Author Topic: [Release] GVF Corybant  (Read 3340 times)

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Offline The Dagger

  • 29
  • I like zod ships
That's better! It flows way better IMO.

 
I like this version even more. Rounded scales look more Vasudan :yes:

And a question. What resolution will the texture have? I'm asking because p3d allows max. 1k resolution for free users.

 

Offline fightermedic

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  • quite a nice guy, no really, i am
4k textures right now, although for a fighter that is too much, 2k makes more sense
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 
2k will be optimal. 4k for a small fighters is an overkill ;)

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Currently modeling SG Rahu and FREDding for Scroll
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Nice thrusters! I really like that layering effect.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
all finished!
here is a picture :

i will post one with pbr textures later
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
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look at those christmas tree lights

I mean engines
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

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<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
ok, here's more christmas ship then...
with pbr textures
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline SypheDMar

  • 210
  • Student, Volunteer, Savior
    • Minecraft
I'm so glad that the cockpit is not transparent. Honestly, having seen the FreeSpace 1 poster for the Ulysses, I thought that fighter looked so much better with an opaque "glass".

Oh and this fighter looks great. Well done!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
100% Zod. 

Awesome.
Fits in with retail style of vasudan perfectly and is a standalone epic fighter design.

Quixel? ......

 

Offline Nyctaeus

  • Betrayal is his middle name
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  • Get Exiled! ^^
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I can't wait for pillaging it from release thread. I have a cool, shiny place in my modpack for her :P

:yes: :yes: :yes:
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All of my stuff can be used ONLY in Freespace campaigns and missions.

Veteran modder and graphic designer of all kinds. 3D is my speciality. Feel free to PM me if you looking for a model or other GFX help.

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: [Release] GVF Corybant
aaaaah, i might have more or less forgotten about this one
anyway, i finished the last few missing steps today, and here it is:
http://www.mediafire.com/download/ak5jscq9iytqccy/corybant_1.0.zip

isn't it crazy how 2 hours of missing work can delay something almost half a year?
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

  

Offline Black Wolf

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Re: [Release] GVF Corybant
I know that feeling all too well. Congrats on the release, the ship looks amazing. Can't wait to see it ingame (on mobile atm).
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