Author Topic: Nightly (OS X): 11 Feb 2016 - Revision 73d12d1  (Read 731 times)

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Offline SirKnightly

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Nightly (OS X): 11 Feb 2016 - Revision 73d12d1
Here is the nightly for OS X on 11 Feb 2016 - Revision 73d12d1

Open non-feature issues in Mantis: 124

Group: Standard
fso_Standard_20160211_73d12d1.tgz
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------------------------------------------------------------------------
commit c9a45c9
Author: Goober5000 <Thu Feb 11 01:13:00 2016 -0500>
Commit: Goober5000 <Thu Feb 11 01:13:00 2016 -0500>

    come on, Travis, stop halting after a single warning
 code/debris/debris.cpp          | 2 --
 code/object/collideshipship.cpp | 3 +--
 2 files changed, 1 insertion(+), 4 deletions(-)

------------------------------------------------------------------------
commit ddd3a7d
Author: Goober5000 <Thu Feb 11 00:50:20 2016 -0500>
Commit: Goober5000 <Thu Feb 11 00:50:20 2016 -0500>

    resolve Travis warning
 code/asteroid/asteroid.cpp | 2 --
 1 file changed, 2 deletions(-)

------------------------------------------------------------------------
commit e302f0e
Author: Goober5000 <Wed Feb 10 23:23:44 2016 -0500>
Commit: Goober5000 <Wed Feb 10 23:23:44 2016 -0500>

    convert the rest of the model instance functions to have model_instance_num parameters instead of object parameters
 code/ai/aicode.cpp              |   2 +-
 code/ai/aiturret.cpp            |   4 +-
 code/asteroid/asteroid.cpp      |  12 ++--
 code/camera/camera.cpp          |   4 +-
 code/debris/debris.cpp          |   8 +--
 code/model/model.h              |  25 ++++----
 code/model/modelinterp.cpp      |   6 +-
 code/model/modelread.cpp        | 131 ++++++++++++++--------------------------
 code/model/modelrender.cpp      |   6 +-
 code/object/collideshipship.cpp |  10 +--
 code/parse/lua.cpp              |   4 +-
 code/ship/ship.cpp              |   7 ++-
 code/ship/shipfx.cpp            |   8 +--
 code/ship/shiphit.cpp           |   2 +-
 14 files changed, 95 insertions(+), 134 deletions(-)

------------------------------------------------------------------------
commit da812f9
Author: Goober5000 <Sat Feb 6 18:05:33 2016 -0500>
Commit: Goober5000 <Sat Feb 6 18:05:33 2016 -0500>

    modify the actual function calls
 code/ai/aicode.cpp              | 10 +++++-----
 code/ai/aiturret.cpp            |  8 ++++----
 code/asteroid/asteroid.cpp      |  2 +-
 code/debris/debris.cpp          |  4 ++--
 code/model/modelcollide.cpp     |  2 +-
 code/object/collideshipship.cpp |  4 ++--
 code/parse/lua.cpp              |  4 ++--
 code/ship/shipfx.cpp            | 13 ++++++-------
 code/ship/shiphit.cpp           | 11 +++++------
 9 files changed, 28 insertions(+), 30 deletions(-)

------------------------------------------------------------------------
commit 471c898
Author: Goober5000 <Sat Feb 6 15:46:06 2016 -0500>
Commit: Goober5000 <Sat Feb 6 15:46:06 2016 -0500>

    modify function headers as suggested in PR #530
 code/model/model.h       |  8 ++++----
 code/model/modelread.cpp | 20 ++++++++++----------
 code/model/modelrender.h |  4 ----
 3 files changed, 14 insertions(+), 18 deletions(-)



  

Offline AdmiralRalwood

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Re: Nightly (OS X): 11 Feb 2016 - Revision 73d12d1
Travis is easily the most frequently-complained-about member of the team.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.