Author Topic: Just Another Troubleshooting Thread  (Read 3617 times)

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Offline Colonol Dekker

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Re: Just Another Troubleshooting Thread
Dekker: Are you using a very recent nightly?
Clearly not:
Code: [Select]
fonts.tbl(line 5): Error: Required token = [#End] or [$Font:], found [$TrueType: OpenSans-Regular.ttf].
Whatever build that is, it predates TrueType font support.

fs2_open_3_7_5_SSE2-DEBUG_apng  actually.


redownloading asets now. 

 

Offline AdmiralRalwood

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Re: Just Another Troubleshooting Thread
fs2_open_3_7_5_SSE2-DEBUG_apng  actually.
So quite old, then, given how long APNG support has been in master. Grab a recent nightly build instead.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline m!m

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Re: Just Another Troubleshooting Thread
m|m: try out the attached mission file. Turns out I completely disabled the sath shortcut, but its back now. Use cheats and press 4 to activate. Cheats and 1 key was the boss rush start combo, which I guess you found out.
Thank you! I found the cheats+1 kombo by looking at the mission files :p

EDIT: I found the root cause of the bug and fixed it so thanks again for giving me that alternative mission.
« Last Edit: March 04, 2017, 08:29:50 am by m!m »

 

Offline CT27

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Re: Just Another Troubleshooting Thread
I just downloaded JAD and am beginning to play it.

I'm having fun so far but there's a minor issue:  in the second mission (where there's a Hades and a Colossus rams a Sathanas) the Shivan Seraphim bombers launch Cyclops bombs.  Shouldn't it be a Shivan bomb?

 

Offline Darius

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Re: Just Another Troubleshooting Thread
What's the best build to use for this? I'm getting a whole bunch of LUA errors during VN sequences on the 3rd March nightly.

Code: [Select]
LUA ERROR: [string "vs2-sct.tbm - On Game Init"]:678: attempt to index local 'entry' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
[C]: ?
[string "vs2-sct.tbm - On Game Init"]:678: in function 'AssignActor'
[string "vs2-sct.tbm - On Game Init"]:729: in function 'Show'
[string "vs2-sct.tbm - On Game Init"]:513: in function 'Show2'
[string "vs2-sct.tbm - On Game Init"]:241: in function 'ProcessLine'
[string "vs2-sct.tbm - On Game Init"]:193: in function 'NextLine'
[string "vs2-sct.tbm - On Game Init"]:269: in function 'ProcessLine'
[string "vs2-sct.tbm - On Game Init"]:193: in function 'NextLine'
[string "vs2-sct.tbm - On Game Init"]:269: in function 'ProcessLine'
[string "vs2-sct.tbm - On Game Init"]:193: in function 'NextLine'
[string "vs2-sct.tbm - On Game Init"]:2094: in function 'CheckTimers'
[string "vs2-sct.tbm - On Frame"]:5: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------

Most of them let me hit "Continue" and keep playing but I've now hit a sequence of unending LUA error boxes (in the sequence after we are introduced to the Empress).

 

Offline Axem

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Re: Just Another Troubleshooting Thread
CT27: JAD1 is so old that when I made it, there were no shivan-specific secondaries, so they had all default Terran weapons (just like retail!)

Darius: Oh no, that's definitely new. Try something around Feb 22, they were working when I released. If that doesn't work, post a debug log and maybe I can hunt the issue down.

 

Offline Axem

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Re: Just Another Troubleshooting Thread
Darius: I just tried the latest March 11 nightly and VN scenes seem fine... maybe try again? Let me know if you run into problems.

I uploaded a new update, just the root vps were touched for you guys doing manual installs. I did my best to fix the problems you've all posted and tried to make things a bit less frustrating for you crazy insane people playing insane.

 
Re: Just Another Troubleshooting Thread
This may be because I haven't had a chance to get the updated version, or it may be because it's impossible for Holley to not forget her homework, but no matter what I do, I can't get her to remember homework in the escape from high school mission, and I even restarted the campaign and played all the way up to it. But when I did that, it still had something about one of Holley's friends being sensitive about her first kiss, like some variables did not unset when I restarted the campaign.
There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Axem

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Re: Just Another Troubleshooting Thread
no matter what I do, I can't get her to remember homework

If you can figure out how to get her to remember, please let me, her father, and all her teachers know, but until then that's really more of a "feature" of Holley, than a "bug". ;)

I even restarted the campaign and played all the way up to it. But when I did that, it still had something about one of Holley's friends being sensitive about her first kiss, like some variables did not unset when I restarted the campaign.

That is sort of odd though. There's a number of hints and other events that get saved across the campaign when you happen across them so you won't need to redo them during replays. But they should clear on campaign restart... still, I'd take the free hints!

 
Re: Just Another Troubleshooting Thread
Ok. Thanks. Now I guess I just have to figure out how to beat the butler instead of getting my ass handed to me by him.
There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 
Re: Just Another Troubleshooting Thread
Are your variables players-persistant? Those have been recently (as in last night, I think!) been determined to not reset with the campaign.