First off, Im' very impressed with the quality of this campaign. The storytelling is amazing, and the originality of the missions is a refreshing change from standard Freespace missions.
That said, I'm having an absolutely terrible time with Gerar's Judgement. I cannot for the life of me complete the mission. I've been working at it for the past two days, with maybe twenty attempts so far. Between the three critical ships that need to remain alive, the need to destroy the Cardinal's systems (missile launchers, Nav, and Weapons if I can pull it off in time), the need to destroy bombers and some of the escorting cruisers before they hammer the Trafalgar, the need to protect the Intrepid from incoming bombers/warheads, the general uselessness of my bomber wingmen, and the endless waves of enemy fighters that all seem to zero in on me as soon as they appear, I always drop a critical ship, usually the Trafalgar. The couple times I've managed to keep the Trafalgar alive, the Intrepid goes down.
I've resorted to dropping from Medium difficulty to Easy, and I still can't seem to keep things alive. The Medusa is terrible at bomber intercept, and next to useless dogfighting, so I end up getting distracted from bombers for too long while trying to keep entire wings of enemy fighters from pounding me to death.
If Gamma wing (which I can't order around) would actually destroy some of the Cardinal's missile launchers, it might make the beginning of the mission slightly easier, but it still wouldn't help with defending the Trafalgar or the Intrepid.
What am I doing wrong here?