I was wondering if I could get a little more information about the problem described here:
http://www.hard-light.net/forums/index.php?topic=57543.msg1165084The problem is that I have a transport (Isis) docked to a cruiser (Aeolus). When the cruiser is attacked with Rebel Bombs, the whole thing jitters and rotates. I gather from the thread that the reason is that when the low mass transport ship gets hit by the bomb, it drags the bigger ship along with it. I have the Isis flagged as invulnerable, since it's not something I want the player to worry about defending, only the Aeolus. I've tried flagging the Isis as a protected ship, but it causes no bombers to attack the cruiser. Both are also scripted to play-dead.
Is it possible to prevent this in normal FreeSpace 2 in the mission itself, without resorting to changing tables? Unfortunately, it doesn't seem like the Elysium or Argo are visually compatible with the Aeolus (especially not the Argo, hehe). It seems like this issue
had to come up in FreeSpace 2's campaign at some point...