I usually make these later in month but I want to accellerate the work scheulde a bit and making progress reports seems to keep me on track like it did last year. Screenshots will soon follow, esspecially since the theme is this month's screenshot contest is playing to my advantage 1. Mission 10 - working title "Dark Amaltheia"
Mission 10 has been notoriously difficult to get right; simply because where it stands as one of biggest battles of the campaign, but not being a climactic mission. In order to trim the fat almost a 1/5 of original content has gone out of the window, cutting away the inital 2-3 minutes of pure dialogue and an in-mission jump.All gone.
This has happened because I am transfering some of the content I originally had planned for a fiction entry into the mission. Original dialogue and fiction would have had some overlap as it were, but the pre-mission fiction now has a very different focus so I need to re-write the dialogue. Some of it also transfers over to Missions 11 and 12 which had some inital content overlap in the dialogue (uhm, long development cycle and all). Hopefully it will be also more lean now.
It also has the advantage as it cuts one of the more bug-prone set-ups in the mission which has the actual in-mission jump into an active combat area. The NTF's 71st is now in vanguard of the assault on the Epsilon Pegasi-Capella Node, instead of reinforcing an attack in progress.
While this means that I am skipping out of one of the opportunties SCP-enhancements provide, I hope this will make the mission better in the long run.
The Mission's central feature - that it is tailored to depending on your pick between the Zeus and the Medusa for yourself - is still alive and well. Though the balance is still a bit off, as the Medusa-path seems to easier overall, it will stay the integral part of this mission.2. Mission 13 - working title "The Good died young"
Speaking of cutting room left-overs:
HEAVY SPOILER WARNING
3. various missions Hidden Text: Spoiler includes an image Show
The GTD Ithaca will no longer make an appearance in Mission 13. She has been replaced by the GTD Phoenicia in all respects.While no longer in mission per se, I am leaving the ship and related messages in the file. They will be deactivated and hopefully that will be it bugwise
The original appearance of the Ithaca and her primary squadron the GTVA's 41st Dragon Knights was a shout-out to The Lost Generation's parent campaign, Workings of the Warp. That campaigns protagonist would lead the charge to force the NTF into retreat. However as Workings of the Warp is no longer a thing, I figured to cut out the reference.
As the Phoenicia has a rather unfortunate destiny ahead of her, I figured I would give her a moment of glory here. It also helped culling the number of Orions in the campaign which would have been 6 (GTD Carthage, GTD Messana, NTD Vasa, NTD Vindicator & NTD Uhuru plus the GTD Ithaca) as opposed to 1 Colossus, 1 Hecate, 1 Typhon and 2 Hatshepsuts; something is even more pressing as the both the Aquitane, the Hedetet and the Memphis never appear in any mission of this campaign.
The GTVA's technological advantage should be more appearent now.
I have begun adding the conditions for the unlockable side-stories, which will flesh out aspects of the story or just provide a (hopefully) nice read. All content will be added to the Intelligence
section of techroom. Currently there are some incidental clusters of unlocks (e.g. Mission 9 or Mission 12), but I hope to strech them evenly across the campaign.
No techroom-animations are planned right now, but it is something I would like to do after the inital release (just like voice acting).4. Tables
4a. I have given the IFF system a overhaul, adding 6 new purpose build IFFs via iff_defs.tbl. Considering the original FS2 made due with just five, this happened because I no longer could make due with just the 5 for some mission. Special behavior had to be added.
4b. All tables data for the Bonus mission has been entered into respective ships- and weapons-.tbms, adding 4 new ships, including Black Wolf's GTSC Whiteside and Woomeister's/Trashman's Perseus Adv, as well as 6 new weapons exclusive to the bonus mission. SSM.tbl is in the works.5. Squadron Logos
To keep with the current scheudle I had to cut corner here and there, so the squadron logos for the NTF's 71st and *spoilers*-squadrons will not make it in the inital release.
The logo for the 71st is a design nightmare, as it has to display the warped self-perception of the self-styled "Liberators" while not being too insensitive or too tame. (Logo designs for the NTF's 38th and 87th squadrons were easy to design in by comparision, as you will see in a post release update)
For the logo for the *spoilers*-squadron I have a very clear vision, as there is a historical example I would like to emulate. Early modern military heraldy is a bit complicated, esspecially when it mixes some very elaborate elements.