Author Topic: Feature wishlist - Requests & Comments  (Read 16369 times)

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Offline karajorma

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Feature wishlist - Requests & Comments
To keep this to the point and easy for coders to browse, off-topic posts have been moved to http://www.hard-light.net/forums/index.php/topic,58051.0.html - Shade



For the points bonus thing all that would be required would be a SEXP to check whether you have a certain medal and how many of them you have.
« Last Edit: November 30, 2008, 11:05:38 am by Shade »
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Offline Shade

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Feature wishlist for multiplayer
It would also require fixing all the existing medal missions, fixing the code so coop points can be awarded for completing goals (to my knowledge only TvT and single player awards points for goals), making it possible for goals to apply individually to players instead of to everyone equally, and to edit all existing scores to add points for already-earned medals.

Such a SEXP might still be nice to have though, for unrelated reasons.
« Last Edit: February 18, 2008, 06:12:07 pm by Shade »
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Offline MP-Ryan

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Feature wishlist for multiplayer
-The ability for players to assign themselves to wings, as opposed to the host.
-In-lobby team chat.
-Working rearm/repair system, even after you've respawned (though it could cancel the current rearm/repair request).
-Client response improvements to accurately show missile hits and primary weapon damage registered, as opposed to the current system where you can pound the shields of an enemy vessel and see hits, but in reality you're missing on every shot.
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Offline Shade

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Feature wishlist for multiplayer
Quote
-In-lobby team chat.
Oh god yes, how could I forget that one? Team chat during briefings is an absolute must for the future, so you can work out strategies without the other team hearing.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline captain-custard

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Feature wishlist for multiplayer
an "In hud" scroll bar to see all your teams ships and status

the same for enemies

so u dont have to cycle through them all 

 ;) :D :D ;) :D
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Offline achtung

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Feature wishlist for multiplayer
Does the stand-alone server support "off-site" hosting for files needed on the server?

For example, I'm running a server with a rather large mission pack/model pack.  I want to host the files on my website.  Can I put a URL somewhere and have the client get the needed files from there?
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Offline Backslash

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Feature wishlist for multiplayer
an "In hud" scroll bar to see all your teams ships and status
the same for enemies
so u dont have to cycle through them all
I love this idea!  Enough that I'd try it myself if I wasn't already working on a bunch of stuff.  Who knows, I might anyway. :D But this sort of thing still sounds like it might be just above my experience level... :blah:

So let's brainstorm.  The way I imagine it is something like the Independence War 2 contact list:
http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=913828&img=28
Basically a mini-escort list, which shows a scrollable list in the same order as you get from pressing the T / shift-T keys, and the currently selected target highlighted.
Perhaps have the option of changing the list to hostiles only when H is pressed (or friendlies only with F).

The main problem I can think of with this is when missions have lots of targets, you're not much better off than before... the list can only take up so much of the screen before it's in the way.
Plus there's all the stats -- what do we want to show and what do we have room for?  Name and health, sure... how about speed? distance? class?

 

Offline captain-custard

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Feature wishlist for multiplayer
Quote
The main problem I can think of with this is when missions have lots of targets, you're not much better off than before... the list can only take up so much of the screen before it's in the way.
Plus there's all the stats -- what do we want to show and what do we have room for?  Name and health, sure... how about speed? distance? class?


i see it as a simple scroll bar, with the nearest ship first on the list,i like the ctrl h =hostile , ctrl  f =freindly that works for me , i think as regards to the info for each ship, 1 letter f=fighter b=bomber etc and its health would be enough.

if i needed more info i could select vessel and return to normal hud box with full info , so would need some command to choose between the two huds, that way it wouldnt take up any more space on screen,

then again its just a wish

 ;) :D ;) :D ;) :D
 
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Offline captain-custard

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Feature wishlist for multiplayer
id also like an independent secondary weapon targeting system so i can defend against one ship and blow the **** out of another with my rockets, this way i wouldnt have to respawn so often ..........
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Offline Backslash

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Feature wishlist for multiplayer
So hang on, which ship would you be pointing at?

Oooh!  Do you mean, you'd have one ship targeted and waiting for a missile lock, meanwhile firing primaries at another ship visible on the screen?  so you'd want a lead indicator for the second ship?  'cos I'm working on that :D

 

Offline captain-custard

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Feature wishlist for multiplayer
So hang on, which ship would you be pointing at?

Oooh!  Do you mean, you'd have one ship targeted and waiting for a missile lock, meanwhile firing primaries at another ship visible on the screen?  so you'd want a lead indicator for the second ship?  'cos I'm working on that :D

im pointing at the ship with my primaries,
 im hopefuly at the same time using the pov on my joystick to target my secondaries,
which is a different ship or the same,(would just like the choice)
 this of course is done while rolling a cigarette,
 answering the telephone and playing on insane level with no respawns ,


thanks

 ;) :D ;) :D ;) :D

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Offline CP5670

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Feature wishlist for multiplayer
Speaking of targeting, I think the lead indicator estimation thing I described here should be made a high priority. This should considerably improve aiming for non-hosts without requiring any netcode changes. An experienced player can make a pretty good guess of where to shoot based on how fast his target is and his current ping, but the game should really be doing that automatically.

 

Offline FUBAR-BDHR

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Feature wishlist for multiplayer
How about a better way of handling mission files.  Something that manages what the newest version of a mission is and gives a warning to the host if he has an old version and to the client if his version is newer and going to be overwritten.  As it is now even if the files are packed in a vp an old version floating around in someones mission directory can start overriding the newer ones. 
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Offline Shade

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Feature wishlist for multiplayer
Fubar, that's a superb idea.
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"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
"We are all agreed that your theory is crazy. The question that divides us is whether it is crazy enough to have a chance of being correct." - Niels Bohr
<Cobra|> You play this mission too intelligently.

 

Offline Bob-san

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Feature wishlist for multiplayer
One thing I noticed (or overlooked) was that you can't host a game without playing in it. A feature like that would help people with older PC's wanting to host a game and play on a second computer. I tried a few quick LAN games on my old P2 400, just running retail (neither launcher nor game would open--it couldn't find a new DirectX version).

So...

Free-standing server option
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Offline karajorma

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That's called a stand alone server. Expect them back in 3.6.10.
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Offline feltoar

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Feature wishlist for multiplayer
Im not sure if this was said already, but someone should either get mid-game joining working or comment it out so it doesnt appear to be there. When I first started playing last week I didnt know that it wasnt supposed to work and contiually tried to connect until I finally decided it wasnt working.

 

Offline karajorma

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In-game joining will only work if the server has decided to turn it on. So commenting out the code would be an enormous waste of time.

Having the game respond to attempts to join when it isn't accepting in-game joining would be a much more sensible way of handling it.
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Offline feltoar

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Feature wishlist for multiplayer
So its actually a working feature? And yes, having it respond would be better. I just thought it you could easily comment out the comment out the action when someone clicks join on a running game.

 

Offline karajorma

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It's experimental. That's why it's only turned on for the server by a flag in the experimental section of the launcher.
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