Author Topic: Bug Report Thread.  (Read 45274 times)

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Offline Ma.Din

  • 28
hello, good sir  :) I'm very interested in ur work, however i cannot try it... all ingame menus are moved behind right corner of the screen, navigation is impossible  :( I'm able to access options, but changin resolution gives nothing. and vanilla MC2 works perfect at the same time... System is Win7, video Geforce and screen res is 1680*1050


Have you tried lowering the resolution to the standard 800x600? I know that sounds ****ty, but if it works you can change the screen resolution, in-game, reset your resolution and it should work.
"Using no way as way. Having no limitation as limitation." - Bruce Lee

 

Offline Grinnin

  • 21
thanks for advice  :) but for now problem solved by switching to windowed mode while in the menu between missions - the missions itself works perfect in fullscreen and native resolution :)

 

Offline drshew

  • 23
I keep getting this error when i finish a mission on the carter V campaign

STOP      : Attempted to free invalid memory, or memory corrupted before block at address 0x26b1f68
Address   : 0x67745C61


any ideas on how to fix this?


 

Offline Ma.Din

  • 28
I keep getting this error when i finish a mission on the carter V campaign

STOP      : Attempted to free invalid memory, or memory corrupted before block at address 0x26b1f68
Address   : 0x67745C61


any ideas on how to fix this?


Um, it would help if you told us what mission it was.  ;)
"Using no way as way. Having no limitation as limitation." - Bruce Lee

 

Offline drshew

  • 23
Sorry its both of these 2 missions  Base Aries and Sector Occupation Garrison

I complete them and at the salvage screen the game crashes and got the above error that i posted in my last post


 

Offline Ma.Din

  • 28
Sorry its both of these 2 missions  Base Aries and Sector Occupation Garrison

I complete them and at the salvage screen the game crashes and got the above error that i posted in my last post


Okay, I'll let magic know. That's a memory leak. Is it the Vanilla Carver V or the MCO one?
"Using no way as way. Having no limitation as limitation." - Bruce Lee

 

Offline drshew

  • 23
its the "carver V Campaign"  i think its the omnitech one as the resource points in missions are low.   
is this error just for this campaign or a game wide bug?


 

Offline Ma.Din

  • 28
its the "carver V Campaign"  i think its the omnitech one as the resource points in missions are low.   
is this error just for this campaign or a game wide bug?

More than likely just a FIT error, but I'm not the coder, so I couldn't tell you.  :p
"Using no way as way. Having no limitation as limitation." - Bruce Lee

 

Offline drshew

  • 23
what is a "FIT" error?


 

Offline Ma.Din

  • 28
Purchase Files.
"Using no way as way. Having no limitation as limitation." - Bruce Lee

 

Offline magic

  • Moderator
  • 211
In Carver campaign resources are 10 times lower then in the original. Just to add some challenge.

Mission files are changed, resource points divided by 10. 

 

Offline Zarax

  • 210
once I'll be done with concepts and master tabled I'll take a look at mission and purchase files, especially in the first missions you cannot do ordered actions as you don't have the RPs for it.
The Best is Yet to Come

 
Just thought I would add here as well.  I just installed this mod from a scratch Windows 7 64 bit install.  I have a Geforce GTX 560 Ti with 295.73 drivers.  I am trying to run the game, but I am having the EXACT same issue as Grinnin is experiencing with the menu being off to the right and not readable.  I had to guess which one changed the in-game options.  I tried changing all the in game options, and even tweaked the shortcut for compatibility modes and admin mode.  I cannot run in windowed mode, for some reason however. 

Game will not launch, since everything is off to the way right and not viewable. 
Fortune Favors the Bold

 

Offline magic

  • Moderator
  • 211
Black_Knight,

what is your desktop resolution?

The game support wide resolutions:
-1366x768,
-1440x900,
-1680x1050,
-1920x1080,
-1920x1200.

There are 3 logistics resolutions supported:
-800x600,
-1024x768 and
-1440x900.

The game will try to use the one which is closest to your desktop resolution.
For some reason it does not calculate right.

My plan is to make all screens resolution independent.
Already done for mission gui (not released).

Thank you for playing.

 
Thanks for the reply...

My desktop resolution is sitting at 1920x1200.

The menu and logistics screens get pushed off to the right, as I said, but I should have added that certain clickable menu items, like Options, pop up in the middle of the screen properly.  However, they do not display everything either.  When I get into the tech display options (the one where it shows the info on everything in the game) it will not scroll down.  It only shows what is initially displayed and I am forced to close the game.

Will try those resolutions later, and maybe even on my laptop with its native 1440x900 resolution...
Fortune Favors the Bold

 
1.56
I have the same resolution problems as the others.
For Carver V, mission Sector Garrison (the one with Men Shens), infantry cannot be targeted by me, and that mission crashes with the "Attempted to free invalid memory, or memory corrupted " while playing, reloading and after the mission while loading the promotion page. Managed to get past by rekloading but I'm getting the same problems for the Bandit Base mission.
For Mercenaries 2, the mission where I have to escort 2 rebel APCs to the prison, this is the one where you pilot a Stalker in the MW2 game, the APCs reach the prison and remain there stuck, couldn't complete this.

Coudln't you give unlimited or more components for mission? Having only one per item is really troublesome, though I can respawn more by going back to the previous screen.
« Last Edit: April 10, 2012, 04:35:13 pm by Highlander »

 

Offline cowboy

  • 26
Newest version, error in Desert Fox Mission 3. First time:

Code: [Select]
EXCEPTION : Attempt to read from address 0x8018D63C in MCOREL! (+0xB548A)
Address   : 0x004B648A
Location  : MCOREL! (+0xB548A)

Call Stack
==========
0x004B7532 MCOREL! (+0xB6532)               
0x004B9064 MCOREL! (+0xB8064)               
0x004B9E37 MCOREL! (+0xB8E37)               
0x004BB966 MCOREL! (+0xBA966)               
0x0047EFA1 MCOREL! (+0x7DFA1)               
0x004037C1 MCOREL! (+0x27C1)               
0x005A9B54 MCOREL! (+0x1A8B54)             

Processor Registers EAX=0x0018D4E4 EBX=0x0018D630 ECX=0x8018D644 EDX=0x0018D550 Flags=0x00210203
=================== ESI=0x0018D644 EDI=0x07AE26E0 EBP=0x0018D5DC ESP=0x0018D4E0   EIP=0x004B648A
EIP (0x004B648A) D9 41 F8 D9 18 D9 41 FC D9 58 04 D9 01 8B CF D9 58 08 E8 0F CD FF FF D9 00 D9 5D C8 D9 40 04 D9
ESP (0x0018D4E0) 0018D550 44AC08B8 00555127 00000690 42BF8D25 41A00000 00000002 00000002
                 0018E3B0 00000000 3F4E51F8 3A191A9B 44AC08B8 442D387C 3F4D00B9 3A1D46DA
                 44AF0466 4421E26E 3F4EA7A1 3A180B47 44AFF5BE 44134B3C 3F4E022E 1A6E9E82
EDI (0x07AE26E0) 5C 3E 69 00 52 BC 09 00 00 00 70 41 00 00 20 41 00 00 34 41 00 40 9C 45 00 00 A0 40 00 00 A0 40
                 00 00 A0 40 00 00 A0 40 00 00 00 00 00 80 BB 45 02 00 00 00 00 55 FD C4 AB AA 8C 45 DC 28 49 44
ESI (0x0018D644) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
                 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
EAX (0x0018D4E4) B8 08 AC 44 27 51 55 00 90 06 00 00 25 8D BF 42 00 00 A0 41 02 00 00 00 02 00 00 00 B0 E3 18 00
EBX (0x0018D630) F4 FF 3F C3 55 55 AF 45 00 00 00 00 3D 55 D5 C2 55 55 AF 45 00 00 00 00 00 00 00 00 00 00 00 00
ECX (0x8018D644) ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
EDX (0x0018D550) 1E 00 00 00 1C 00 00 00 68 D5 18 00 9C 90 56 00 7A 20 CC 23 16 85 F7 3F D4 D5 18 00 16 91 AD 74

Machine details
===============
Executable name           : C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech\MCORel.exe
Executable time, date     : 13:44:48 Saturday 12/17/2011
Command line              :
Current directory         : C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech
Current time, date        : 13:20:33 Monday 4/23/2012
GameOS build version      : Version 1.1 11/2/2000
Software rasterizer       : c:\program files (x86)\microsoft games\mechcommanderomnitech\assets\binaries\blade.dll (Size 286,786 bytes)
User name                 : Joe
Machine name              : MYPC
Processor                 : 2394MHz Intel Celeron MMX SSE Model=5, Type=6, Stepping=5 (Four Processors)
Cache Information         : L1: 0K code / 0K data  L2: 0K
L2 r/w/rw speed           : 2 cycles 38304MB/s, 3 cycles 25536MB/s, 2 cycles 38304MB/s
Main memory r/w/rw speed  : 10 cycles 7660MB/s, 11 cycles 6964MB/s, 4 cycles 19152MB/s
Video memory r/w/rw speed : 1905 cycles 40MB/s, 137 cycles 559MB/s, 2503 cycles 30MB/s
AGP memory r/w/rw speed   : 1895 cycles 40MB/s, 141 cycles 543MB/s, 2508 cycles 30MB/s
Operating system          : Windows (6.1.7601)  Service Pack 1
DirectX version           : 9.04.00.0904
Time since booted         : 114h 1m 23s
Time in game logic        : 0h 41m 12.89s (on frame 675158)
Time app running          : 0h 41m 12.89s
Physical memory           : 4,137,803,776 bytes (3946 Meg)
Available physical memory : 2,422,571,008 bytes (2310 Meg)
Swapfile size             : 4,294,967,295 bytes (0 Meg)
Swapfile available        : 4,294,967,295 bytes (0 Meg)
Virtual memory            : 2,147,352,576 bytes (2048 Meg)
Available virtual memory  : 1,637,703,680 bytes (1562 Meg)
Amount of stack used      : 14456 bytes
Memory load               : 41%
Desktop video mode        : 1680,1050 32bpp
Mode when crash occured   : Windowed 1680x1050x32 Refresh=60Hz (ATI Mobility Radeon HD 545v)
Networked Machine         : No
Executable version        : m00064
PCI Chipset               : Unknown

               Processes  Pri Threads Path
==========================================
             CLMLSvc.exe :  8 :   6 : C:\Program Files (x86)\CyberLink\Power2Go\CLMLSvc.exe
           PDVD8Serv.exe :  8 :   3 : C:\Program Files (x86)\CyberLink\PowerDVD8\PDVD8Serv.exe
                 brs.exe :  8 :   1 : C:\Program Files (x86)\CyberLink\Shared files\brs.exe
            concentr.exe :  8 :   5 : C:\Program Files (x86)\Citrix\ICA Client\concentr.exe
            AdobeARM.exe :  8 :   5 : C:\Program Files (x86)\Common Files\Adobe\ARM\1.0\AdobeARM.exe
        iTunesHelper.exe :  8 :  12 : D:\iTunesHelper.exe
           VCDDaemon.exe :  8 :   3 : C:\Program Files (x86)\Elaborate Bytes\VirtualCloneDrive\VCDDaemon.exe
            wfcrun32.exe :  8 :   8 : C:\Program Files (x86)\Citrix\ICA Client\wfcrun32.exe
             jusched.exe :  8 :   4 : C:\Program Files (x86)\Common Files\Java\Java Update\jusched.exe
               EXCEL.EXE :  8 :  10 : C:\Program Files (x86)\Microsoft Office\Office12\EXCEL.EXE
           IELowutil.exe :  6 :   3 : C:\Program Files (x86)\Internet Explorer\IELowutil.exe
             WINWORD.EXE :  8 :   9 : C:\Program Files (x86)\Microsoft Office\Office12\WINWORD.EXE
              chrome.exe :  8 :  24 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
              chrome.exe :  8 :   6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
              chrome.exe :  8 :   6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
              chrome.exe :  8 :   6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
              MCORel.exe :  8 :  12 : C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech\MCORel.exe
              chrome.exe :  8 :   6 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe
            rundll32.exe :  8 :   8 : C:\Windows\SysWOW64\rundll32.exe
              chrome.exe :  8 :   5 : C:\Users\Joe\AppData\Local\Google\Chrome\Application\chrome.exe

DLL Version numbers
===================
msvcrt.dll    - Version 6.00.8337.0 - Found in C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech
msvcrtd.dll   - Version 6.00.8337.0 - Found in C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech
msvcirt.dll   - Version 6.00.8168.0 - Found in C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech
msvcirtd.dll  - Version 6.00.8168.0 - Found in C:\Program Files (x86)\Microsoft Games\MechCommanderOmnitech
amstream.dll  - Version 6.6.7600.16385
quartz.dll    - Version 6.6.7600.16385
Ir50_32.dll   - Version R.5.10.15.2.55
dsound.dll    - Version 6.1.7600.16385
dinput.dll    - Version 6.1.7600.16385
d3dim.dll     - Version 6.1.7600.16385
ddraw.dll     - Version 6.1.7600.16385
dplayx.dll    - Version 6.1.7600.16385

Sound device 0 (Current) - (HW Mixing Disabled)
==============
Description        : Speakers (Realtek High Definition Audio)
Driver file        : {0.0.0.00000000}.{1f39e904-03b7-43db-931c-8a3a63e63f45}
Driver file data   : Cannot find driver file
CERTIFIED          : No
EMULDRIVER         : No
CONTINUOUSRATE     : Yes
PRIMARYMONO        : Yes
PRIMARYSTEREO      : Yes
PRIMARY8BIT        : Yes
PRIMARY16BIT       : Yes
SECONDARYMONO      : Yes
SECONDARYSTEREO    : Yes
SECONDARY8BIT      : Yes
SECONDARY16BIT     : Yes
MinSecondarySampleRate      : 100
MaxSecondarySampleRate      : 200000
PrimaryBuffers              : 1
MaxHwMixingAllBuffers       : 1
MaxHwMixingStaticBuffers    : 1
MaxHwMixingStreamingBuffers : 1
FreeHwMixingAllBuffers      : 0
FreeHwMixingStaticBuffers   : 0
FreeHwMixingStreamingBuffers: 0
MaxHw3DAllBuffers           : 0
MaxHw3DStaticBuffers        : 0
MaxHw3DStreamingBuffers     : 0
FreeHw3DAllBuffers          : 0
FreeHw3DStaticBuffers       : 0
FreeHw3DStreamingBuffers    : 0
TotalHwMemBytes             : 0
FreeHwMemBytes              : 0
MaxContigFreeHwMemBytes     : 0
UnlockTransferRateHwBuffers : 0
PlayCpuOverheadSwBuffers    : 0

Video device 0
==============
Description        : ATI Mobility Radeon HD 545v
Driver file        : aticfx32.dll
Driver size        : 506,880 bytes
Driver date        : 20:54:40 Wednesday 6/9/2010
Attributes         :
Driver version     : 8.17.10.0024
Version            : 8.17.10.0024
Hardware ID        : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory       : 2,866,855,936 bytes (2734 Meg)
Card texture mem   : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes       : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats    : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats   : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes       : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
32 bit modes       : 640x480 720x480 800x480 800x600 1024x600 1024x768 1280x720 1280x768 1366x768
CERTIFIED          : No
DRAWPRIMITIVES2    : Yes
DRAWPRIMITIVES2EX  : Yes
DRAWPRIMTLVERTEX   : Yes
FLIPINTERVAL       : Yes
FLIPNOVSYNC        : Yes
NO2DDURING3DSCENE  : No
NONLOCALVIDMEM     : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA    : No
PRIMARYGAMMA       : Yes
ZBuffer            : 16
Render Depth       : 16 32
Texture Size       : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend  :
Missing Dest blend :
AGP Texture        : Yes
Texture Coords     : 8
Blend Stages       : 8
Max Textures       : 8
Hardware T&L       : Yes
Vertex Blending    : 4
Maximum Lights     : 8
Clip Planes        : 6
Blend Lightmap     : Ok
Blend Specularmap  : Ok
Blend Detail       : Ok
Linear vid memory  : Yes
SELECTARG1         : Yes
SELECTARG2         : Yes
ADD                : Yes
ADDSIGNED          : Yes
SUBTRACT           : Yes
MODULATE           : Yes
MODULATE2X         : Yes
MODULATE4X         : Yes
BLENDCURRENTALPHA  : Yes
BLENDDIFFUSEALPHA  : Yes
BLENDTEXTUREALPHA  : Yes
BUMPENVMAP         : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3        : Yes
ANISOTROPY         : Yes
ANTIALIASSORTINDEP : No
FOGTABLE           : Yes
FOGVERTEX          : Yes
FOGRANGE           : Yes
WFOG               : Yes
WBUFFER            : No
MIPMAPLODBIAS      : Yes
WBUFFER            : No
ZBUFFERLESSHSR     : No
MIPNEAREST         : Yes
LINEARMIPLINEAR    : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP      : Yes
TEXTURE BORDER     : Yes
TEXTURE MIRROR     : Yes
ALPHAGOURAUDBLEND  : Yes
SQUAREONLY         : No
COLORFLATMONO      : No
COLORGOURAUDMONO   : Yes
COLORFLATRGB       : Yes
COLORGOURAUDRGB    : Yes
SPECULARFLATRGB    : Yes
SPECULARGOURAUDRGB : No

Video device 1
==============
Description        : ATI Mobility Radeon HD 545v
Driver file        : aticfx32.dll
Driver size        : 506,880 bytes
Driver date        : 20:54:40 Wednesday 6/9/2010
Attributes         :
Driver version     : 8.17.10.0024
Version            : 8.17.10.0024
Hardware ID        : 1002.9553 (Rev 0, Subsys 0xc07f144d)
Video memory       : 2,866,855,936 bytes (2734 Meg)
Card texture mem   : 1,066,389,504 bytes (1017 Meg)
AGP texture memory : 1,800,466,432 bytes (1717 Meg)
FourCC modes       : DXT1 DXT2 DXT3 DXT4 DXT5 UYVY YUY2 NV12 NV21 YV12 AYUV SYV2 INST GET4 R2VB TESS
Texture formats    : 555 1555 4444 565 Bump map DuDv (8,8) Bump map DuDv (8,8) 0888 8888 FourCC (8 bit Luminance FourCC (1TXD) FourCC (2TXD) FourCC (3TXD) FourCC (4TXD) FourCC (5TXD) FourCC (1ITA)
Z Buffer formats   : 16 bit Z 16 bit Z 32 bit Z (Z=32 (0xffffff) Stencil=8 (0xff000000)) 24 bit Z
16 bit modes       : 640x480 800x600 1024x768 1152x864 1280x720 1280x800 1280x960 1280x1024 1440x900 1680x1050
32 bit modes       : 640x480 800x600 1024x768 1152x864 1280x720 1280x800 1280x960 1280x1024 1440x900 1680x1050
CERTIFIED          : No
DRAWPRIMITIVES2    : Yes
DRAWPRIMITIVES2EX  : Yes
DRAWPRIMTLVERTEX   : Yes
FLIPINTERVAL       : Yes
FLIPNOVSYNC        : Yes
NO2DDURING3DSCENE  : No
NONLOCALVIDMEM     : Yes
NOPAGELOCKREQUIRED : No
CALIBRATE GAMMA    : No
PRIMARYGAMMA       : Yes
ZBuffer            : 16
Render Depth       : 16 32
Texture Size       : 1x1 to 4096x4096
Maximum u,v coords : 8192.0
Guard Band Clipping: -8192,-8192 to 8192,8192
AlphaTest NotEqual : Yes
Missing Src blend  :
Missing Dest blend :
AGP Texture        : Yes
Texture Coords     : 8
Blend Stages       : 8
Max Textures       : 8
Hardware T&L       : Yes
Vertex Blending    : 4
Maximum Lights     : 8
Clip Planes        : 6
Blend Lightmap     : Ok
Blend Specularmap  : Ok
Blend Detail       : Ok
Linear vid memory  : Yes
SELECTARG1         : Yes
SELECTARG2         : Yes
ADD                : Yes
ADDSIGNED          : Yes
SUBTRACT           : Yes
MODULATE           : Yes
MODULATE2X         : Yes
MODULATE4X         : Yes
BLENDCURRENTALPHA  : Yes
BLENDDIFFUSEALPHA  : Yes
BLENDTEXTUREALPHA  : Yes
BUMPENVMAP         : Yes
BUMPENVMAPLUMINANCE: Yes
DOTPRODUCT3        : Yes
ANISOTROPY         : Yes
ANTIALIASSORTINDEP : No
FOGTABLE           : Yes
FOGVERTEX          : Yes
FOGRANGE           : Yes
WFOG               : Yes
WBUFFER            : No
MIPMAPLODBIAS      : Yes
WBUFFER            : No
ZBUFFERLESSHSR     : No
MIPNEAREST         : Yes
LINEARMIPLINEAR    : Yes
DONOTSTRIPELEMENTS : No
TEXTURE CLAMP      : Yes
TEXTURE BORDER     : Yes
TEXTURE MIRROR     : Yes
ALPHAGOURAUDBLEND  : Yes
SQUAREONLY         : No
COLORFLATMONO      : No
COLORGOURAUDMONO   : Yes
COLORFLATRGB       : Yes
COLORGOURAUDRGB    : Yes
SPECULARFLATRGB    : Yes
SPECULARGOURAUDRGB : No

« Last Edit: April 24, 2012, 03:28:40 pm by cowboy »

 

Offline cowboy

  • 26
Also, Day of heroes crashes in mission 1 now about 1-2 minutes in. Every time.

Edit: Apparently when loading a quicksave from before the crash, it makes everything work.
« Last Edit: April 24, 2012, 03:29:29 pm by cowboy »

 
You might want to use [ code] [/ code] tags on big log dumps like that.

Code: [Select]
that makes it easier for people to browse the thread, and separates it more clearly from the rest of you message.
















And it is recommended to edit your previous post if have something to add within the next few minutes and no one has answered.

 

Offline cowboy

  • 26
thx