Author Topic: FS2NetD with Media VPs 2014?  (Read 3699 times)

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Offline Orange

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FS2NetD with Media VPs 2014?
I don't seem to have this problem playing multiplayer with the 3612 Media VPs, but when I try with the 2014 Media VPs, I always get the hacked tables message:

One or more players has hacked data files. If you continue, stats will not be stored at the end of the mission

Has FS2NetD just not been updated to support the 2014 Media VPs yet?

Relevant output from MediaVPs_2014\data\multi.log:

06/10 18:35:23~   FS2NetD Table Check: 'mv_flak-sct.tbm' -- INVALID (0x1c9f8bfe)!
06/10 18:35:23~   FS2NetD Table Check: 'mv_exp-sct.tbm' -- INVALID (0xac6d1492)!
06/10 18:35:23~   FS2NetD Table Check: 'mv_dbrs-sct.tbm' -- INVALID (0x89a9ed2e)!
06/10 18:35:23~   FS2NetD Table Check: 'mv_effects-sdf.tbm' -- INVALID (0x42531d6f)!
06/10 18:35:23~   FS2NetD Table Check: 'mv_effects-amr.tbm' -- INVALID (0xd8ef6c32)!
06/10 18:35:23~   FS2NetD Table Check: 'mv_assets-aip.tbm' -- INVALID (0x3d60741a)!
06/10 18:35:23~   FS2NetD Table Check: 'weapons.tbl' -- Valid!
06/10 18:35:23~   FS2NetD Table Check: 'mv_root-wep.tbm' -- INVALID (0xe6dcaa80)!
06/10 18:35:23~   FS2NetD Table Check: 'mv_effects-wep.tbm' -- INVALID (0xc359ea52)!
06/10 18:35:23~   FS2NetD Table Check: 'mv_assets-wep.tbm' -- INVALID (0xd1792ada)!
06/10 18:35:23~   FS2NetD Table Check: 'mv_effects-obt.tbm' -- INVALID (0x44716a82)!
06/10 18:35:23~   FS2NetD Table Check: 'ships.tbl' -- Valid!
06/10 18:35:23~   FS2NetD Table Check: 'mv_root-shp.tbm' -- INVALID (0xfabe6d2e)!
06/10 18:35:23~   FS2NetD Table Check: 'radar-shp.tbm' -- Valid!
06/10 18:35:23~   FS2NetD Table Check: 'mv_effects-shp.tbm' -- INVALID (0xae904b17)!
06/10 18:35:23~   FS2NetD Table Check: 'mv_assets-shp.tbm' -- INVALID (0xe01cb7f2)!

 

Offline niffiwan

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Re: FS2NetD with Media VPs 2014?
Has FS2NetD just not been updated to support the 2014 Media VPs yet?

Yeah, I'd bet that this is the problem.  I'm not 100% who has access to the FS2NetD server in order to add the updated checksums. Maybe Goober5000, or chief1983?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
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----
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Offline karajorma

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Re: FS2NetD with Media VPs 2014?
Good question. I need to get the Diaspora ones updated too.

I believe FUBAR used to have access at one point.
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Offline chief1983

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Re: FS2NetD with Media VPs 2014?
I'm almost certain I can do it, but I'm more certain I don't know how to do it.  I'll see if the documentation covers anything like that before I poke taylor about it.  If someone has any info on the process I can probably see about implementing it.
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Offline niffiwan

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Re: FS2NetD with Media VPs 2014?
I'm going to guess that you need to insert data into the MySQL DB, probably these two tables: "table_crcs" and "mission_crcs". 

The data would come from these FSO cmdline param? -missioncrcs & -tablecrcs.  In theory anyone could generate this data for mediavps_2014... but when I run with these params the output file doesn't seem to get generated  :confused:

edit:  Well.  THAT'S.  JUST.  SILLY!  :p

-missioncrcs & -tablecrcs require a parameter to be passed to them (an output filename you'd probably figure) but FSO ignores it completely and uses its own filenames, mission_crcs.csv & table_crcs.csv (see attached)

[attachment kidnapped by pirates]
« Last Edit: June 12, 2014, 05:47:50 pm by niffiwan »
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline chief1983

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Re: FS2NetD with Media VPs 2014?
Ok, I do have permissions to edit the database directly, but there isn't an interface somewhere for editing this particular table already is there?  I might have to throw something together for that purpose then if not.

Edit:  And after looking at your dumps, I'm betting the option you provided was 'mvp2014mcrcs', which is apparently what is put in the description column in the database.  So the value should probably be "MediaVPs 2014" to keep the current pattern going.  I'm seeing a lot of missions in here though that I don't think are actually part of the MediaVPs are they?  Or do the MediaVPs really come with enhanced versions of all these missions?
« Last Edit: June 12, 2014, 07:12:52 pm by chief1983 »
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Orange

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Re: FS2NetD with Media VPs 2014?
Looks similar to what I got. I ran the checksums per the instructions above. I've attached my outputs with "MediaVPs 2014" as the argument.

[attachment kidnapped by pirates]

 

Offline Orange

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Re: FS2NetD with Media VPs 2014?
I ran a diff on the .csv files between my attachment and niffiwan's attachment and the checksums came out the same. The only variance was in the description. ("mvp2014mcrcs" vs. "MediaVPs 2014")

 

Offline niffiwan

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Re: FS2NetD with Media VPs 2014?
Ok, I do have permissions to edit the database directly, but there isn't an interface somewhere for editing this particular table already is there?  I might have to throw something together for that purpose then if not.

I had a look through the code and I didn't see anything that looked like an interface to update the DB.

Edit:  And after looking at your dumps, I'm betting the option you provided was 'mvp2014mcrcs', which is apparently what is put in the description column in the database.  So the value should probably be "MediaVPs 2014" to keep the current pattern going.  I'm seeing a lot of missions in here though that I don't think are actually part of the MediaVPs are they?  Or do the MediaVPs really come with enhanced versions of all these missions?

Yes it was, I should look closer at the code :)  Now that I've gone and done that, the code seems to dump all the missions available in the mod, in this case that'd include all retail, the multimissionpack and anything new in mediavps_2014.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Thrain

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Re: FS2NetD with Media VPs 2014?
I have noticed an issue with "hacked"  player stats when attempting to play online with mediaVP 2014 is there a fix for this?
« Last Edit: June 16, 2014, 08:08:48 am by Thrain »

 

Offline chief1983

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Re: FS2NetD with Media VPs 2014?
We haven't validated the 2014 MediaVPs yet.  After some discussion I learned that the MediaVPs no longer play nicely with retail data in multiplayer, and the MediaVPs will probably need their own instance of FS2NetD to isolate them from retail players.  Unfortunately this will separate stats as well, but I don't expect a lot of retail multi to happen these days anyway.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline karajorma

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Re: FS2NetD with Media VPs 2014?
Here are the current Diaspora CRC's. It would be nice to be able to play validated games again.

[attachment kidnapped by pirates]
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Offline Charismatic

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Re: FS2NetD with Media VPs 2014?
Yeah I have run into this problem too. I am really hoping to start doing Multiplayer now that I got FSO up and running again.
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Re: FS2NetD with Media VPs 2014?
Did this ever get resolved for Media VPs 2014?

I am looking at getting a friend going with FS2 Open and would like to see how the multiplayer works


 
Re: FS2NetD with Media VPs 2014?
Well with Elite Dangerous and Star Citizen being more like Wing Commander Privateer and less like Wing Commander it would be nice to see some work being done to improve the multilayer aspects of Freespace 2 Open. I would prefer coop mission (looking forward to seeing what Squadron 42 is going to be like) and dog fighting. Personally I am not all that interested in the trading aspects of Elite or SC.

It is why I asked about Media VPs 2014 so we could get the best graphic experience in multiplayer.


 
Re: FS2NetD with Media VPs 2014?
Hmmm I guess there is no interest in this. It is too bad as I see coop multiplayer as something pretty interesting. It would be nice to see FS2NetD worked on to support the new media vp's
 

 

Offline chief1983

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Re: FS2NetD with Media VPs 2014?
Sorry, getting another 3.7.2 RC out has been kind of my priority as of late.  I would like to look at getting these added, although I thought I wasn't the only one with access to do this.  If I recall, numerous members of the MULTI team had access to add validated content, but I might be wrong.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline FUBAR-BDHR

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Re: FS2NetD with Media VPs 2014?
Can't add it if we don't have the crcs and a patch hasn't been release to point to the new daemon anyways.  If you check your post in the FSU forum no one ever even replied.
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Offline chief1983

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Re: FS2NetD with Media VPs 2014?
Well, generating the CRCs seems like something anyone with the MVPs available could do, so I supposed I could generate that.  And I guess we could force the issue by providing a patch to the community that points the MediaVPs to the right daemon as well.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline niffiwan

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Re: FS2NetD with Media VPs 2014?
Well, generating the CRCs seems like something anyone with the MVPs available could do, so I supposed I could generate that.

I'm pretty sure there's two sets of CRCs generated and attached further up in the thread :) (of course the attachment reaper could strike at any time...)
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...