interface. So while the web interface and login information is all done through FS2NetD, in-game you'll be configuring the PXO options.

Quote
4) Had no idea about the mod option killing my pilot stats... that is a very good thing to raise and I will amend this to reflect.  So just to confirm... if I change the mod for ANY reason it will delete all progress in anything else if I don't clone?

You don't need to delete your old pilot, you can just clone it. For instance, I have about ten pilots on my current computer, each one named for the mod I play with them.

Can someone clarify what it is that goes haywire with using the same pilot? I'm not entirely sure, but I think it has something to do with campaign-granted technologies and tech room updates not being applied.

Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on March 15, 2009, 10:34:13 am
Ok I am now downloading all the VP;s (Complete pack and music pack) and am going to do the install.

A question regarding the 3.6.10 build... do I need to reinstall FS2 completely to use this build?  I can't find a guide to installing it...
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY* *WIP*
Post by: General Battuta on March 15, 2009, 10:54:26 am
Nope. Just download one, drop it in your main FS2 folder, select it in the launcher. You should see new launcher options like 'normal maps'.
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on March 15, 2009, 10:59:45 am
Ok I have just figured it all out and pointed to the .10 build and enabled the VP's... all I can say is: "OMFG". :D

Seriously, it looks awesome, and now I know what to do with the VP's I am going to edit my guide and add the bit about pointing to the .10 build.  It looks amazing, I can't believe I didn't have it enabled before LOL!
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY* *WIP*
Post by: Androgeos Exeunt on March 15, 2009, 11:23:51 am
The 3.6.10 build is still in the nightly build stage, however, and is not finalised yet. You will need to check http://www.hard-light.net/forums/index.php/board,173.0.html once in a while to see if a new build is up. With every newer build, the game becomes more stable with fewer errors and glitches (usually). In fact, as of r5083, the game should run very stably, albeit with texture inconsistencies across ships.
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY* *WIP*
Post by: Titan on March 15, 2009, 11:26:03 am
Ugh, make the primary mods link to FSmods, Sectorgame isn't updated like it used to. And maybe add that mods are known as campaigns, seeing as stuff under the 'mods' directories FSmods and Sectorgame are just modding resources, like ships and stuff that won't appear in game unless you make new missions with them.
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY* *WIP*
Post by: karajorma on March 15, 2009, 11:48:42 am
1) I didn't realise it ran much better with OpenGL.  Is that in terms of looks AND performance... or is it just performance-oriented?

Both.

Bear in mind that if you attempt to run D3D8 with a 3.6.10 build the game will simply ignore you and run OpenGL regardless. That does occasionally lead to people saying that D3D8 works. It really doesn't. :)

And if you are going to insist on links to unreleased TCs you should add ones to SoL and Diaspora so that you have the Big 5. There are some other really good TCs out there but they're not as well known yet.
Title: Re: The Idiots Guide to Installing Freespace 2 Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on March 15, 2009, 12:12:40 pm
Ok the guide has just had a MAJOR update reflecting feedback from these FS2 forums... it is now more accurate and has changes to reflect the newer build, launcher and VP's... and should get you all the way through on a basic level.

I need to add a section for using updated nightly builds now that i've done research on them, so this won't be a problem.  Other than that I need to delve into the impact of using different mods/profiles a bit more and will be asking questions on that tommorrow. And yeah, i'll sort multiplayer out too.

Now i'm pooped and off to play some FS2...  :lol:

*wipes brow*

 :D
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Galemp on March 15, 2009, 01:33:59 pm
Don't forget, if you want to play FSPort with the Media VPs you need to select "FSPort MediaVPs" as your mod.
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on March 15, 2009, 01:36:54 pm
Don't forget, if you want to play FSPort with the Media VPs you need to select "FSPort MediaVPs" as your mod.

Weird... I didn't realise that and loaded up the original and thought to myself "Hmm it doesn't look bad actually".  Now to try with VP enabled... :D
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: General Battuta on March 15, 2009, 01:54:20 pm
Don't forget to add Diaspora up there -- while BtRL is still in development, most of the old BtRL team moved to Diaspora.
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on March 15, 2009, 03:02:17 pm
To be honest those are the last things i'll worry about... they were added as an afterthought.  When i've finished getting the guide sorted then i'll worry about fair mod project coverage. :)

Made a few formatting revisions and added a screenshot for the Video tab of the launcher.
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Androgeos Exeunt on March 15, 2009, 09:41:39 pm
Eh, don't worry about mod coverage. 300% of the active members on HLP can give you too many pointers to list.
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Pred the Penguin on March 16, 2009, 05:18:42 am
300%?

You could check the wiki if you need more stuff to add to your guide.


As a side not, Procyon Insurgency is definitely not "noob friendly."
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: ssmit132 on March 16, 2009, 05:37:15 am
Very nice guide, Richdog. I'll link this to my friends if they're interested in FreeSpace. ;)

However, maybe also mention the separate Media VP files? In case some people can't run it well with MV_Advanced (or whatever it is called) or for a similar reason have to choose between MV_Effects and MV_Assets. :nod:
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Charismatic on March 18, 2009, 12:07:39 pm
So calling the newbies who enter this toipc idiots makes them wana listen to what you have to say? Man i gotta try this sometime!
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on March 18, 2009, 12:14:13 pm
So calling the newbies who enter this toipc idiots makes them wana listen to what you have to say? Man i gotta try this sometime!

Poor attempt at trolling, must try harder. ;)
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Charismatic on March 18, 2009, 12:22:07 pm
Most people call it spam. But hey, its a valid point. Why would you want to lower youself to idiot?
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: General Battuta on March 18, 2009, 12:24:42 pm
Wonderful work here, Richdog.
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on March 18, 2009, 12:33:33 pm
Most people call it spam. But hey, its a valid point. Why would you want to lower youself to idiot?

Because you obviously don't get the point of the thread or the language used, offence to anyones intelligence is the last thing intended and I think that's pretty obvious. :)

Wonderful work here, Richdog.

Cheers mate.  ANother revision is due soon, i'm going to remove the bit about "Downloading everything" in the installer as a lot of people on the forum I originally created the thread on (I got LOTS of people interested who'd never seen the game before :D) are having difficulty with the download either failing or taking 6 hours to complete.  Removing the VP's (considering you download more further on in the guide) makes everything a LOT quicker. :)
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: LeighJW on March 18, 2009, 03:33:51 pm
I have installed 3.6.10 and launcher 5.5d and MV_COMPLETE.vp and I don't have normal mapping as a choice in the checkboxes for Graphics.  What's wrong?
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: General Battuta on March 18, 2009, 04:07:28 pm
I have installed 3.6.10 and launcher 5.5d and MV_COMPLETE.vp and I don't have normal mapping as a choice in the checkboxes for Graphics.  What's wrong?

Make sure you're using one of the LATEST 3.6.10 builds from the Knightly Builds forum.

Make sure you have that build selected in the launcher (hit the little 'Browse' button and select it.)

Let us know if it's still not there -- always happy to help.
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: LeighJW on March 18, 2009, 05:09:51 pm
Downloading the latest build from knightly builds solved it.  Thanks!!  I assume that the build with a "d" after it was the debug build and the one with an "r" was the regular build.

Thanks again!
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: General Battuta on March 18, 2009, 05:14:08 pm
Awesome. Enjoy!
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: MikeDelfino on March 20, 2009, 06:33:10 pm
i have a "mediavps" directory and not a "mediamvp" directory... so what do I do? Do i have to keep the first one?

And i can't download the Readme, the mod.ini and the Launcher Graphic files that you linked!


Shed some light on me :)


edit: i got the 3 files to work (the url was wrong), but i'm still confused about the directory thingie...
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on March 21, 2009, 02:57:37 am
That was a typo on my part and has now been corrected, sorry. :)

Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: MikeDelfino on March 22, 2009, 08:55:45 am
thanks for clarifying, man!
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: K515 on April 07, 2009, 04:47:59 pm
Hello. I'm trying to print out your guide, Richdog, but part of the printout is cut off in Print Preview. Could you please help me so I can get the whole printout to show up in Print Preview? Thanks!
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: General Battuta on April 07, 2009, 05:11:32 pm
Hello. I'm trying to print out your guide, Richdog, but part of the printout is cut off in Print Preview. Could you please help me so I can get the whole printout to show up in Print Preview? Thanks!

Maybe it's the images that aren't showing up? Those aren't gonna come across if you get the print-friendly version.
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: K515 on April 07, 2009, 06:52:11 pm
Come to think of it, you're right; the images aren't showing up in my Print Preview, and like I said, part of the words are cut off on the right side of the pages in Print Preview. How am I supposed to print out this guide if I want the whole printout (i.e. I want all the sentences to show up on my printout and not have them cut off on the extreme right side of the page) and yes, I want the images to show up in my printout. So how do I go about printing this guide out?
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: General Battuta on April 07, 2009, 08:10:51 pm
Cut and paste to Word?
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on April 08, 2009, 05:57:18 am
Cut and paste to Word?

Yup, I would try this.

I still nee dot make a final revision guys but work has been so crazy that I haven't had time to sit down and do it, and im on holiday for 10 days tomoro.  Watch this space...
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on April 08, 2009, 06:02:10 am
Once I get a long enough period of time to fiddle with this thing, I'll copy your instructions over to the Support board and, while at it, fix all the errors and downright inaccuracies in it (there are still some).
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on April 08, 2009, 06:22:48 am
Once I get a long enough period of time to fiddle with this thing, I'll copy your instructions over to the Support board and, while at it, fix all the errors and downright inaccuracies in it (there are still some).

Yup there are indeed, so feel free to make a post detailing an changes and i'll amend it.
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on April 08, 2009, 09:08:31 am
Copied the thread here (http://www.hard-light.net/forums/index.php/topic,62233.0.html) with the following changes:

- Replaced every "Freespace" with "FreeSpace" (the capital "S" is important here)
- Replaced every "FS2 Source" or equivalent with "FreeSpace Open"
- added instructions to get the new and reliable 3.6.10 RC2 build, since the one downloaded by Turey's Installer is quite old, unless I'm mistaken
- added a link to the ST:R release thread, since it contains accurate instructions on how to get it working properly
- fixed some (minor) misspellings
- added comments about the fact that even though one only needs FS2 for playing the FS1, Silent Threat and FS2 main campaigns, it would still be nice if people actually bought all the games
- fixed the part saying that the game engines of both FS1 and FS2 have been improved. This is inaccurate, since only the FS2 engine has been released as open source and only it has been modified.

I left the thread unlocked, in case you want to copy stuff from it using the "quote" feature.
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: K515 on April 08, 2009, 10:23:08 am
I still nee dot make a final revision guys but work has been so crazy that I haven't had time to sit down and do it, and im on holiday for 10 days tomoro.  Watch this space...

Do you mean to say you're going to make this guide to installing FreeSpace 2 Open Source into its final revision soon? Good! Glad you're on holiday, Richdog - Just now I copied the new thread (guide to installing FreeSpace Open) from the link that appears in the last post (before mine) onto Word (thanks for the help!) and I'm going to print it out later. Thanks for writing these guides!  :D

Now I have a question - now that I'm going to have the printout (later today) of the guide for installing FreeSpace Open, do I still need the guide for installing FreeSpace 2 Open Source as well? Or is the guide that I've just copied & pasted onto Word the new version of the old guide that's at the top of this thread?
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Richdog on April 08, 2009, 11:01:43 am
Copied the thread here (http://www.hard-light.net/forums/index.php/topic,62233.0.html) with the following changes:

- Replaced every "Freespace" with "FreeSpace" (the capital "S" is important here)
- Replaced every "FS2 Source" or equivalent with "FreeSpace Open"
- added instructions to get the new and reliable 3.6.10 RC2 build, since the one downloaded by Turey's Installer is quite old, unless I'm mistaken
- added a link to the ST:R release thread, since it contains accurate instructions on how to get it working properly
- fixed some (minor) misspellings
- added comments about the fact that even though one only needs FS2 for playing the FS1, Silent Threat and FS2 main campaigns, it would still be nice if people actually bought all the games
- fixed the part saying that the game engines of both FS1 and FS2 have been improved. This is inaccurate, since only the FS2 engine has been released as open source and only it has been modified.

I left the thread unlocked, in case you want to copy stuff from it using the "quote" feature.

How could I forget the capital S... my face burns with shame. ;)

Thanks man.
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Bibdy on May 18, 2009, 01:30:37 pm
Just wanted to say a BIG thankyou for putting up the guide and especially to all the folks who spent so much time putting all of this together, keeping this top notch game in sync with today's graphics.

This is definitely one of those games I'm going to keep coming back to every few months, screaming "AAAWWWWW **** YEEAAAHHH!!!" while I'm dogfighting a Dragon between 2 capital ships beating the pants off each other with Beam Cannons.

 :yes: :yes:
Title: Re: The Idiots Guide to Installing Freespace 2 Open Source *NOOB FRIENDLY* *WIP*
Post by: Rhymes on May 18, 2009, 02:50:54 pm
I'm dogfighting a Dragon between 2 capital ships beating the pants off each other with Beam Cannons.

 :yes: :yes:

Speaking of which

:welcomered:
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Ibn Saeed on June 09, 2009, 03:14:42 am
It took me 1 complete day to get the SCP project to download.

I played FreeSpace 2 : Mediavps and I really loved it.

I tried to play fsport but in game, a message appeared telling me that there are 2 ships models or something missing and the game would have some multiple problems if i proceed with the game, i did and in between the first tutorial , after learning to use \ full speed, the instructor just stopped giving orders.

So i loaded mediavps and it went smooth, i really like this game, Its WONDERFUL :) I used the latest version 3.6.10 RC3.

Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on June 09, 2009, 04:23:04 am
I tried to play fsport but in game, a message appeared telling me that there are 2 ships models or something missing and the game would have some multiple problems if i proceed with the game, i did and in between the first tutorial , after learning to use \ full speed, the instructor just stopped giving orders.
Did you remember to also select the correct campaign from the in-game Campaign Room?
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Ibn Saeed on June 09, 2009, 05:05:19 am
I tried to play fsport but in game, a message appeared telling me that there are 2 ships models or something missing and the game would have some multiple problems if i proceed with the game, i did and in between the first tutorial , after learning to use \ full speed, the instructor just stopped giving orders.
Did you remember to also select the correct campaign from the in-game Campaign Room?

Aah, no i did not know how to select the in-game Campaign. Should I just go in the Campaign Room ?
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: captain-custard on June 09, 2009, 05:15:54 am
yes
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on June 09, 2009, 05:16:11 am
Well, the game doesn't automatically change campaigns. When you create a new pilot, the main FS2 campaign is selected as a default. If you don't change it, the FS2 campaign remains selected. If you select a mod, like FSPort, but don't change the campaign and just start playing, you'll be playing the FS2 campaign with FSPort as a mod. And that causes problems, because FSPort contains its own set of ship models, tables and such. As a result, the game will try to run the FS2 missions, but because of differing resources, it will hang itself sooner or later.
In short, if you want to play any mod, first select the mod with the Launcher's MOD feature, then select the correct campaign from the in-game Campaign Room, and then play.

Which brings up another important detail. You'd be best using different pilots for each mod, as this greatly reduces the chances of pilot file corruption.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Ibn Saeed on June 09, 2009, 05:21:16 am
Well, the game doesn't automatically change campaigns. When you create a new pilot, the main FS2 campaign is selected as a default. If you don't change it, the FS2 campaign remains selected. If you select a mod, like FSPort, but don't change the campaign and just start playing, you'll be playing the FS2 campaign with FSPort as a mod. And that causes problems, because FSPort contains its own set of ship models, tables and such. As a result, the game will try to run the FS2 missions, but because of differing resources, it will hang itself sooner or later.
In short, if you want to play any mod, first select the mod with the Launcher's MOD feature, then select the correct campaign from the in-game Campaign Room, and then play.

Which brings up another important detail. You'd be best using different pilots for each mod, as this greatly reduces the chances of pilot file corruption.

Thanks alot for the detailed explanation. It helps alot. I will go back and start afresh with FSPort

Its really a great game.

I had just tried the following games the past 2 days.

1). Star Trek Bridge Commander
2). Star Trek Legacy
3). Freelancer

I got bored with all of the above games and they were quite low quality games.

But Freespace 2 is a very nice game :)
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Mango on June 16, 2009, 04:44:06 pm
The open installer has been downloading for 2 days; should it be taking this long??? :confused: :confused: :confused:
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: colecampbell666 on June 16, 2009, 04:53:55 pm
Don't ask in multiple threads. It's unnecessary and you'll get conflicting info.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Mango on June 16, 2009, 09:19:46 pm
I have done most of the setup but I have a few problems:

1)  It says when I click on the launcher that I don't have the OpenAL32.dll so I downloaded that dll.
Where do I put it?

2) I have supposedly downloaded "the works everything" but when I try and set the features in the launcher there are no options in the boxes.


PLEASE help me :(
I am an oober noob btw so you will have to explain it nicely lol

Please help I'm almot there!
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on June 17, 2009, 01:27:41 am
1. I don't quite understand why you must bold all your posts.

2. Please don't ask about the same thing in several places. It is not nice and it increases the chances of you getting conflicting advise from different people.

3. Install OpenAL (http://connect.creativelabs.com/openal/Downloads/oalinst.zip).
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: colecampbell666 on June 17, 2009, 06:46:10 am
Saying that you're a noob and bolding your posts is kind of redundant, and didn't you read the post-install notes in the installer? Help yourself if you expect help from others. Get OpenAL as Jeff said.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Mango on June 17, 2009, 10:03:46 am
ok i won't bold my posts :)

I have read the installer and followed all the instructions and I have followed them very carefully but it does not work. I am on the openAL website not in their download library

http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx

Which do I get? There are quite a few and I don't know which one I need to play freespace.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on June 17, 2009, 10:07:41 am
If you'd click the link in my previous post (or this one (http://connect.creativelabs.com/openal/Downloads/oalinst.zip)), you'd be able to download the OpenAL Installer for Windows. It is zipped so you'll need to unpack it with Winzip, 7-Zip, WinRAR or some other archive tool. After that, just run the .exe file, click Next or Yes a couple of times and that's it.

In case you have any additional problems, I'd like to promote the Troubleshooting FAQ (http://www.hard-light.net/forums/index.php/topic,56279.0.html), which will solve most, if not all, of your FreeSpace-related problems.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Phaedrus on July 02, 2009, 02:41:24 am
*insert expletives*

Wish Id read this thread before I started Tureys massive DL. Lol.

Im two thirds of the way through it, so Ill let it finish and see what happens. Thanks to you guys for putting this up, should give me heads up on any problems that might occur.

Ive only just installed FS2 as a freebie from an old PCPowerplay coverdisc and have never played it before, so I looked around and discovered this huge community with all the modding and stuff going on and and nearly uninstalled it because I was getting very confused about all the comings and goings on.

This thread has changed that. It all makes sense. Sort of.

This started because I was getting massive slowdown once battles started and hopefully I can fix that becasue of what Ive learned here in this one thread.

Now I need to get a joystick. Havent used one of them since my amiga days.
 ;)
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Androgeos Exeunt on July 02, 2009, 09:14:15 am
Try learning how to install FS2_Open the manual way once you've tried the Installer. I personally think that it is a much more efficient way than using an applet that corrupts your FS2 installation when you try to remove it. :p
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: The E on July 02, 2009, 09:15:42 am
Hi there, Phaedrus. One question: The version of FS you have, are you sure it is a full version?
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: colecampbell666 on July 02, 2009, 09:18:28 am
Yeah, make sure that your disc is not a demo, otherwise you'll be missing key files.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Phaedrus on July 04, 2009, 02:11:37 am

*grins insanely*

Well Tureys worked fine, although I havent tried any of the mods or anything. But the main game works beautifully.

I'm so hooked. Just bought a Logitech Attack 3 flight stick today and im very happy.

The PCPP cover disc version was/is the full version and works fine. FSO installed over it and works fine. The visuals have made one hell of a difference with just the FSO.

Am currently DLing the latest version of the MediaVPs, have the latest build and Launcher and all is well. I cant wait to try the latest mvps.

I gotta say, everyone involved in this Source project have done an awesome job.

Once everythings up and running Ill be playing through the main campaigns, then Ill try some mods.

I have one question -

When placing the new MVPs into the MVP folder, I have to delete all the old stuff, do I delete the files from the FSPort MVP folder as well?

Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on July 04, 2009, 02:36:05 am
When placing the new MVPs into the MVP folder, I have to delete all the old stuff, do I delete the files from the FSPort MVP folder as well?
I don't remember anyone complaining that the Installer downloaded corrupt FSPort MediaVPs, so you should be alright. But if problems occur, and if you think they are related to the FSPort MediaVPs, get back to us and we'll instruct you on how to check if the FSPort MediaVPs are broken or not.

*grins insanely*

Well Tureys worked fine
The main reasons why certain people (yours truly included) dislike the Installer are as follows:
- FSO builds downloaded by it are from the Stone Age
- the Launcher downloaded by it is also older than it should be
- the MediaVPs are borked
- many people (still) have the impression that the Installer installs FS2
- it doesn't make it clear enough that OpenAL must be installed.

In addition to those, I also dislike the fact that Turey's Installer reduces the learning experience associated with installig FSO. People just use it, click Next a few times and then it's all over and they don't have the faintest idea of what just happened.
Installing and using FSO is no rocket science, and it is really helpful and useful to know what you need, where you need to put it and how does it (generally speaking) work. Mods are a source of pain and misery in this case, because even though the Installer downloads them, many people don't know what to do with them because they assume that the Installer has done all the work for them.
I think the Installer could be a good piece of software if it was up to date and didn't download broken stuff. Even then I'd wish that whoever uses the Installer knows what he's doing, knows how FSO works and is using the Installer to either just download a lot of mods or to install FSO in a hassle-free manner (assuming of course that he/she could install FSO manually if it were necessary).

My two cents.

Manual installation ftw.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Phaedrus on July 04, 2009, 03:25:24 am
I pretty much agree with you, as I waited for tureys to DL I read the manual FSO instructions more in depth and got a better hang on it. I can certainly see why manual is much better, learning to understand what goes where and why makes me feel much more comfortable when trying to understand issues, should they come up. Hopefully, I've accounted for them first simply because of the Idiots guide and consequent comments, but then I am an idiot and and I often feel like Im the only person on the planet that reads instruction books before using anything (that includes fridges, DVD players, logitech manuals and mountain bike manuals and anything else that comes with little booklets).

As I said, the main campaign works well so far. I havent used the MVPs that it installed and the mods that come with it are all over the place, so Im making a new MOD folder and will try a couple, but I suspect that if FSO files are old then so will the mods be and I'll wait for the new MVPs to DL before trying them.

And my grinning insanely was due to getting the game to work, not so much becasue of Tureys, but the FSO install stopped all the slowdown I had experienced on the first install, or maybe it was the OpenAL. Im not sure... But I havent had this much fun in a long time.


Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on July 04, 2009, 03:29:10 am
the mods that come with it are all over the place, so Im making a new MOD folder and will try a couple
Have you read the mod installation instructions yet? Any mods downloaded by the Installer are placed into their own subfolders. The idea is that you leave them there. Then, if/when you want to play a mod, you select the folder of the mod you want to play with the Launcher's MOD tab, then start the game, then go to the Campaign Room to select the correct campaign, and then play that campaign.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Androgeos Exeunt on July 04, 2009, 06:29:51 am
To add on to Jeff's post, let's say that you downloaded Blue Planet. Do not place it in \freespace2\, but place it in a new subfolder like, say, \freespace2\BP\. Then, if you want to run Blue Planet, do as Jeff says. If you want to run FS2_Open without mods, go to the Mod tab in the Launcher and press "No Mod".
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: colecampbell666 on July 04, 2009, 10:22:47 am
Just bought a Logitech Attack 3 flight stick today and im very happy.
If you still have time to return it I would, I've had three Logitech sticks break on me. Get a Saitek Cyborg X.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on July 19, 2009, 02:48:05 pm
First post updated to include the new and awesome FSO 3.6.10 Final.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: colecampbell666 on July 19, 2009, 05:10:05 pm
Woot! I assume RC3 is final.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on July 19, 2009, 05:11:55 pm
RC3 is RC3. Final is Final.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: colecampbell666 on July 19, 2009, 07:09:26 pm
True, it has more bugfixes.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: hip63 on July 23, 2009, 06:26:23 pm
New offline installer now available for 3.6.10, very noob friendly  :D

http://www.hard-light.net/forums/index.php/topic,64634.0.html

hip63 :p
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Phaedrus on August 01, 2009, 07:26:56 pm
Ok. Having just DLed media files and tureys and all that other stuff a few weeks ago (before this release), still playing through Freespace Port campaign, lol. Havent had chance to try anything else yet, like other campaigns and stuff to see if the trueys DL worked, considering lots of known issues.

So ...

Is it worthwhile wiping the slate clean and and starting from scratch with this new final version? I dont mind losing saved campaign data or reDLing stuff if its going to be worth it for bug free gaming and new shinies ;)

And my joystick is still working! Although I have to discipline myself to not lean on the thing as Im playing, it gets quite intense so i can see why some people break them!
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: The E on August 01, 2009, 08:03:17 pm
The only thing you absolutely need to redownload manually are the mediavps (http://www.hard-light.net/forums/index.php/topic,58230.0.html) and the 3.6.10 Final (http://www.hard-light.net/forums/index.php/topic,64520.0.html) executable (you should also delete the 3.6.9 exes and the Installer)
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Rafter on September 22, 2009, 06:17:17 am
Could someone please give a ballpark figure for the size of the download if I select The works from the launcher? I can only download so much a month and I kinda need to know when it will stop.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Waspular on December 05, 2009, 11:41:42 am
This sticky did not work for me.

This one did: http://www.hard-light.net/forums/index.php/topic,47640.0.html (http://www.hard-light.net/forums/index.php/topic,47640.0.html)


Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: The E on December 05, 2009, 12:01:03 pm
You know, it would help if you told us where the problems were. So we can, you know, fix them.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Waspular on December 06, 2009, 10:18:46 am
Sorry, I'm a complete beginner and the first link uses an automated install? It kept saying stuff was out of date during the installation. When I came to play the game it stopped right at the start saying there was a problem with weapons or something.

I'm sorry if that's not very helpful and it may well be that I didn't follow the instructions properly.

The second link is a manual installation and I managed to follow those OK.

Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: VulturEMaN on December 12, 2009, 07:40:03 am
You know, it would help if you told us where the problems were. So we can, you know, fix them.

I ran it 2 days ago and got errors about core_files.txt and 3.6.10 MediaVPS not found (so i'm guessing it meant mv.txt).

I just did a fresh install again and didn't get that.

EDIT: I ran it the 2nd time with "The Works" selected and got no errors, but when I ran it a 3rd time with "FSO with 3.6.10 mediaVPS" I got "A section specified in the install config could not be found." for:

FreeSpace Open 3.6.10 Linux Executables (64-bit)
3.6.10 MediaVPs

and then the selection area where you can choose what to install never appeared and it forced me to click "next" again where it started installing stuff.

I tried the 'barebones' installation, and it forced me to select nearly everything, minus multiplayer missions, ogg cutscenes, fs1 cutscenes, and Homesick.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: IcyScythe on December 31, 2009, 08:42:46 am
Hey guys I'm using Turey's open installer on top of GOG version of FS2 and unfortunately my connection sucks, so it stops every 45 minutes (it restarts instantly so it's not a problem for most stuff but it is for downloads).

Will this **** anything up or does the installer have some kind of "checker" to see if files are fully completed? Or will it just keep re-downloading the same stuff over and over?
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: The E on December 31, 2009, 08:44:22 am
It should restart where it stopped, however I recommend doing an install manually. Here's how:  http://www.hard-light.net/forums/index.php?topic=47640.0
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Thaeris on December 31, 2009, 11:29:43 pm
Manual install for the win!  ;)
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: zagman on January 04, 2010, 02:32:26 pm
Hello Peeps! First post so please don't frag me!  I'm obviously being stupider than stupid as I've been at this for nearly a week. Followed the guides, updated this, downloaded that and still don't truly understand what I'm doing. Maybe it's alzheimers setting in early, I'm only 40 and it's a decade since I slaughtered Shivans :)

I have the original FS2 discs, and for nostalgias sake I've just bought an orginal set of Freespace The Great War discs complete with Silent Threat.

I've got the 3.6.10 launcher thing 5.5 (?) downloaded all the components and everything works for Freespace 2 running media vps mod, looks awesome by the way ! But when I try to run FS Port I get error messages stating unable to find 2 ship classes. The same thing happens when I try to load other mods??

I've created new pilots for each mod and still the same result, anyone got any ideas where I'm going wrong as I'm quickly running out of hair to pull out!

Many Thanks
Zag
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: Jeff Vader on January 04, 2010, 02:36:47 pm
Your fs2_open.log: (possibly the most important thing ever)
  • fs2_open.log is a file generated by debug builds. It contains all sorts of useful information that we need in order to help you. That is why you should follow the instructions below and provide us with that file when asking for help. Creating an fs2_open.log happens like this:
    • Download the recommended build (link is in the first post of this thread) if you haven't already and place the .exe files to your \freespace2\ folder.
    • Switch to windowed mode (open the Launcher, open the Features tab, select Dev Tools from the pulldown menu and tick on "Run in window").
    • Select the debug build (fs2_open_3_6_10_debug.exe) and run it. If you've been experiencing crashes, do exactly what you've done previously, up until it crashes.

      If you have had other issues, it is sufficient to run it until you get to the Main Hall. If the debug build crashes fatally even before getting to the Main Hall, no worries.
    • Quit the game.
    • Find fs2_open.log from \freespace2\data\, copy it to a safe location and include it to your post, either as an attachment (click Additional Options when posting) or using the "code" tags.

That is, most likely you are missing some (FSPort) files or you have some files in the wrong place. fs2_open.log will reveal such things.

Edit: I'd also like to take a moment to advertise the list of common issues (http://www.hard-light.net/forums/index.php?topic=56279.msg1180353#msg1180353), since I just remembered the possibility that you have forgotten to select the FS1 campaign from the in-game Campaign Room. Just setting FSPort as the active mod is not enough, you see.
Title: Re: The Idiot's Guide to Installing Freespace 2 Open *NOOB FRIENDLY* *WIP*
Post by: zagman on January 04, 2010, 03:01:14 pm
Awesome, thank you ! and yes..... I'm stupid !

Many thanks, this game rocks!!!!

Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Mancubus on April 14, 2010, 07:13:46 pm
Ok it was bad Idea what i wrote here so I just delet it...
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on April 14, 2010, 07:16:03 pm
Errr...

I would add  one thing to this, and one thing only:

If you want to try fredding You should NOT create medivps folder, but instead put all mediavps files in your main folder. Otherwise FRED2_open won't  see any MVP's features (backgrounds, shivanized secondaries etc.) of course it won't  let you play "fs2 classic" but really why on earth would you want to do this in the first place? to show disrespect to the SCP team's hard work?

Wrong. Under no circumstances should you do this.

Instead, add -mediavps to your mod command line and to the secondarylist of the mod.ini file in any mod you create.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Androgeos Exeunt on April 14, 2010, 11:42:16 pm
There is a very good reason why the mediavps should never, ever be put in the root folder. I forgot what it is. :nervous:
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on April 15, 2010, 04:21:22 am
If you want to try fredding You should NOT create medivps folder, but instead put all mediavps files in your main folder. Otherwise FRED2_open won't  see any MVP's features (backgrounds, shivanized secondaries etc.)
What Battuta said. The -mod commandline flag exists for a reason. And it is also the flag being used whenever you select a mod with the Launcher.

of course it won't  let you play "fs2 classic" but really why on earth would you want to do this in the first place? to show disrespect to the SCP team's hard work?
1. Some people do want to see retail graphics from time to time. Or they want to do some testing or somesuch. It's much easier when all mods are in their own subfolders instead of being messed up directly in \freespace2\ .
2. The SCP didn't create the better graphics. They created the FSO engine that makes all sorts of things possible. The FSU team created the MediaVPs. And I don't think they're offended if someone wants to play FSO without the MediaVPs occasionally.

There is a very good reason why the mediavps should never, ever be put in the root folder. I forgot what it is. :nervous:
FSO Etiquette Rule #1: No mod files directly in \freespace2\ or \freespace2\data\ . Use subfolders.
No amount of explaining/reasoning/bull**** can change the fact that the MediaVPs are also a mod.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Ariel on August 22, 2010, 08:09:40 pm
having problem with the installer , it's not installing after i'm ticking the everything and and updates  the next screen nothing is available and ut's not installing nothing ?

what is the problem and how am i getting the installer to install?
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: acidtwin on August 31, 2010, 12:15:16 am
Fantastic, thank you!

I had a bout of nostalgia and was desperately looking for a "modern" space/flight sim, something that came close to Free space 1/2, nothing really did.  After some digging I came across this site and the modding projects, nothing was ever wrong with the game play of FC2 but a face lift has made it all the more enjoyable, absolutely amazing work I thought was only reserved for star trek and star wars games lol.

Game is still miles better than anything else today and the documentation on this site made everything easy, THANK YOU!

One thing possibly worth noting (but has been noted elsewhere on the forum) was that the installer had some issues downloading some of the mods, so to be safe I reinstalled the game clean and then used the off-line installer; next the on-line installer to update as much as possible to the most recent files, switched to 'fs2_open_3_6_12r_INF.exe' in the launcher and it seemed to do the job perfectly.

Apologies for the rushed post but ended up playing until 6am and simply wow to the level of quality and dedication; to the code work, graphical work, mod work, documentation, community and game itself :P

-Acid Twin
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: bahijal74 on September 06, 2010, 07:56:03 pm
hey thanks I am still getting used to Win 7 and now run a 64 bit system..kidna worried bout what cna go wrong lol its interesting to realize i needed to come back and read this just for the open install. thanks though hopefully it works this time.

edit: i now seee that Win 7 needs to be watched. The part about not using Program Files seems to have helped dowloading everything now but looking good. i am soo rusty...T.T
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Corin Elessar on October 28, 2010, 06:50:44 am
Hey, small snag.  I ran the Turey's Installer and all, but where it says to make sure fs2_open_3_6_10.exe is in the browse line, I only have the files fs2_open_3_6_12d_INF and fs2_open_3_6_12f_INF, which of these do I use, or do I need to install something else?
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 28, 2010, 07:06:13 am
Use the _12_INF_r ones. 10 is obsolete. Goob forgot to change some text in the installer.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on October 28, 2010, 08:11:13 am
Use the _12_INF_r ones. 10 is obsolete. Goob forgot to change some text in the installer.

Well, that and the fact that this guide talked about 3.6.10 like there was no tomorrow. I've changed the numbers in the text, but can't be arsed to take new screenshots.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Corin Elessar on October 29, 2010, 12:35:03 pm
I've also ran into the problem about the Amazon training drone being invisible and only able to be destroyed by seeker rockets, and the subach lasers being invisible(but they still destroy things)  I checked the bug board and it was a known issue.  I was told to go back to 3.6.10 Media VP's.  I just wanted to mention it here in case there's another solution.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 29, 2010, 12:36:23 pm
Buh!? No, you shouldn't have to go to back to the 3.6.10 MediaVPs. That is not a good idea!

Can you make sure that there's no file called 3613_update.vp in your root FS2 directory? If it's there, can you move it it to mediavps_3612? Do you have mediavps_3612 selected as a mod?

You're not doing anything wrong, no worries. But so many reports of this bug are starting to make me think the installer is borked.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Corin Elessar on October 29, 2010, 12:56:50 pm
No, I don't have the 3.6.13 vp in the FS2 folder, all vp files are either in my 3.6.12 folder or 3.6.10, there is a folder titled fsport-mediavps that only contains a .bmp, 2 text files, and the mv_fsport.vp, but I doubt that has anything to do with it.  I had my 3.6.12 folder targeted, after I got the 3.6.10 i switched targets, but left all the other files just in case.  The 3.6.13 ure talking about is in the 3.6.12 folder.  I'd be happy to send you a screenshot of the contents of the 3.6.12 folder if it would help prevent this bug from happening again.
   Little more info, in the tech room where you can view the ships and weapons, the amazon drone is invisible there too, though you can read the summary.  And the npc trainer guy can't shoot the amazon drone either.  I let him shoot through it for a good 3 minutes before I blasted it with a pair of rockeyes.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 29, 2010, 01:00:59 pm
Can you post a log file? Run a debug build (ends in -d), load the Amazon up in the techroom, quit out, go to /FreeSpace2/data/, post fs2_open.log.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Corin Elessar on October 29, 2010, 01:07:37 pm
Uhh...I ran fs2_open_3_6_12d_INF (I think that's what u're talking about)  and instead of running, my screen flickered and it popped up this.

Weapon explosion 'Subach_Impact' does not have an LOD0 anim!
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! weapon_explosions::Load + 296 bytes
<no module>! parse_weapon + 7848 bytes
<no module>! parse_weaponstbl + 172 bytes
<no module>! parse_modular_table + 267 bytes
<no module>! weapon_init + 101 bytes
<no module>! game_init + 1900 bytes
<no module>! game_main + 519 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

Is that what ure wanting?

--deleted, just reread about retail vps and remembered:)--
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 29, 2010, 01:12:05 pm
That's part of it. Now go to FreeSpace2/data/, grab the file called fs2_open.log, and post the contents here in code tags.

I'm 85% sure that your mediavps_3612 are corrupt, incomplete, or did not download correctly.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Corin Elessar on October 29, 2010, 01:19:20 pm
Sorry, uber noob, what's the code for that? I would include it as an attachment, but it says upload file is full:(
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 29, 2010, 01:20:33 pm
Just put [ code ] at the beginning, but take out the spaces. And [ /code ] at the end.

You can paste it into the post.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Corin Elessar on October 29, 2010, 01:36:49 pm
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod MediaVPs_3612
Building file index...
Found root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\3613_Update.vp' with a checksum of 0x19cf9a3d
Found root pack 'C:\Program Files\GOG.com\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Program Files\GOG.com\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Program Files\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\' ... 92 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\3613_Update.vp' ... 18 files
Searching root 'C:\Program Files\GOG.com\Freespace 2\' ... 17 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
Found 14 roots and 7539 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Hardware' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

OpenAL: Restricting MAX_CHANNELS to 30 (default: 32)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon X300/X550/X1050 Series
  OpenGL Version    : 2.1.8545 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:180
Int3(): From c:\temp\fs2_final_export\code\globalincs\windebug.cpp at line 1277
Heehee...wokka...
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 29, 2010, 01:38:55 pm
Yeah, the 3.6.12 MediaVPs didn't download correctly. Could you redownload them?

Does your connection tend to drop or anything? Something seems to be particularly flaky about the MVPs.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Corin Elessar on October 29, 2010, 01:43:11 pm
Sure, I'll get 'em manually this time.  My internet connection is fairly steady, I'm on cable through road runner on a wireless network, and the only times I'm on a system outage is when the powers out:P, check back when I'm done.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 29, 2010, 01:43:40 pm
I am currently of the opinion that something is corrupt in the installer. Trying to escalate this.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on October 29, 2010, 02:56:22 pm
/me whistles and looks around

Just chiming in and saying (again) that I've never liked/trusted the Installer. And this problemo isn't changing my views on the matter.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 29, 2010, 02:58:04 pm
/me whistles and looks around

Just chiming in and saying (again) that I've never liked/trusted the Installer. And this problemo isn't changing my views on the matter.

Just like anything else, the installer works fine when configured correctly.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Corin Elessar on October 29, 2010, 05:09:04 pm
Ok, I downloaded the 3.6.12 mediavps, i did the maximum one, and overwrote the 3.6.12 files i had.  It didn't add any new .vp's, and the amazon drone is still invisible.

added note: I've loaded up the 3.6.10 vps, holy freaking crap this is so much better, why is there even a newer set?  i'm marking this [solved] and playing
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 29, 2010, 05:12:39 pm
Ok, I downloaded the 3.6.12 mediavps, i did the maximum one, and overwrote the 3.6.12 files i had.  It didn't add any new .vp's, and the amazon drone is still invisible.

You should have the following files located in your mediavps_3612 folder:

mv_root
mv_assets
mv_effects
mv_advanced (optional)
3613 update.

Make sure these files are all present, right there, not located in a subfolder inside mediavps_3612. Then make sure you have mediavps_3612 selected as a mod in the launcher.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: The E on October 29, 2010, 05:13:22 pm
added note: I've loaded up the 3.6.10 vps, holy freaking crap this is so much better, why is there even a newer set?  i'm marking this [solved] and playing

There are newer vps, because there's even more awesome stuff in them.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 29, 2010, 05:20:39 pm
3.6.10 is not as good as 3.6.12.

To fix your problem, go into mediavps_3612. You'll probably see ANOTHER folder called mediavps_3612. Take everything out of that second one and put them in the first one.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Corin Elessar on October 30, 2010, 01:19:05 pm
ure right, there was a second folder, fixed almost everything.  i still have a big graphicy box that pops up around missiles when they're fired, is that one of the graphics options that i need to enable/disable?
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: The E on October 30, 2010, 01:20:40 pm
Please follow the advice found here: http://www.hard-light.net/forums/index.php?topic=56279.0 to generate an fs2_open.log. In addition, please post screenshots.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Corin Elessar on October 30, 2010, 02:30:15 pm
(http://xe9.xanga.com/2e6e35eb73536272879669/m217612987.jpg)
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.12
Passed cmdline options:
  -spec_exp 8.2
  -spec_static 3.5
  -spec_point 8.6
  -spec_tube 1.0
  -ambient_factor 70
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -snd_preload
  -mod MediaVPs_3612
Building file index...
Found root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\3613_Update.vp' with a checksum of 0x19cf9a3d
Found root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_Music.vp' with a checksum of 0xb3e21469
Found root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781
Found root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'C:\Program Files\GOG.com\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Program Files\GOG.com\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Program Files\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Program Files\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Program Files\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Program Files\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Program Files\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\' ... 92 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\3613_Update.vp' ... 18 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_Assets.vp' ... 1905 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_Effects.vp' ... 1892 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_Music.vp' ... 32 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\MediaVPs_3612\MV_Root.vp' ... 358 files
Searching root 'C:\Program Files\GOG.com\Freespace 2\' ... 17 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Program Files\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files
Found 21 roots and 14674 files.
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Hardware' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

OpenAL: Restricting MAX_CHANNELS to 30 (default: 32)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1024x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : ATI Radeon X300/X550/X1050 Series
  OpenGL Version    : 2.1.8545 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Unable to find extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 8 (8)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 2048x2048
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : VALID
Weapons.tbl is : VALID
cfile_init() took 2402
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Frame  0 too long!!: frametime = 0.316 (0.316)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'scorpsquadc.pcx'
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Frame  0 too long!!: frametime = 1.059 (1.059)
Frame  0 too long!!: frametime = 0.712 (0.712)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x976ffbab -- "fighter01.pof"
Frame  0 too long!!: frametime = 1.354 (1.354)
Frame  0 too long!!: frametime = 0.838 (0.838)
Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
Freeing all existing models...
Frame  0 too long!!: frametime = 2.373 (2.373)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
=================== STARTING LEVEL LOAD ==================
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof"
 600
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave animation...
BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
SHOCKWAVE =>  Default animation load: SUCCEEDED!!
MISSION LOAD: 'SM1-10.fs2'
Hmmm... Extension passed to mission_load...
Using alternate ship type name: NTD Orion
Using alternate ship type name: NTC Fenris
Using alternate ship type name: NTC Fenris
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Loki
Using alternate ship type name: NTF Hercules
Using alternate ship type name: NTF Hercules
Starting mission message count : 205
Ending mission message count : 231
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-03.pof'
IBX: Found a good IBX to read for 'fighter2t-03.pof'.
IBX-DEBUG => POF checksum: 0xce1df975, IBX checksum: 0x7ad2f0c7 -- "fighter2t-03.pof"
Loading model 'TerranSuper.pof'
IBX: Found a good IBX to read for 'TerranSuper.pof'.
IBX-DEBUG => POF checksum: 0x7a19c79f, IBX checksum: 0x7741f960 -- "TerranSuper.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship TerranSuper.pof
Submodel 'souperduperc' is detail level 2 of 'souperdupera'
Submodel 'souperduperd' is detail level 3 of 'souperdupera'
Submodel 'souperduperb' is detail level 1 of 'souperdupera'
Loading model 'cruiser01x.pof'
IBX: Found a good IBX to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0xf23d7a14 -- "cruiser01x.pof"
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Allocating space for at least 15 new ship subsystems ...  a total of 200 is now available (15 in-use).
Loading model 'capital01.pof'
IBX: Found a good IBX to read for 'capital01.pof'.
IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x093fcd5c -- "capital01.pof"
Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01c' is detail level 2 of 'turret01a'
Submodel 'turret02b' is detail level 1 of 'turret02a'
Submodel 'turret02c' is detail level 2 of 'turret02a'
Submodel 'turret03b' is detail level 1 of 'turret03a'
Submodel 'turret03c' is detail level 2 of 'turret03a'
Submodel 'turret04b' is detail level 1 of 'turret04a'
Submodel 'turret04c' is detail level 2 of 'turret04a'
Submodel 'turret05b' is detail level 1 of 'turret05a'
Submodel 'turret05c' is detail level 2 of 'turret05a'
Loading model 'cruiser01.pof'
IBX: Found a good IBX to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 0x13dc2d00, IBX checksum: 0x81317171 -- "cruiser01.pof"
Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull'
Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull'
Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull'
Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main'
Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main'
Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main'
Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub'
Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub'
Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish'
Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish'
Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish'
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xcc331676, IBX checksum: 0x932c6776 -- "fighter06.pof"
Loading model 'bomber04.pof'
IBX: Found a good IBX to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0xed2818f7 -- "bomber04.pof"
Submodel 'turret01b' is detail level 1 of 'turret01a'
Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed'
Loading model 'fighter13.pof'
IBX: Found a good IBX to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0x13fad0b4, IBX checksum: 0x79844ba0 -- "fighter13.pof"
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 56x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 86x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1 with size 252x60 (6.3% wasted)
ANI 2_toparc2 with size 35x24 (25.0% wasted)
ANI 2_toparc3 with size 41x29 (9.4% wasted)
ANI 2_leftarc with size 103x252 (1.6% wasted)
ANI 2_rightarc1 with size 103x252 (1.6% wasted)
ANI 2_reticle1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0x69570284 -- "Starfield.pof"
Model Starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0x7f31dd9d -- "support2t-01.pof"
Submodel 'bodyb' is detail level 1 of 'bodya'
Submodel 'bodyc' is detail level 2 of 'bodya'
Submodel 'bodyd' is detail level 3 of 'bodya'
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x0afa9a87 -- "support2v-01.pof"
Submodel 'hercb' is detail level 1 of 'herca'
Submodel 'hercc' is detail level 2 of 'herca'
Submodel 'hercd' is detail level 3 of 'herca'
Allocating space for at least 173 new ship subsystems ...  a total of 400 is now available (149 in-use).
About to page in ships!
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-f13 with size 112x93 (27.3% wasted)
ANI shieldft-03 with size 112x93 (27.3% wasted)
ANI shield-b04 with size 112x93 (27.3% wasted)
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps.
BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x43fcc9bb -- "Blip.pof"
Submodel 'blipb' is detail level 1 of 'blipa'
Submodel 'blipc' is detail level 2 of 'blipa'
Submodel 'blipd' is detail level 3 of 'blipa'
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x0ca9b2ed -- "rockeye.pof"
Submodel 'rockeye-b' is detail level 1 of 'rockeye-a'
Submodel 'rockeye-c' is detail level 2 of 'rockeye-a'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xb0565f66 -- "Tempest.pof"
Loading model 'NewHornet.pof'
IBX: Found a good IBX to read for 'NewHornet.pof'.
IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x3b55fe00 -- "NewHornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x4dd1612d -- "bombardier.pof"
Submodel 'realhornet-b' is detail level 1 of 'realhornet-a'
Submodel 'realhornet-c' is detail level 2 of 'realhornet-a'
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0xd789e656 -- "crossbow.pof"
No subsystems found for model "crossbow.pof".
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0x8a1acbd8 -- "piranha.pof"
BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps.
Loading model 'belial.pof'
IBX: Found a good IBX to read for 'belial.pof'.
IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x80eea276 -- "belial.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x282c2950 -- "cmeasure01.pof"
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0x5a13910a -- "MX-50.pof"
DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0x5bfca2c4 -- "harbinger.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x233abbd8 -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x4b30798e -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x5ba55a34 -- "debris02.pof"
BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
ANI 2_lock1.ani with size 56x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 86x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1.ani with size 252x60 (6.3% wasted)
ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-f13.ani with size 112x93 (27.3% wasted)
ANI shieldft-03.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP308x190+16'
User bitmap 'TMP337x206+16'
User bitmap 'TMP69x119+16'
User bitmap 'TMP231x145+16'
User bitmap 'TMP273x158+16'
User bitmap 'TMP319x174+16'
User bitmap 'TMP192x116+16'
User bitmap 'TMP509x189+16'
User bitmap 'TMP209x477+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1875/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 516,  Estimated count = 425
================================================
MediaVPs: Flaming debris script ACTIVE!
SCRIPTING: Starting flashy deaths script loading

Class: gtf ulysses
FRM: 1
FE: 1

Class: gtf hercules
FRM: 1
FE: 1

Class: gtf hercules mark ii
FRM: 1
FE: 1

Class: gtf ares
FRM: 1
FE: 1

Class: gtf erinyes
FRM: 1
FE: 1

Class: gtf loki
FRM: 1
FE: 1

Class: gtf pegasus
FRM: 1
FE: 1

Class: gtf perseus
FRM: 1
FE: 1

Class: gtf myrmidon
FRM: 1
FE: 1

Class: sf mara (terrans)
FRM: 1
FE: 1

Class: gtb artemis
FRM: 1
FE: 1

Class: gtb artemis d.h.
FRM: 1
FE: 1

Class: gtb medusa
FRM: 1
FE: 1

Class: gtb ursa
FRM: 1
FE: 1

Class: gtb zeus
FRM: 1
FE: 1

Class: gtb boanerges
FRM: 1
FE: 1

Class: gtdr amazon
FRM: 1
FE: 1

Class: gtdr amazon advanced
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gts hygeia
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: gtfr triton
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: tc-tri
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gtfr poseidon
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: tc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: tsc 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: tac 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: ttc 1
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: gtc fenris
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtm hippocrates
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtc leviathan
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsc faustus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtg zephyrus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gta charybdis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gtd orion
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hecate
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd orion#2 (bastion)
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtd hades
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gti arcadia
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gtva colossus
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: gtcv deimos
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gtc aeolus
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: ntf iceni
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: ntf boadicea
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtt elysium
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: gtt argo
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: gti ganymede
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: knossos
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.8
BEDu: 12000
BEDM: 2.5

Class: gtsg watchdog
FRM: 1
FE: 1

Class: gtsg cerberus
FRM: 1
FE: 1

Class: gtsg alastor
FRM: 1
FE: 1

Class: gtep hermes
FRM: 1
FE: 1

Class: tc-meson bomb
FRM: 4
FE: 6
BE: 0.8
BEDu: 10000
BEDM: 10

Class: gtsg mjolnir
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gtsg mjolnir#home
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvf seth
FRM: 1
FE: 1

Class: gvf horus
FRM: 1
FE: 1

Class: gvf thoth
FRM: 1
FE: 1

Class: gvf serapis
FRM: 1
FE: 1

Class: gvf tauret
FRM: 1
FE: 1

Class: gvb sekhmet
FRM: 1
FE: 1

Class: gvb osiris
FRM: 1
FE: 1

Class: gvb bakha
FRM: 1
FE: 1

Class: gvf ptah
FRM: 1
FE: 1

Class: gvs nephthys
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: gvt isis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: pvfr ma'at
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: gvfr bes
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: vac 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: vac 4
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: gvfr satis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: gvg anuket
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: gvc aten
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvc mentu
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: gvcv sobek
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: gvd typhon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: gvsg ankh
FRM: 1
FE: 1

Class: gvsg edjo
FRM: 1
FE: 1

Class: gvep ra
FRM: 1
FE: 1

Class: gva setekh
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.5
BEDu: 6000
BEDM: 2.5

Class: gvd hatshepsut
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sf dragon
FRM: 1
FE: 1

Class: sf basilisk
FRM: 1
FE: 1

Class: sf manticore
FRM: 1
FE: 1

Class: sf aeshma
FRM: 1
FE: 1

Class: sf mara
FRM: 1
FE: 1

Class: sf astaroth
FRM: 1
FE: 1

Class: sb nephilim
FRM: 1
FE: 1

Class: sb taurvi
FRM: 1
FE: 1

Class: sb nahema
FRM: 1
FE: 1

Class: sb seraphim
FRM: 1
FE: 1

Class: st azrael
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: sfr dis
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 3
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.4
BEDu: 4000
BEDM: 2.5

Class: sfr mephisto
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6

Class: sc 5
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: sfr asmodeus
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.45
BEDu: 5000
BEDM: 2.5

Class: sac 2
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 1

Class: sc lilith
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sc rakshasa
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.6
BEDu: 8000
BEDM: 2.5

Class: sd demon
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd ravana
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: sd lucifer
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.7
BEDu: 10000
BEDM: 2.5

Class: ssg trident
FRM: 1
FE: 1

Class: ssg belial
FRM: 1
FE: 1

Class: ssg rahu
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.55
BEDu: 7000
BEDM: 2.5

Class: scv moloch
DRM: 0.25
DE: 2
DM: 1
FRM: 2
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sj sathanas
DRM: 0.25
DE: 2
DM: 1
FRM: 5
FE: 6
BE: 0.75
BEDu: 11000
BEDM: 2.5

Class: shivan comm node
DRM: 0.25
DE: 2
DM: 1
FRM: 1
FE: 6
BE: 0.65
BEDu: 9000
BEDM: 2.5

Class: sred
BEI: 0.2
BEDu: 200
BEDi: 100

Class: lred
BEI: 0.2
BEDu: 600
BEDi: 300

Class: bfred
BEI: 0.2
BEDu: 2100
BEDi: 1050

Class: terslash
BEI: 0.2
BEDu: 350
BEDi: 175

Class: lterslash
BEI: 0.2
BEDu: 150
BEDi: 75

Class: bfgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: lrbgreen
BEI: 0.2
BEDu: 1900
BEDi: 950

Class: bgreen
BEI: 0.2
BEDu: 1200
BEDi: 650

Class: sgreen
BEI: 0.2
BEDu: 210
BEDi: 105

Class: svas
BEI: 0.2
BEDu: 350
BEDi: 175

Class: bvas
BEI: 0.2
BEDu: 1100
BEDi: 550

Class: vslash
BEI: 0.2
BEDu: 750
BEDi: 375

Class: green beam
BEI: 0.2
BEDu: 200
BEDi: 100

Class: mjolnirbeam
BEI: 0.2
BEDu: 750
BEDi: 375

Class: mjolnirbeam#home
BEI: 0.2
BEDu: 400
BEDi: 200

Class: cyclops
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: cyclops#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: rebel bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: helios
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: unknown bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 1500
BEDi: 750

Class: unknown megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 3200
BEDi: 1600

Class: shivan bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan bomb#short
FR: 100
FE: 6
BEI: 0.6
BEDu: 2000
BEDi: 1000

Class: shivan weak bomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 400
BEDi: 200

Class: shivan megabomb
FR: 100
FE: 6
BEI: 0.6
BEDu: 6800
BEDi: 3400

Class: fusion mortar
FR: 20
FE: 6
BEI: 0.2
BEDu: 80
BEDi: 40

Class: vasudan flux cannon
FR: 20
FE: 6
BEI: 0.4
BEDu: 500
BEDi: 250
Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter2t-02.pof'
IBX: Found a good IBX to read for 'fighter2t-02.pof'.
IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x5ceeabd5 -- "fighter2t-02.pof"
ANI iconSD4 with size 56x24 (25.0% wasted)
ANI iconPromR with size 56x24 (25.0% wasted)
ANI iconTempest with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI iconCrossbow with size 56x24 (25.0% wasted)
ANI iconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super with size 200x67 (47.7% wasted)
ANI fadeiconT-super.ani with size 200x67 (47.7% wasted)
ANI icont-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser with size 70x18 (43.8% wasted)
ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
ANI icont-cruiserW with size 143x39 (39.1% wasted)
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
ANI icont-bomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
Frame  0 too long!!: frametime = 43.245 (43.245)
ANI iconT-super.ani with size 200x67 (47.7% wasted)
Frame  0 too long!!: frametime = 1.338 (1.338)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
Entering game at time =  89.206
Frame  1 too long!!: frametime = 1.265 (1.265)
ANI Head-CM2b.ani with size 160x120 (6.3% wasted)
Frame 718 too long!!: frametime = 0.460 (0.460)
ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
Frame 786 too long!!: frametime = 0.347 (0.347)
796 frames executed in  30.013 seconds,  26.522 frames per second.
ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
Frame 1289 too long!!: frametime = 0.355 (0.355)
ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
ANI Head-CM2c.ani with size 160x120 (6.3% wasted)
ANI Head-TP5a.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
ANI Head-TP5b.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
ANI Head-CM2a.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
SOUND: c:\temp\fs2_final_export\code\sound\ds.cpp:2124 - OpenAL error = 'Invalid Value'
SOUND: c:\temp\fs2_final_export\code\sound\ds.cpp:2124 - OpenAL error = 'Invalid Value'
SOUND: c:\temp\fs2_final_export\code\sound\ds.cpp:2124 - OpenAL error = 'Invalid Value'
ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
SOUND: c:\temp\fs2_final_export\code\sound\ds.cpp:2124 - OpenAL error = 'Invalid Value'
SOUND: c:\temp\fs2_final_export\code\sound\ds.cpp:2124 - OpenAL error = 'Invalid Value'
Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_DEATH_BLEW_UP (19)
Unloading in mission messages
Freeing all existing models...
... Log closed, Sat Oct 30 15:20:39 2010

If you look towards the exploding ship, you can see the blocks around the missiles, I tried to get one of a rockeye passing me, it blocks out the whole screen, but I couldn't get it.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on October 30, 2010, 02:43:30 pm
Well for starters turn off -mipmap.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: sigtau on October 30, 2010, 03:33:25 pm
Isn't it true that -mipmap also affects skyboxes (accidentally)?
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: The E on October 30, 2010, 03:38:34 pm
It can, under some circumstances. I would also recommend not using mv_advanced.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Gryffon on December 10, 2010, 08:05:36 pm
 :nervous:
Hello. I'm back (after a few years away). Now in Canada (from Aus) and setting up a new XP computer with all my old games.
Been installing Freespace (Bundled software) and FS2 (full version) and busy trying to patch/update, when I came across Turey's (did I spell it wrong?) Installer. Well, I could hardly resist, could I? I was having problems with various patches and cracks out there, so this seemed like a logical way forward. In the many hours that it has been downloading I have had some second thoughts, but this thread has reasured me.

I am downloading the absolute works, minus Linux and Mac executables. However, due to recent experience with dud patches, I created a new subfolder within my FS2 game folder (C:\Program Files\Games\FreeSpace2\Open GL Version). On reading this and other threads while waiting out the download, it would seem that I should have trusted, and loaded straight into my FreeSpace 2 folder? Yes?

Am I wasting a lot of bandwidth, or can I just cut and paste the contents of this new ('Open GL Version') folder, once the load has finished, into the FS2 folder?

By the way, I am always astounded and grateful when confronted with the dedication, determination and patience of those of you willing to put big chunks of your lives on hold to carry out huge modding projects like this (and the guys at SubSim, similarly), and then back it up with time on forums trying to be polite to noobs like me asking the same damned question that has been asked (I'm sure) many times before. So. Thank you all. It IS appreciated.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on December 10, 2010, 08:15:05 pm
You should be able to cut and paste, unless I'm mistaken. But it does absolutely need to go into your root FS2 folder. Uninstalling is a cinch; Turey's Installer will not change or overwrite any retail files.

Good luck!
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Gryffon on December 10, 2010, 08:53:20 pm
Thanks for the rapid reply! (I recently waited three weeks for an equipment upgrade site response from a top Korean archery equipment manufacturer's forum - I was looking to spend a couple of thousand on upgrading my gear - their opposition was most grateful!)
I'll let you know if I encounter any issue - in the mean time, I'll go and watch 5th Element to stop myself fretting over slow downloads...

What with drop-outs, timed-out log-offs etc, this is the fourth attempt to post a reply here. Still - I'm snowed in right now, so not much better to do, so here goes.

I can't claim it as a record or anything as noble as that, but I've now been downloading FS Open for over three days now. No, it hasn't been continuous (hence, 'no record'), but I would hate to total the hours - serves me right for moving to the Wilds of Canada and trying to survive on an internet diet supplied by a 3G turbo stick @ 5-50kb/s.

The upside has been that I have lots of time to read this excellent forum - I run the risk of actually learning something. The downside is that I have had to close down the installer 4 times for others to borrow the turbo stick. Getting restarted has meant re-loading the Installer 4 times (at 21mb and 30 minutes per time). Over two hours of downloads just to get back to the downloads! Sigh. For future reference, is there a way to 'hold' the Installer to avoid this (though 'Exit' is the only control on the Installer itself). The best solution, I know, would have been to go manual, but I came across the Installer first in a web search, before I saw and read all the info on posts in this site that would have led me in that direction. So, I'll persist.

I note also that the installer seems to download big (say 115mb) files, only to then state that the file is out of date, and start downloading a 119mb file of the same name. This would seem to be soaking up an awful lot of my precious (EXPENSIVE) bandwidth to no (?) purpose? Is this what is actually happening, or am I just misinterpreting the on-screen messages? (Probably.)

Finally, maybe the Guide could specifically mention the need to install OpenAL in the summary section. It seems from a previous post that if you rely too much on the guide, the post download Installer directions may be overlooked. Alternatively, the guide could mention that there ARE post download instructions that should be followed. (Seems obvious, but this IS 'the Idiot's Guide', after all. Yes, you can count me in - I'm an idiot most of the time, but this FS Open looks like its worth every bit of the hassle of getting it.)
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on December 13, 2010, 09:21:52 am
Bother, that does sound like a major pain. I wonder if there's an up-to-date torrent you could use instead.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on December 13, 2010, 09:26:08 am
Finally, maybe the Guide could specifically mention the need to install OpenAL in the summary section. It seems from a previous post that if you rely too much on the guide, the post download Installer directions may be overlooked.
Added the installation of OpenAL as the first step.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Gryffon on December 13, 2010, 05:30:52 pm
Thanks mates for all of the assists.
Well, here is one idiot that survived the rigors of the download, and, in the last hour, installed, launched, went through training and the first few missions of FS1. It worked!
Actually read post install notes, which identified some errors on .ogg files that need correcting. So, once again downloading updates for files just downloaded because they are 'out of date'! (E.g. Colossus.ogg; Current File Size: 34616850; New File Size: 42419559; the file colossus.ogg is out of date; starting download & extraction... etc.)

Now, I know this is more properly an issue for the Installer thread, but it is something that even you cable guys should be aware of - multiple downloads due to initial 'out of date' files being selected by the Installer. My guess is that I have had at least 1 Gig of 'duplicated' downloads owing to this issue (it doesn't take many 200meg files to be re-DLed to reach silly numbers).

Anyway - enough of that - I gotta go frag me some Vasudans (on medium hard boiled). Thanks & talk soon.
 
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: warrick on December 26, 2010, 10:47:40 am
Hi
i have installed fs2. now i want to install SCP Package 3.6.12.

Problem:
I think my SCP install hangs. it hangs alway at the same point. i waited one hour without any secsuss. iam installing it with following installer:
FreeSpaceOpenInstaller.jar

it hangs at:
Checking: 3612_Ant-Cache.vp ...

See attached picture.


[attachment deleted by admin]
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: rockus on December 26, 2010, 12:42:15 pm
Hi
i have installed fs2. now i want to install SCP Package 3.6.12.

Problem:
I think my SCP install hangs. it hangs alway at the same point. i waited one hour without any secsuss. iam installing it with following installer:
FreeSpaceOpenInstaller.jar

it hangs at:
Checking: 3612_Ant-Cache.vp ...

See attached picture.

I am having the same issues as warrick. I have tried the steps multiple times from the start to no avail. Can anybody help?
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on December 26, 2010, 12:57:32 pm
Hi
i have installed fs2. now i want to install SCP Package 3.6.12.

Problem:
I think my SCP install hangs. it hangs alway at the same point. i waited one hour without any secsuss. iam installing it with following installer:
FreeSpaceOpenInstaller.jar

it hangs at:
Checking: 3612_Ant-Cache.vp ...

See attached picture.

I am having the same issues as warrick. I have tried the steps multiple times from the start to no avail. Can anybody help?
Oh, the ever-so-wonderful and easy-to-use and awesome FSO Installer, how I love you. <3

...Seriously, though. I'd recommend the following:
- the next time you try to run the Installer, make your selections so that it does NOT try to install the MediaVPs
- install the 3.6.12 MediaVPs according to the instructions here (http://www.hard-light.net/forums/index.php?topic=70736.0).
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Mura on January 02, 2011, 01:15:07 am
Yaay, more installer woes, it seems, can anyone confirm if it installs a launcher6.ini? it's causing all sorts of funky problems for people who are making fresh installs. We got one person on IRC already with this issue
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on January 02, 2011, 01:24:25 am
Yaay, more installer woes, it seems, can anyone confirm if it installs a launcher6.ini? it's causing all sorts of funky problems for people who are making fresh installs. We got one person on IRC already with this issue
Two. The first one was a couple of days ago.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Gryffon on January 10, 2011, 12:48:07 pm
Just a quick update on a couple of issues...

I previously suggested that I thought the installer, by first downloading, then re-downloading 'updated' files ,would greatly increase my monthly download limit. Was I ever wrong when I suggested I thought it would up my bandwidth by 1 Gig or so. I just got my bill. Average monthly for the last 6 months to November - 1.4 GB, latest bill, (which included the FS2 Open downloads) - 10.7GB ($292). I knew it would be bad, but that's a disaster!  :eek2: :(

On a happier note, am having a bang-up time playing through FS1 and, now, FS2. A question, though. When looking at the Mod Selection tab of the Launcher, there are over 15 'Mods' listed. Some are blank and don't do anything. Some, (like Deus Ex Machina; Homesick) I would have expected to see something, while others (FS2 Open Inferno 3.6.12. app) I don't think are intended as game starters, while others (Ereg), I have no clue about.

I will do a hunt through the forums and see if I can unravel the mysteries one-by-one, but it occured to me, that it would be great to have an appendix to the excellent guide, with a quick description of each of the Mods that show up in the interface, together with a note on what they are for, including a timeline, for those wishing to play an 'historical' (from the perspective of the FS universe) sequential series of games. How do the mods fsport and inf1 (inferno Release 1 Patched for SCP) relate?; Should Destiny of Peace (7 months after Lucifer) be played before Awakenings (3 years after Lucifer)? I realise that some (Transcend) are probably 'side' campaigns, but some all-in-one-place guidance about when they occured, and when it is recommended that they be played would be most welcome for noobies on their first time through.

Thanks all - gotta go solve a crash half way through the Awakenings campaign.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on January 10, 2011, 12:50:28 pm
There is no chronological continuity of campaigns because none of them really relate to each other, with the exception of those that are obviously series or sequels. The general categories are FS1, reconstruction, FS2, post-capella.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: ssmit132 on January 10, 2011, 06:47:17 pm
while others (Ereg), I have no clue about.
Ereg isn't a mod, it's some files from the retail FS2 installation.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Androgeos Exeunt on January 10, 2011, 06:51:23 pm
Is that the folder containing a MindSpring installer? That's not needed.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: ssmit132 on January 10, 2011, 06:54:39 pm
No, it's seperate to MindSpring. I think Ereg is some registration thing, so it's not needed either.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on January 11, 2011, 03:13:04 am
latest bill, (which included the FS2 Open downloads) - 10.7GB
Yeah, if you opt to download EVERYTHING the Installer can get, there is a lot of stuff.

When looking at the Mod Selection tab of the Launcher, there are over 15 'Mods' listed. Some are blank and don't do anything.
The way things work in FSO is that when you click "Select MOD", you get a view of your \freespace2\ directory and then select the FOLDER of the mod you wish to use. You don't select anything inside those folders, but the folder itself.


others (FS2 Open Inferno 3.6.12. app) I don't think are intended as game starters
The fs2_open .exe files are versions of the game engine. The actual program that runs when you start FSO.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Gryffon on January 11, 2011, 09:08:14 am
Thanks everyone. Your points are appreciated, but sort of make the case. I pretty well assumed that Ereg and the .app file were not campaigns, yet they are listed under the 'Mods' section of the launcher, as folders.  For computer semi-literates like me and noobs who haven't had their head into the intimate details of this project (unlike those that can probably tell you the name of and where every file is located in the whole FS2 folder),  its a different story. As it stands, clicking on a folder in the MODS section of the laucher usually brings up an image and/or a description in the Mod Details box. But sometimes not. Sometimes that is because it is an app folder or something, and sometimes because there is no Mod Description, and you should go ahead and click 'Run' anyway.

Inconsistencies create discomfort, especially if people suspect that by clicking on something you are not supposed to, you may create a problem that will entail bugging people like yourselves to try and fix.

My suggestion was that somewhere there could be a note for noobs to just ignore the non-campaign folders (and which ones they are) in the Mod launcher and not be concerned about them, whereas, I felt a concern about the blank 'Mod Details' Box in the launcher for campaigns like Homesick  and Deus Ex Machina, because, to a noob, it looks like they too are therefore not campaigns and should be ignored.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Gryffon on January 11, 2011, 09:12:42 am
Hi Jeff, yes it IS a lot of stuff, but  I think it indicated that it would be around 5GB, which would have squeeked under my braket limit. There seems to have been at least another 2-3 GB beyond that figure, however, and that got me into high cost download territory.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jadehawk on February 24, 2011, 11:41:54 am
Is it me? or is the Installer borked? I got WIN 7 Ultimate running at 64 bit and I'm trying to use the installer. It keeps on hanging at different Presentage on downloading. I never have gotten past 24% when it hangs.  Also, WIN 7 tells me that the installer does NOT like when I use the 64 bit windows theme and reverts to the basic theme for the installer to work.

Any ideas?
 
Thanks all!
Jadehawk
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on February 24, 2011, 11:43:15 am
Is it me? or is the Installer borked? I got WIN 7 Ultimate running at 64 bit and I'm trying to use the installer. It keeps on hanging at different Presentage on downloading. I never have gotten past 24% when it hangs.

Any ideas?
 
Thanks all!
Jadehawk

I don't know. Try a manual install.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jadehawk on February 24, 2011, 11:46:20 am
ok 10-4 will do
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: andymk on March 03, 2011, 10:21:46 am
hi all,

n00b question: I´m just trying to install FSO, but I can`t dl neither Turey`s Installer nor do a manual installation, since I can`t access the download sites on fsoinstaller.com and swc.fs2downloads.com... both sites give a "server not found"-error.

A known error or something I do terribly wrong?

Thanks for helping!
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on March 03, 2011, 10:23:55 am
The servers are down right now. We're working on a fix. It's very annoying and we're sorry.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: andymk on March 03, 2011, 10:28:34 am
thx for the fast answer! Hope everything will be fixable (and actually fixed right soon ;) )
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: [DW]-Hunter on March 10, 2011, 07:01:13 pm
Fixed, sorry for the inconvience, It shall never happen again. The car repair bill was more expensive then expected. Ill have the next three months paid by the 14th :)
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: JackDandy on April 10, 2011, 03:41:43 am
Uh, hi there! I have a little question;

Turey's installer seems to be freezing up on me, and halting mid-download.

Is there a way to make it continue from where it left off?
(Is there a chance it stooped DLing because I haven't installed OpanAL yet?)
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on April 10, 2011, 03:43:42 am
Is there a way to make it continue from where it left off?
It should do just that.

(Is there a chance it stooped DLing because I haven't installed OpanAL yet?)
No. But do remember to install it.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: JackDandy on April 10, 2011, 04:05:55 am
Wait, so you mean- I should close the installer?
When I start it up again, should I mark "The Works" again, or that "Update" box?
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: The E on April 10, 2011, 04:22:17 am
Make the same selections as before.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: JackDandy on April 10, 2011, 01:16:47 pm
I see.

I presume it detects what files it finished downloading, and only completes what's missing?

Nice. Thanks for the tip guys!

Alright- I'm done, but it gave me the following message (see attachment):

Should I run the installer again with the same box I marked on the first go?

Sorry in advance for being such a bother.

[attachment deleted by ninja]
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on April 10, 2011, 01:22:51 pm
Just don't worry about those.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: JackDandy on April 10, 2011, 01:26:46 pm
You sure? I don't want the game to **** up midway. And isn't Twilight one of the game's mods?
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on April 10, 2011, 01:27:25 pm
You sure? I don't want the game to **** up on my midway. And isn't Twilight one of the game's mods?
Both are mods/campaigns. They are not necessary for running the game. If you want the mods, you can get them from freespacemods.net.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on April 10, 2011, 01:31:36 pm
You sure? I don't want the game to **** up midway. And isn't Twilight one of the game's mods?

They won't **** up the game, they're just mods it couldn't download. You'll have plenty of other stuff to play.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: JackDandy on April 10, 2011, 01:33:22 pm
Oh, I see.
Still, I want all of the fan campaigns to be ready as well.

Can't I just run the installer again?
Or should I DL each of them manually?
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on April 10, 2011, 01:34:47 pm
You can try to, but those errors occur because the download sites are down.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on April 10, 2011, 01:35:21 pm
Can't I just run the installer again?
If the Installer already failed at getting those, it most likely means that the server/servers hosting those mods is/are down. Rerunning the Installer will not fix those servers.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: JackDandy on April 10, 2011, 01:59:36 pm
Got it! I'll just DL them manually sometime, then.

Thanks again for the help!
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: kane544 on April 30, 2011, 07:27:47 am
Hello there. I would like to say that the downloads for some of the fsport downloads have failed. Does that mean the servers are down for those files?
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: The E on April 30, 2011, 07:29:31 am
When posting reports like this, it always helps if you tell us which downloads specifically failed.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: kane544 on April 30, 2011, 07:35:24 am
Specifically it was the Tango_hi FS1, stu_FS1, odeon_FS1, fsport-mediavps and fsport-str.zip.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: BugMeNot on May 17, 2011, 01:06:16 am
Quote
  • Battlestar Galactica: Beyond The Red Line
Epic, epic mod... and again completely stand-alone. These guys are basically converting the re-imagined TV series to the FSO engine, complete with a re-written physics engine to emulate the ships in the series, and some BADASS models. Think the most epic moments of BSG (Finding the pegasus, fleets of baseships firing nukes while supported by swarms of fighters, the hwole shebang).
 
There is currently only a demo of this on the site, but the full release is most definately live and well, and is scheduled for some time pretty soon.

pretty soon? when was this part of the OP updated, because I googled a little and seen no indication of this being alive, no forum no nothing  :nono:
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on May 17, 2011, 01:34:37 am
BtRL died. Wait for Diaspora instead (they have their own board here at HLP).
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on May 17, 2011, 07:11:23 am
Quote
  • Battlestar Galactica: Beyond The Red Line
Epic, epic mod... and again completely stand-alone. These guys are basically converting the re-imagined TV series to the FSO engine, complete with a re-written physics engine to emulate the ships in the series, and some BADASS models. Think the most epic moments of BSG (Finding the pegasus, fleets of baseships firing nukes while supported by swarms of fighters, the hwole shebang).
 
There is currently only a demo of this on the site, but the full release is most definately live and well, and is scheduled for some time pretty soon.

pretty soon? when was this part of the OP updated, because I googled a little and seen no indication of this being alive, no forum no nothing  :nono:

Go to the Diaspora subforum right here on HLP.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: karacho on May 18, 2011, 09:30:17 am
hello everybody, i am new here, and i am trying to install the open source project for the first time today
i use the automated installer, which downloaded all the files i need for a couple of hours, and now it says its working for a couple of hours

can someone give a rough timeframe how long it needs till its finished? including downloading its working for about 8 hours now

nice place by the way and it is really cool that people do amazing things like the open source project and tions of mods and everything, be proud guys!
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Jeff Vader on May 18, 2011, 09:33:21 am
Well, if you opted to get everything, you are downloading gigabytes of data. Depending on your connection, the download may take quite a bit of time.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: karacho on May 18, 2011, 09:38:57 am
yes i opted to get everything, but downloading seems done since a couple of hours, maybe 3 or more, since then it says "working"
is that a reasonable time? i dont want to hurry the installer if you know what i mean, if it takes so much time it takes so much time and i am good, but i am worried it kind of crashed or something, it still says  "working" and the blue line goes left and right
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: General Battuta on May 18, 2011, 09:39:47 am
yes i opted to get everything, but downloading seems done since a couple of hours, maybe 3 or more, since then it says "working"
is that a reasonable time? i dont want to hurry the installer if you know what i mean, if it takes so much time it takes so much time and i am good, but i am worried it kind of crashed or something, it still says  "working" and the blue line goes left and right

Give it more hours, let's see what happens. I suspect it's still working...
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: karacho on May 18, 2011, 10:21:25 am
ok thanks, wish me luck :)
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Goober5000 on May 22, 2011, 01:45:27 am
Left and right?  That sounds like the unreleased version of the installer, which you shouldn't have.  Can you post a screenshot?
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: SicoSyco on May 22, 2011, 11:29:19 am
Howdy. Another noob here. So far, so good. The installer has been working merrily away for about an hour so far. By the way, the progress bar on mine is only going left > right, don't know if that helps.

Just wanted to say a big thanks for the noob-friendly instructions and to al those still out there supporting an epic game. Played it years ago when it first came out, put it back on my pc a month ago for old times sake, blew them missions, then looked for downloads of user campaigns and came across THIS! OMG!

Not gonna ask any noob questions....yet! I'll be patient and leave the d/l overnight if necessary.

Thanks guys!
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: SicoSyco on May 22, 2011, 04:27:53 pm
No noob questions needed in fact.

Been on it now for a couple of hours. Tested both FS1 and 2 (with seperate player names for each) and both work fine.

The graphics are just .... well, unbelievable!!! Thanks for the amazingly helpful instructions.

Peace out.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: Androgeos Exeunt on May 23, 2011, 01:03:16 am
And some people on Facebook can still say that vanilla beats FS2_Open. Well, maybe for them it does. Not for this lot. :)
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: jr2 on May 23, 2011, 08:39:58 pm
:wtf:  Yeah.... ok.  :lol:  Vanilla has it's own little spot, but I consider FSO to be Vanilla unleashed from the chain of the technological limitations of ~2000 era graphics.  You know... 16MB 3dfx Voodoos and all that.
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: chief1983 on May 24, 2011, 11:17:45 am
Just thought that I'd point out that the July '11 PC Gamer points directly to this thread in its FreeSpace 2 feature, so we might want to double/triplecheck that everything's working :)
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: jr2 on May 24, 2011, 01:14:48 pm
Copyright infringing link removed -- The E

I stumbled that link, BTW, any StumbleUpon users are welcome to review it.. :)
Title: Re: The Idiot's Guide to Installing FreeSpace 2 Open *noob-friendly*
Post by: MarsNeedsWomen on May 29, 2011, 11:41:54 am
I recently decided to get back into this. I noticed on the installer the "bare minimum" and "bare minimum w/ Media VP's" options don't work because the installer tries to install the 3.6.10 executable, when it should install 3.6.12. Thank goodness "The Works" option is customizable.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Warrkin96 on June 26, 2011, 01:55:03 am
Hello everyone, I am having trouble and I know this topic has been discussed but I can’t seem to fix it. I am having the “web cursor bitmap not found” error. I just purchased FS 1 and 2 for GOG and installed it. After installing FSO my directory to run the game is C:\Users\Administrator\Documents\GOG.com Downloads\freespace_2\fs2_open_3_6_12r_INF.exe.

I have heard that there are issues with Win 7 and program files, so I moved it around but no luck. The game is a legal version which seems to be most people’s problem so I'm not sure what to do next. Any help would be appreciated, thanks.

Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: General Battuta on June 26, 2011, 01:58:32 am
Hello everyone, I am having trouble and I know this topic has been discussed but I can’t seem to fix it. I am having the “web cursor bitmap not found” error. I just purchased FS 1 and 2 for GOG and installed it. After installing FSO my directory to run the game is C:\Users\Administrator\Documents\GOG.com Downloads\freespace_2\fs2_open_3_6_12r_INF.exe.

I have heard that there are issues with Win 7 and program files, so I moved it around but no luck. The game is a legal version which seems to be most people’s problem so I'm not sure what to do next. Any help would be appreciated, thanks.

Could you post a screenshot of your FreeSpace Open folder?
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Jeff Vader on June 26, 2011, 02:55:14 am
Hello everyone, I am having trouble and I know this topic has been discussed but I can’t seem to fix it. I am having the “web cursor bitmap not found” error. I just purchased FS 1 and 2 for GOG and installed it. After installing FSO my directory to run the game is C:\Users\Administrator\Documents\GOG.com Downloads\freespace_2\fs2_open_3_6_12r_INF.exe.

I have heard that there are issues with Win 7 and program files, so I moved it around but no luck. The game is a legal version which seems to be most people’s problem so I'm not sure what to do next. Any help would be appreciated, thanks.
There are also issues with "Documents". That is why simple and short paths are recommended, and C:\Games\freespace2\ in particular. Or D:\ or whatever partition you want to use.

Furthermore, the GOG installer installs (or at least used to install) the game a bit strangely. If you opted, for example, to install it to C:\games\freespace2\ , it would actually install to C:\games\freespace2\freespace 2\ or something like that. And you can get that error message if you've installed FSO stuff into the upper \freespace2\ directory. The FSO executables and the Launcher must be in the folder that has .vp files, FS2.exe and Freespace2.exe, among other files.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Blacksun on July 04, 2011, 05:30:15 am
Hi guys. Im a long time fan of Decent Freespace and as everyone I got the urge to play it yet again and try out all the various of mods thats been developed aswell..

I've gone through the FS 2 open installation and everything seems to be work alright but one thing. In my cutscenes the sound is behind by a couple of seconds. I'm clueless to could cause this problem. Anyone of you have had a similar problem and found a solution?

Cheers and thanks for great community

EDIT: Closed down the game to write the above and when I tried again there was nothing wrong.
However, a new problem as arrisen. Ingame the sound will sometimes vanish and come back. The background music is always there but fx the sound from the instructor or lasers/explosion ect will disappear and reappear whenever it feels like it. Also the sound in the menu is not working. The background music is there but hovering over the gates to campaign or options ect gives no sound. Any solution?

BlackSun


Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Jeff Vader on July 04, 2011, 07:49:05 am
Please provide log. (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359)
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: branflake12 on July 09, 2011, 05:59:10 pm
Hey all, just bought the GoG version, installed, used the downloader/installer for FSO. I can play FS2 on its own fine (looks the same). I followed the instructions here, but ever time i configure the launcher and hit "run" instant freeze (whole machine) forcing a manual restart. I have tried hitting "OK" then launching via the EXE manually, but it just launches the old FS2 launcher, or the game itself (2 executables in the folder). Im out of ideas, tried it as "admin", ran a Crossfire profile to disable my second card.
System is win7 X64 if that matters, and the 2 GPU's are the only thing i could think would matter. Thanks!
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: jr2 on July 09, 2011, 07:59:12 pm
try again with debug build.  post fs2_open.log here.x
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: branflake12 on July 10, 2011, 09:59:36 pm
I tried again, following the directions more carefully (selecting the R vs. D or D vs. R exe, whichever, and actually disabled crossfire before launching) and its working! blue planet anyways, now im stuck starting the Duke mission with 12% hull integrity.

Game plays awesome!
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Gankenstein on July 30, 2011, 04:45:33 pm
Thanks a bunch for putting up this guide & maintaining it, installation proceeded painlessly (except 1024x768 Command Briefing Animations which had an install error which may be why the game halts for me sometimes).

The only thing (ha!) that confuses me is how to tell when it's necessary to change pilots. You write:
------------------------------------------
 
IMPORTANT PILOT PROFILE INFORMATION:
 
I am told that using the same pilot profile across different mods can can cause erratic behaviour in-game. Go to the pilot selection room from within the game and click the "Clone" button to create a duplicate of your pilot profile, and rename it to reflect the mod you are running (eg: RICHDOG FS1), and do this for each mod, ensuring you load the correct profile each time in each different mod.
 
------------------------------------------
So I'd like to be able to work out what counts as different mods and what merely counts as "yet another" campaign within the same mod.

E.g. FS Port comes with three campaigns, so is it OK to use the same pilot for these? Can this pilot then be reused in Silent Threat: Reborn? What about any other canpaign which has FS Port as a requirement?

Oh, and if this info is already available somewhere, a link would be much appreciated.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Goober5000 on July 30, 2011, 05:24:08 pm
In most cases, you can use the same pilot across different mods provided you only play one campaign at a time.  This means that you must start a campaign and play it through to completion before choosing another campaign.  The vast majority of problems happen when a user decides in the middle of a campaign that he wants to temporarily try a different one.  If he later goes back to the original campaign, all kinds of settings will be messed up.

Note also that some campaigns reveal different ships and weapons in the tech room over the course of the game.  Unless the campaign uses the reset-tech-database sexp (which unfortunately is pretty rare), then you will be required to start the campaign with a new pilot in order for the tech database to show the appropriate entries.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Mongoose on July 30, 2011, 05:52:45 pm
Yeah, the multiple-pilot warnings seem to be somewhat overstated, at least if you avoid jumping between in-progress campaigns: I used the same pilot file for a few years across multiple campaigns without ever running into a problem.  (That's no guarantee that it won't die on me tomorrow, though. :p) More recently, I've made a few clones for the major mod groups out there: one for Port campaigns, one for Blue Planet, one for general non-modded stuff, etc.  As soon as the new pilot code hits trunk, though, we shouldn't have to worry about it anymore.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Androgeos Exeunt on July 30, 2011, 08:38:47 pm
In most cases, you can use the same pilot across different mods provided you only play one campaign at a time.  This means that you must start a campaign and play it through to completion before choosing another campaign.  The vast majority of problems happen when a user decides in the middle of a campaign that he wants to temporarily try a different one.  If he later goes back to the original campaign, all kinds of settings will be messed up.

Question out of curiosity: If one completes Mod A, switches to Mod B, completes Mod B and wants to play a mission in Mod A via Mission Simulator after switching to Mod A, can it be done on the same pilot without any problems or errors occurring?
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: KyadCK on July 30, 2011, 10:16:17 pm
With Antipodes 8 you can since, as I understand it, it saves a different file for each mod, even for the same pilot. Without Ant8... with a fair amount of luck you wont corrupt the file I guess.

Antipodes 8: http://www.hard-light.net/forums/index.php?topic=73257.0
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Gankenstein on July 31, 2011, 02:41:36 am
To summarize, I could go Antipodes 8 (the new pilot code which looks very promising imo) unless the currently open crash issues affect me, live with the tech database inconsistencies (I assume there will never be missing entries) and trust Ant8 will hit trunk at some point. And then I'd only ever need one pilot, that'd be nice.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: chief1983 on July 31, 2011, 10:48:32 am
It will hit Ant8, but it's still experimental and subject to changes, so pilot files made using it might still be subject to change, or corruption, etc.  Once it's final, you should be good though.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Sandwich on November 15, 2011, 08:42:06 am
So, I'm trying the installer for the 1st time, and I repeatedly get download errors with the 1024x768 Command Briefing Animations (Download Mirror 1 (http://www.lunardigitalproductions.com/downloads/fs1/fsport/) has failed) and with Shivans (Download Mirror 1 (http://freespacemods.net/files/installer_files/campaigns/) has failed). Is the installer looking for the wrong filenames?
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Goober5000 on November 15, 2011, 09:07:16 pm
It looks like the site is no longer hosting the files.  This looks like a question for mjn.mixael.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Sandwich on November 15, 2011, 09:29:36 pm
Ok... are you in touch with him - can you mention this to him?
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: mjn.mixael on November 15, 2011, 11:22:57 pm
The files are indeed still hosted.

www.lunardigitalproductions.com/downloads/fs1/fsport/tango_hi1_fs1.7z (through tango_hi5_fs1.7z)
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Sandwich on November 16, 2011, 10:03:11 am
Thanks for the direct links, but what happened with the installer that it no longer finds said files? :)
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: mjn.mixael on November 16, 2011, 10:05:25 am
No idea. For that I point you back to Goober...
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Sandwich on November 16, 2011, 03:35:01 pm
:rolleyes: This is why the SCP reminds me of Linux. :p
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Goober5000 on November 16, 2011, 09:01:58 pm
Well, why does http://www.lunardigitalproductions.com/downloads/fs1/fsport/ generate a Page Not Found error when I click on it?  That's a Mjn.Mixael question. :p
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: mjn.mixael on November 16, 2011, 09:14:09 pm
Seriously?

That's just a file path.. there's no index page there, so you are going to get a page not found. That's how the internet works.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Goober5000 on November 16, 2011, 09:39:40 pm
Often -- especially for publicly accessible files -- the site allows directory listings.  Just like the other link (http://freespacemods.net/files/installer_files/campaigns/) Sandwich posted.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: mjn.mixael on November 16, 2011, 09:44:03 pm
Not mine.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: jr2 on November 17, 2011, 09:05:02 pm
Yeah, some sites don't allow users to list directory.  I always found that a nuisance (like, if the file generates a 404, maybe it was misspelled when a new version was uploaded, I could download the new file if I could list the directory, but noooo, I'm not allowed.  :ick: )  Nothing against you, mjn, but I don't get the point of not allowing directory list.  If you have something you don't want others to see, put it in another directory??  lol I don't see why someone couldn't just make a /public/ directory, make the directory contents displayable, and have everything above the /public/ directory private.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: mjn.mixael on November 17, 2011, 09:14:54 pm
It's that way on my site because I never set it up... and I'm not going to set it up anytime soon because I neither have the time nor the specific know-how (short of building a coded index page to handle the query). I don't like doing web development.. but I'm the most qualified in the studio to do it. I'd much rather spend my time working on video projects than google searching the web to figure out how to build a public file list.

Besides, I thought it was a kind enough gesture to even host the files on my server.. you people.. all you want is more, more, more.  :lol:
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: jr2 on November 17, 2011, 09:43:12 pm
Nothing against you, mjn, but
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: chief1983 on November 17, 2011, 11:42:07 pm
If your server allows it, all you probably need to do is create a .htaccess file in the folder that tells Apache to allow directory listing.  It's not programming so much as a complicated config file syntax, but there are tons of examples of how to enable directory listing on Google I'm sure.  I don't care if you do or not, just saying it's probably not as difficult as you're thinking.  On fs2downloads, default is listable, so I just put a index file in folders I want private.  Seems to work well enough.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Sandwich on November 18, 2011, 04:09:46 pm
Don't allow directory listings, it's a bad (security-wise) idea.

What the launcher was telling me was that the files it was trying to download form that path were missing or something... in other words, it was looking for files inside that folder, not just going to the folder's URL and expecting to magically be handed a file. :p
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Goober5000 on November 18, 2011, 11:02:57 pm
Yes, I know that.  I was just being lazy and using the lack of a directory listing as an excuse to avoid searching for the file. :p
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Sandwich on November 21, 2011, 12:08:17 pm
Do I need to come on-board the SCP as a Quality Advisor?
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: chief1983 on November 21, 2011, 01:00:31 pm
Not gonna lie, that _would_ be nice to have.
Title: Re: The *noob-friendly* Guide to Installing FreeSpace 2 Open
Post by: Sandwich on November 21, 2011, 04:01:49 pm
Well then, where do we start?

EDIT: Oh, wait - that's my job. Ok, step 1: fix the launcher! ;)