Author Topic: Just Another Day Development Blog  (Read 27266 times)

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Re: Just Another Day Development Blog
@Axem

It has been a long time since I played the original JAD trilogy but I still remember laughing at its weirdness. Since then JAD has evolved into something even more unique and I have to be impressed by your eternal quest for perfection.

While I didn't particularly enjoy the overly long VN cutscenes of 2.22, I was floored by many technical aspects of the campaign.

Thank you for all your hard work! I eagerly wait for the final chapter of the story  :pimp:

 

Offline Axem

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Re: Just Another Day Development Blog
Thanks! I knew not everyone would be a total fan of the story stuff, so I tried to make the gameplay as rad as possible to compensate. It's good to hear that you've been around long enough to see this transition from regular-every-day-crazy to this-is-some-serious-crazy. ;)

(Maybe I'll have like an "abridged" path that just does the gameplay missions if that's all some people are after.)

 
Re: Just Another Day Development Blog
I'm catching up through 2.22. And now, more than ever, I'm seeing where that sniper-spotter beam cannon mission in Vassago's Dirge gets its inspiration from. :P

Also, one of the characters looks like a cross between Bri from Appleseed and a Patlabor, so it's an automatic successful mod.

  

Offline Axem

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Re: Just Another Day Development Blog
Other way around actually... ;) Vassago's Dirge came out roughly 6.5 years before JAD2.22... But the idea did sort of dawn on me to have a reverse Vassago sniper-spotter mission as the mission was getting fleshed out. And it's okay since I'm just stealing ideas from myself anyway!