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Hosted Projects - Standalone => Diaspora => Topic started by: Aether on September 04, 2012, 09:42:47 am

Title: Aether's Guide for Nuggets!
Post by: Aether on September 04, 2012, 09:42:47 am
All the basics of flight and combat are covered in the tutorial missions provided in the first release. This guide will simply give you additional tips after taking the tutorial to help you improve your skills behind the cockpit and hopefully make your experience a little more enjoyable.

("This indicates hotkeys")

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Title: Re: Aether's Guide for Nuggets!
Post by: bla_trucc on September 09, 2012, 06:19:34 pm
hi mate
im finding these tips really usefull
but this part is kinda confusing :)
"And for Frak's sake stay out of the firing solution!" - Apollo
but your suggesting to stay inside the solution :D

and in the shows most of the combat is done outside the flak wall
which is kinda a tick wall of flack close to the galactica
Title: Re: Aether's Guide for Nuggets!
Post by: newman on September 10, 2012, 03:55:29 am
"And for Frak's sake stay out of the firing solution!" - Apollo
but your suggesting to stay inside the solution :D

He's really not. Inside the firing solution means being in the middle of the flak wall - that hurts and isn't conducive to your health. Staying inside the perimeter is a different thing altogether, that means staying closer to the Theseus and well away from the flak wall. While this will help you survive, your objectives don't always allow for this; sometimes you need to fly outside the perimeter, and sometimes you need to chase down nukes or heavy raiders which can take your right through a flak wall. Like in any real battle, the plan doesn't survive for more than five minutes :)
Title: Re: Aether's Guide for Nuggets!
Post by: Scourge of Ages on September 10, 2012, 04:37:00 pm
Excellent guide!

I'd like to add one little thing to the manual landing portion though: Since many time you'll be landing straight out of combat, or with mere seconds before FTL, you'll frequently be coming in too fast to make it pretty. Use reverse thrust to slow down and avoid over-shooting the landing pad, which could happen if you just kill your engines.

And yes, that did happen to me once before I remembered that I had reverse thrust. I flew in too fast, bounced off the deck a few times, and shot out the other side. Had to make a U-turn.
Title: Re: Aether's Guide for Nuggets!
Post by: Aether on September 10, 2012, 10:31:04 pm
bla_trucc: Newman pretty much answered your question  ;)  But now that you mentioned it, I think I'll edit the guide to explain that you should avoid going through the firing solution for objectives that occur outside the perimeter. Thanks for your feedback :)

Scourge of the ages: Thanks for the compliment! That's some very good advice and I'll add it to the guide ;)
Title: Re: Aether's Guide for Nuggets!
Post by: Dirt McStain on September 14, 2012, 01:14:37 am
Okay... I can't dodge a missile for the life of me.  Any tips?
Title: Re: Aether's Guide for Nuggets!
Post by: MatthTheGeek on September 14, 2012, 02:25:34 am
Don't fly in a straight line. Glide won't help you much. Use CMs.
Title: Re: Aether's Guide for Nuggets!
Post by: skunimatrix on September 14, 2012, 01:56:55 pm
roll while banking to perform a maneuver close to an atmospheric barrel roll and fire counter measures.  Having a joystick with twister rudder in the handle helps with this or rudder pedals.  Also doing the same and hitting the A/B's when the missiles get close will work if you are out of CM. 

Also depends on what you are fighting as well.  Bank and roll will usually defeat Cylon dogfighting missiles, but are less effective against the ones that lock on. 
Title: Re: Aether's Guide for Nuggets!
Post by: Aether on September 14, 2012, 03:29:55 pm
Hey. I'll add a Missile section under combat now. :)

I'll add your suggestions too ;)
Title: Re: Aether's Guide for Nuggets!
Post by: Aether on September 14, 2012, 04:19:11 pm
And it's done.

Thanks for the input!  :)
Title: Re: Aether's Guide for Nuggets!
Post by: Dirt McStain on September 14, 2012, 04:55:36 pm
Thanks!  I'll have to try that although, to be honest, I've tried doing something like that before.  It's nearly impossible to tell how close the missile is unless I switch to external view and do an extreme zoom out.
Title: Re: Aether's Guide for Nuggets!
Post by: Aether on September 14, 2012, 09:41:25 pm
Listen to the beeps ;)


Or use the force... It is up to you :lol:

(That's the second Star Wars reference I've forced into this :P)
Title: Re: Aether's Guide for Nuggets!
Post by: Ace on September 18, 2012, 03:00:49 pm
One thing you might want to add to targeting is the "X" on subsystems out of line of sight. A few people seem to have issues with hitting turrets because they're firing from out of line of sight.
Title: Re: Aether's Guide for Nuggets!
Post by: Dragon on September 18, 2012, 05:15:34 pm
It's already on the list.
Title: Re: Aether's Guide for Nuggets!
Post by: Aether on September 18, 2012, 11:34:57 pm
Had to do a space in between the brackets and the X aswell, otherwise I got this thing:
Title: Re: Aether's Guide for Nuggets!
Post by: TelaCorp on March 21, 2013, 12:22:35 pm
Any tips on the second REAL mission? the one where you destroy the cylon basestar that is following you?
Title: Re: Aether's Guide for Nuggets!
Post by: David cgc on March 21, 2013, 12:34:05 pm
Make sure you're targeting the heavy missile batteries at the tips of the arms, not the light missiles closer to the center axis. Don't zoom out ahead of the rest of your squadron, you'll be swarmed if you're the only Viper in raider range. Use glide to keep your nose pointed at the missile launchers without actually colliding with the baseship. Oh, and the missiles are on the inner surface of the arms, not the smooth outer side. Sometimes the target box will have an "X" over it if you don't have line of sight, but it does get confused sometimes and say it can hit a target it really can't, so use your own judgement.
Title: Re: Aether's Guide for Nuggets!
Post by: MatthTheGeek on March 21, 2013, 01:07:14 pm
Don't give orders to your wingmates until the Basestar is disarmed, they have specific orders FREDed at the beginning to target specific subsystems and they usually manage to carry them out better than if you try to manually micromanage them.


EDIT: Note that using nightly builds (or even 3.6.18, IIRC) instead of older official Diaspora builds may alleviate the need to depend on the original orders, as there was a bug in AI subsystem attack pathing that was fixed recently-ish, which means they should react better to your orders if you make them attack specific subsystem manually.
Title: Re: Aether's Guide for Nuggets!
Post by: TelaCorp on March 21, 2013, 06:00:39 pm
Thanks! that helped. I didn't know that red was so much better armed for baseship attack. I beat the campaign, but the end was sad :(
Title: Re: Aether's Guide for Nuggets!
Post by: perfectlyGoodInk on April 25, 2017, 01:17:00 pm
This guide is very awesome. Thank you! Particularly the tip of starting a multiplayer game to get used to spaceflight!