Author Topic: Lighting test for WiH  (Read 49702 times)

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Offline T-LoW

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Well I'm not speechless but very impressed though ;)

Great colorization :yes:
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Offline Zacam

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Slightly updated vid in the the link, should play at about the 60fps I recorded it at. :P It helps having a new PC though *blush*.

If I may, what sort of system are we talking about here? I get that there is an ATI 5900 (good choice, btw) but is it Crossfire? What's the rest of the system got?

Epic vid there. And for being a first time event for Fredding (if I have read correctly) very well done.

Edit: Found from another post: i7 920, 12GB RAM, HD5970 2GB vidcard
* Zacam whistles in amazement

Finally, somebody beats my rig.
« Last Edit: November 29, 2010, 08:11:16 am by Zacam »
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Offline Androgeos Exeunt

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Some showcasing of the light effects. :) Makes the game look far better!

Post-processed lighting demo - Helios.

War in Noir (WiN). ;)

By the way, when I first watched this video on my school's computer earlier today, I had it on mute so as not to disturb my classmates around me, so I listened to this on my iPod touch instead while I watched the video. :nervous:
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Offline Deadly in a Shadow

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Dear god :eek2:
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline Spoon

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The video is good, but I can't say I like the settings. I'm born not colorblind for something, damnit.

i have to agree.  shiny is good and all, but vibrant colors was always one of the things i liked best
Yeah same.
It looks good as a trailer kinda thing but I wouldn't want to play with it.

Modern FPS: Brown, grey and bloom
Modern FS2: No lighting, no colors and bloom
 :p
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Offline Commander Zane

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It was crazy to watch the frigates gutting the biggest ship of the GTVA in such short time.
If a Colossus was featured in the campaign I'm pretty sure it would have a custom armor entry to negate that.

 

Offline -Sara-

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The Carthage gets away again! Carthago delenda est!

(I don't know if it was the Carthage or not, but I don't really care :p)

The Carthage is the only Orion-Destroyer in Sol. It must be the Carthage.

I hope there is no Helios/Colossus in Release 2 (but a nice idea in such an apocalyptical mission). I have tested it in a fredded battle, three Narayanas against a Colossus (distance between both was 12 km). It was crazy to watch the frigates gutting the biggest ship of the GTVA in such short time.

Have not worked out which ship it is, currently it's an Orion which was part of the Helios' battlegroup. Currently GTD Rommel, more of a placeholder.

As for the Colossus/Helios, it's rigged/modded ofcourse to pack the proper armour. It's also pretty artillery-based with it's new front gun. And if you spotted the fighter screens (the second one after the first engagement) it's hard to get any bomber through. Maybe a Lao Tze with paveways can hurt the beam cannon, if it's lucky to avoid the crossfire with some skillfull gliding.
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Offline -Norbert-

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I agree that the setting seen in -Sara-s video leeches too much color to be used as standard setting (though I would work well for certain situations, like the pilot being dazed for example), but Fury provided several settings in his download.
I fiddles around a bit with the saturation value in the "subtle" variant and as long as you keep the value above 60 you still get quite a lot of color:
Here are three screens with a saturation value of 0.68 (suble had a value of 0.75 before my fiddling), which I'm currently using.

[attachment deleted by admin]

 

Offline Buckshee Rounds

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It's the beam lighting on that Diomedes I love best, with Fury's settings it looks so much more vibrant and bloomey.

 

Offline NFSRacer

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I just saw the vid, AND I WANT THAT LEVEL!!!  Please tell me there is a download site!
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline Deadly in a Shadow

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Sara made this mission to show  Fury's post processing. There is (for now) no download link/site.
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline -Sara-

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Starting to think my monitor might have too much contrast or such then. :P I can see it all fine on my screen.
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Offline Commander Zane

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Starting to think my monitor might have too much contrast or such then. :P I can see it all fine on my screen.
I wonder how it will look when my laptop with an LCD monitor is fixed, it looked good on this laptop, even with less vibrant colors.
Plus if that mission goes public that laptop will be the one that'll play it without dropping frames...a Karuna in the Ship Lab bogs this one down something fierce. :(

 

Offline Rodo

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So I rapidly tested some of the settings that Fury sent with this release yesterday.

I don't know if this has happened to someone but, when I tested the strong, grey and black and white settings I got some weird rendering problems, any bright light coming from a subspace node or a beam fire would make the ships surrounding them look completely white, black or blue and no texture could be seen, like if the light was getting right through the mesh and overlapping over the diffuse texture itself.

I don't have screenies right now since I'm at work but I can get some for tomorrow.
el hombre vicio...

 

Offline NFSRacer

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Well, Sara, post that level!  I want to play it! :p
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline -Sara-

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Well, Sara, post that level!  I want to play it! :p

It's too sandboxy to release still.
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Offline General Battuta

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Yeah, the reason you rarely see that kind of 'whoaomg' battle scene in released stuff is because it's very hard to craft a balanced, interesting mission out of it.

 

Offline -Sara-

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Exactly, just like Battuta said. In fact when I turned to face that Karuna which just started to flank, normally at that timing the Orion fires a well placed shot wrecking it's rotating subsystem after which a more or less that then derelict Karuna is the first to fall victim to the Helios' dreadful beam cannon. In fact at about 3 minutes the Toutatis joins in flanking the Helios in this version of the mission, taking a beating while two escorting Karuna's try and suppress enemy turrets and the escorting Raynor. In one version of the mission a desperate cruiser even tries to crash into one of the GTVA capital ships to try and do some required damage.

When it is released it's probably done in bitesize chunks. Through cinematics probably the player is moved to several parts of the mission, not unlike a Battle of Endor, where at pointblank range several destroyers are faced until the UEF makes a daring bid to run the blockade through to try and disarm the Helios.

BUT! I'm starting to feel like I've totally hijacked Fury's post. *blush*. So feel free to PM me instead. If I do decide to release Helios, I might make a seperate thread for it.
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Offline -Norbert-

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Are those files made BP only or can I just savely use them for other mods as well?

 

Offline Deadly in a Shadow

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It doesn't work with WoD, I tested it. Or I did something wrong.
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"