Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 115808 times)

0 Members and 1 Guest are viewing this topic.

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Orion Style Mainhalls [BETA PACK RELEASE]
Cherry pickers are faster in the future. Everyone knows that.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 
Re: Orion Style Mainhalls [Original Dev Thread]
Hallo

if you like website with a mainhall of the galatea - maybe you like this one (its still in dev)

http://www.buschhardt.de/freespace/index.html

The red areas are trigger for animation.

PS: You need a HTML5 browser.
« Last Edit: August 12, 2014, 06:17:02 am by BeraVonSodom »

 

Offline m!m

  • 211
Re: Orion Style Mainhalls [Original Dev Thread]
That's very impressive!

This should work well with the chromium integration into FSO: http://www.hard-light.net/forums/index.php?topic=87130.0

 
Re: Orion Style Mainhalls [Original Dev Thread]
Hallo m!m,

thank you - I try adding sound and minimze the filesizes (the animationsfiles overlap to much).
I think we can use this to make fast mainhall-previews  :cool:

There is also a ruby-script that I wrote to extract all files from the vp-files, if you want to use download this:

http://www.buschhardt.de/freespace/vpv.rb

Bye

 

Offline BirdofPrey

  • 28
  • Help! I see GIMP in my sleep
Re: Orion Style Mainhalls [Original Dev Thread]
Just popped in to FS:P and the first Galatae and Krios mainhalls are great.

Thanks for the work you did on these.
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline BirdofPrey

  • 28
  • Help! I see GIMP in my sleep
Re: Orion Style Mainhalls [Original Dev Thread]
Id had a thought recently looking at these mainhalls.

I was testing something out and turned off the flag that stretches the interface to fit the screen, and I noticed the mainhalls are sill in 4:3 which is disappointing.  Is there no way to have done a 16:10 image and have the edges just cropped to fit the aspect ratio or would that totally break FSO and/or be a tremendous amount of work?

Not hugely terrible especially when the stretch interface flag is on, but it is kind of a bummer to be trapped in an aspect ratio that is now uncommon.


Anyways, other than that, these are made of pure awesomesauce.
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Orion Style Mainhalls [Original Dev Thread]
It is possible to do what you want, I just haven't spent the 120 hours necessary to re-render everything. When these mainhalls were made, the widescreen feature didn't exist (and in fact, I was told that it would probably never happen).
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline BirdofPrey

  • 28
  • Help! I see GIMP in my sleep
Re: Orion Style Mainhalls [Original Dev Thread]
5 days!?

Ah See I was worried about that, that just changing the dimensions of the background image would throw off the animations.  Disappointing.
That widescreen support didn't exist until after you finished making something under the old constraints sounds like situation: normal.  Did you have to have them specifically put in some new features?
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Orion Style Mainhalls [Original Dev Thread]
Most of the main hall features were put in at my request.

I will say that I do intend on re rendering these at HD Wide-screen, but I need to finish a few other projects first.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline BirdofPrey

  • 28
  • Help! I see GIMP in my sleep
Re: Orion Style Mainhalls [Original Dev Thread]
 :yes: so many projects so little time, but it's well worth it (though a mjn clone would be worth it as well)

I mainly found out about that because there's something widescreen related I was considering trying out.
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
Re: Orion Style Mainhalls [Original Dev Thread]
The links provided on page 18 no longer lead anywhere :(
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

  

Offline Cobra

  • 212
  • Snake on a Cain
    • Minecraft
    • Skype
    • Steam
    • Twitter
Re: Orion Style Mainhalls [Original Dev Thread]
The links provided on page 18 no longer lead anywhere :(

You can get them with the Installer.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Orion Style Mainhalls [Original Dev Thread]
Dare I?...



Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Oddgrim

  • 29
  • I like building stuff.
    • Art Thumblr
Re: Orion Style Mainhalls [Original Dev Thread]
You dared, looks great. c:
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
My models page:
http://p3d.in/u/Oddgrim

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Orion Style Mainhalls [Original Dev Thread]
Did you just up-detail something that was already up-detailed?
The Trivial Psychic Strikes Again!

 

Offline Firesteel

  • 28
  • Some Kind of Writer
    • Steam
    • Twitter
    • YouTube Channel
Re: Orion Style Mainhalls [Original Dev Thread]
Hng.

Those look amazing mjn!
Current Projects:

- Video Critiques of Freespace
- Re-learning FRED

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: Orion Style Mainhalls [Original Dev Thread]
Did you just up-detail something that was already up-detailed?
Merely re-rendered at 1080p; if you look at the left side of the Bastion picture, you can see where the geometry just stops because that part wasn't visible at a 4:3 aspect ratio. But yes, we're probably going to get full-fledged 1080p mainhalls in the next MediaVPs release.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Orion Style Mainhalls [Original Dev Thread]
Will that include the Krios and Solokaze?
The Trivial Psychic Strikes Again!

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: Orion Style Mainhalls [Original Dev Thread]
Will that include the Krios and Solokaze?

I might even finish those 2 by adding in all the Misc animations I always intended...
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Orion Style Mainhalls [Original Dev Thread]
Cool.

Sooo... you haven't by chance ever considered creating an FS1-era Typhon mainhall have you?
The Trivial Psychic Strikes Again!