Author Topic: TVWP FAQ  (Read 33857 times)

0 Members and 1 Guest are viewing this topic.

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
We are not continuing that thread here. If you have a personal question. Send a private message.

I will not delete that post, but no more. I mean it.
Freelance Modeler | Amateur Artist

 
Lots of action in the internal...this can only be good news.

 
 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Unless of course it's talking about the massive bug they've discovered...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
That's just Lightspeed.  We weren't going to have Shivans in TVWP, but we made an exception for him. ;)

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Rawr. :D

Reminds me, there was something concerning the TVWP I wanted to work on. Hopefully i'll get some time the next days, since i'm gonna be reinstalling this machine completely some time the next days, as well as reinstalling my other computer.
Modern man is the missing link between ape and human being.

 

Offline Kie99

  • 211
1. will the player be able to influence the story?
2. If not will the story-line follow the same story-line as FreeSpace?
"You shot me in the bollocks, Tim"
"Like I said, no hard feelings"

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Quote
Originally posted by kietotheworld
1. will the player be able to influence the story?
Certainly.  If the player fails his primary objectives, the story won't continue. :p

If you mean will we have a branching mission structure, probably not.  If we have anything, it'll probably be like the SOC loops in the main campaign.
Quote
2. If not will the story-line follow the same story-line as FreeSpace?
I'm not sure what you mean by this.  One major difference is that there won't be any Shivans. :drevil:

 
Except Lightspeed?

Third: do you have any major missions where things can go horribly, terribly wrong and still not lose the mission?

And without it being a plot event?
$quot;Only two things are infinite, the universe and human stupidity.  And I'm not sure about the former.$quot;
 - Albert Einstein

$quot;It is foolish and wrong to mourn the men who died. Rather we should thank God that such men lived.$quot;
- Gen. George Patton Jr.

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Let's say there's nothing shivan involved in the plot. :nervous: :)

Yes, there are missions when things can go horribly wrong, but it's hard to say if it's plot events or not. If you look at it this way, everything is a plot event  :blah:

If you mean this: Things can go wrong which could have avoided/prevented.
Modern man is the missing link between ape and human being.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
I doubt that something could go catastrophically wrong - and you be allowed to continue in the campaign - without it being a major plot event. :)

 

Offline WeatherOp

  • 29
  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
I got one....

Please tell me that the download of this campaign won't be over a 100MBs, like Inferno is.:(
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Err... We don't know how big it will be yet, since we're not nearly finished. But we will make extensive use of DDS textures, to help spare you 56k peons. I'm almost certain.
Freelance Modeler | Amateur Artist

 

Offline Eishtmo

  • The one and only
  • 29
  • The One and Only
    • http://www.angelfire.com/games2/fsarchive/index.html
You will have to have FSO, so that makes this pretty big in a way already.
Warpstorm  Bringing Disorder to Chaos, And Eventually We'll Get It Right.

---------

I know there is a method, but all I see is madness.

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
I assume you'll also make use of OGG as opposed to wav as much as possible?
The Trivial Psychic Strikes Again!

 

Offline Lightspeed

  • Light Years Ahead
  • 212
We'll see.

It will be large, but we might offer a stripped down version, without the.... custom thingies.... yeah.
Modern man is the missing link between ape and human being.

 

Offline WeatherOp

  • 29
  • I forged the ban hammer. What about that?
    • http://www.geocities.com/weather_op/pageone.html?1113100476773
Allready got FSO,  Just as long as the campaign isn't over 50 MB, I'll download it. Looks like it will be cool.:yes:
Decent Blacksmith, Master procrastinator.

PHD in the field of Almost Finishing Projects.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Is your website up-to-date?
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Freelance Modeler | Amateur Artist

 

Offline Lightspeed

  • Light Years Ahead
  • 212
Definately not.

Oh, and we may well end up around 200+ MB for the "full" version.

I don't think any other MOD comes close on quality custom content.
Modern man is the missing link between ape and human being.