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1
Nightly Builds / Nightly: 01 July 2025 - Revision dbe0af1a2
« Last post by SirKnightly on July 01, 2025, 02:04:38 am »
Here is the nightly for 01 July 2025 - Revision dbe0af1a2



Group: Linux-arm64
nightly_20250701_dbe0af1a2-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250701_dbe0af1a2-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250701_dbe0af1a2-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250701_dbe0af1a2-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250701_dbe0af1a2-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250701_dbe0af1a2-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit dbe0af1a2
Author: wookieejedi
Commit: GitHub

    Allow Custom Gauges to fully use parent type colors (#6799)
 code/hud/hudconfig.h            | 26 +++++++++++++++++---------
 code/pilotfile/plr_hudprefs.cpp | 11 ++++++++++-
 2 files changed, 27 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit f95ae0b1b
Author: wookieejedi
Commit: GitHub

    Prevent Potential Memory Problems with squadmsg hook function (#6801)
 code/hud/hudsquadmsg.cpp | 15 +++++++++------
 1 file changed, 9 insertions(+), 6 deletions(-)

------------------------------------------------------------------------
commit 94dac6b3d
Author: wookieejedi
Commit: GitHub

    Prevent Bad Preset Names by Tuning Allowed Characters (#6800)
 code/controlconfig/controlsconfig.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)
2
Solaris / [CLASSIFIED] Sanctioned Reciprocity of Honour and Silence
« Last post by Darius on June 30, 2025, 09:27:03 am »
CLASSIFIED COMMUNIQUÉ — YAMATAN SHOGUNATE

Encoding: Neural-Silk Cipher (Grade 7) 
To: Archon Primarus Sarshar, Combine Apex Council
From: Office of the Ochre Mandate
Via: High Kensei's Evenfall Assembly (Seal: 003-Kokuyō)



Subject: Sanctioned Reciprocity of Honour and Silence 
Directive Code: Ink-Eagle / Orchid Path

Quote
"When the surface trembles, the roots must remain still." 
— Treatise of Kurokawa, Vol. VI

Archon Sarshar,

The High Kensei acknowledges and reflects upon the Combine’s formal request for expanded shroudborne coordination in the Sulsian proximity. Heavy is the weight of your appeal, and the Office has considered this such as we would the eye of an astral storm.

It is the judgement of the Shogunate that:

• The Republique’s anarchistic zeal threatens sacred boundaries of order; 
• The Commonwealth’s commercial hunger lays roads without shrines.
• And yet, the path of visible entanglement leads to turmoil, not redress.

After solemn invocation of precedent and the resonance of past obligations, the Yamatan Union, under Orchid Path conditions, will instead undertake vigilant silence.

It has been mandated thus:

1. Task Group Shigure will be deployed to neutral corridors near Sulsian space, under the pretext of pilgrimage observance; 
2. Union sensors will passively relay spatial harmonics to Combine observers under encrypted mutual silence.
3. Shogunate forces will interdict Commonwealth or Jacobine-aligned shipping operating outside registry in Sulsian proximity; 
4. The Union will maintain silence unless spoken to, and undertake action only when deemed necessary. The Union shall raise no banners —but presence will remain, should the balance tilt.


Understand: 
This is not alliance, nor admission, nor endorsement,
nor refusal of sympathy.
This is discipline—of action, of tone, of the blade remaining sheathed.

May order endure,
—Office of the Ochre Mandate 
Kensei Seal #003-Kokuyō
3
Asset Releases / Re: [RELEASE] HTL GVT/PVT Sesmu
« Last post by Shivan Hunter on June 30, 2025, 07:25:54 am »
Oh my god it's the Smoo

I've really gotta make a campaign someday with these awesome ships
4
FreeSpace & FreeSpace Open Support / Re: Very stupid question
« Last post by shiv on June 30, 2025, 07:22:00 am »
Back then it was set as command line flags, however in modern FSO builds this settings has been moved to the in-game settings available under F2 -> F3.
5
Asset Releases / Re: [RELEASE] HTL GVT/PVT Sesmu
« Last post by 0rph3u5 on June 30, 2025, 07:01:05 am »
Nice
6
FreeSpace & FreeSpace Open Support / Very stupid question
« Last post by TrashMan on June 30, 2025, 06:18:28 am »
How do I enable the 3D schockwave? Or the nicer warp-oput effects?

I swear, if  Ididnt' have to breathe every day, I'd forget how to do that.
7
Asset Releases / Re: [RELEASE] HTL GVT/PVT Sesmu
« Last post by TrashMan on June 30, 2025, 06:15:14 am »
Smexy
8
Asset Releases / Re: [RELEASE] HTL GVT/PVT Sesmu
« Last post by shiv on June 30, 2025, 04:36:49 am »
As always, the quality is amazing and the attention to detail is breathtaking on your end. The Sixth Seal 2 will surely benefit from the PVN variant ;7
9
Nightly Builds / Nightly: 30 June 2025 - Revision 11a33fe42
« Last post by SirKnightly on June 30, 2025, 02:03:32 am »
Here is the nightly for 30 June 2025 - Revision 11a33fe42



Group: Linux-arm64
nightly_20250630_11a33fe42-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250630_11a33fe42-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250630_11a33fe42-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250630_11a33fe42-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250630_11a33fe42-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250630_11a33fe42-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 5380d8868
Author: Goober5000
Commit: Goober5000

    small optimization to `get_builtin_message_sender()`
 code/parse/sexp.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 3605f66e6
Author: Goober5000
Commit: Goober5000

    fix builtin_message memory usage
 code/mission/missionmessage.cpp | 38 ++++++++++++++++++++++++++++++++++++--
 code/mission/missionmessage.h   |  9 +++++++++
 2 files changed, 45 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 329974b4b
Author: Goober5000
Commit: Goober5000

    a few refinements to the new comm node selection feature
 code/hud/hudsquadmsg.cpp | 31 ++++++++++++++++++-------------
 1 file changed, 18 insertions(+), 13 deletions(-)

------------------------------------------------------------------------
commit c5d5a9376
Author: Goober5000
Commit: Goober5000

    address feedback
 code/scripting/lua/LuaUtil.h | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit f0ee1e2f7
Author: Goober5000
Commit: Goober5000

    electrical arc upgrade, stage 4: add a new ModifyElectricArcPoints function with a handy valueToVec3d utility function
 code/scripting/api/objs/ship.cpp | 66 ++++++++++++++++++++++++++++++++++
 code/scripting/lua/LuaUtil.cpp   | 78 ++++++++++++++++++++++++++++++++++++++++
 code/scripting/lua/LuaUtil.h     |  8 +++++
 3 files changed, 152 insertions(+)

------------------------------------------------------------------------
commit 47025a79d
Author: Goober5000
Commit: Goober5000

    electrical arc upgrade, stage 3: add support for customizing segment depth and using persistent arc points
 code/debris/debris.cpp           |  2 +-
 code/model/model.h               |  6 ++--
 code/model/modelinterp.cpp       | 14 ++++-----
 code/model/modelread.cpp         |  8 ++++--
 code/model/modelrender.cpp       | 41 ++++++++++++++++++---------
 code/model/modelrender.h         |  7 +++--
 code/scripting/api/objs/ship.cpp | 61 +++++++++++++++++++++++++++++++++++-----
 code/ship/ship.cpp               |  2 +-
 code/ship/ship.h                 |  3 ++
 code/ship/shipfx.cpp             |  8 ++++++
 10 files changed, 114 insertions(+), 38 deletions(-)

------------------------------------------------------------------------
commit 305af2a1c
Author: Goober5000
Commit: Goober5000

    electrical arc upgrade, stage 2: make arrays dynamic
 code/debris/debris.cpp           | 33 ++++++++++++++-------------------
 code/debris/debris.h             |  4 ++--
 code/model/model.h               |  8 +-------
 code/model/modelinterp.cpp       |  9 ++-------
 code/model/modelread.cpp         | 26 ++++++++++++--------------
 code/model/modelrender.cpp       | 31 ++++++++++++-------------------
 code/scripting/api/objs/ship.cpp | 10 +++++-----
 code/ship/ship.cpp               | 14 ++++++++------
 code/ship/ship.h                 |  6 +++---
 code/ship/shipfx.cpp             | 27 +++++++++++----------------
 10 files changed, 70 insertions(+), 98 deletions(-)

------------------------------------------------------------------------
commit 573218347
Author: Goober5000
Commit: Goober5000

    rename debris spark timestamps, per Asteroth
 code/debris/debris.cpp | 14 +++++++-------
 code/debris/debris.h   |  4 ++--
 2 files changed, 9 insertions(+), 9 deletions(-)

------------------------------------------------------------------------
commit 611de4d06
Author: Goober5000
Commit: Goober5000

    fix scope of ship arc sound generation
 code/debris/debris.cpp |  3 +--
 code/ship/shipfx.cpp   | 49 ++++++++++++++++++++++++-------------------------
 2 files changed, 25 insertions(+), 27 deletions(-)

------------------------------------------------------------------------
commit 8270a3850
Author: Goober5000
Commit: Goober5000

    electrical arc upgrade, stage 1: refactor data structures
 code/debris/debris.cpp           |  62 +++++++++++++-------
 code/debris/debris.h             |   9 ++-
 code/model/model.h               |  41 +++++++------
 code/model/modelread.cpp         |  15 ++---
 code/model/modelrender.cpp       |  16 ++---
 code/object/object.cpp           |  24 ++++----
 code/scripting/api/objs/ship.cpp |  35 +++++------
 code/ship/ship.cpp               |  44 +++++++-------
 code/ship/ship.h                 |  20 ++++---
 code/ship/shipfx.cpp             | 124 ++++++++++++++++++++-------------------
 10 files changed, 214 insertions(+), 176 deletions(-)
10
FreeSpace Discussion / Re: Was "Capture my Target" ever useful for anything?
« Last post by 0rph3u5 on June 30, 2025, 01:02:16 am »
It is useful if you want to make mission concept without a single fixed outcome, e.g. a cargo raid where you have to weight whocj cargo to steal

On a designer side such mission get complex fast because you have to account for new ways for players to break things

I plan to use it in future
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