Author Topic: [Release] Freespace: The Great War - Augmented - Chapter 1  (Read 12651 times)

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Offline Trivial Psychic

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[Release] Freespace: The Great War - Augmented - Chapter 1
Well, my first attempt to release this was more of a whisper, and I believe ended up corrupted.  So here is Release 1.1.
Now updated to Release 1.2 to fix campaign bug
New Vasudan cruiser.

New Terran corvette.

More warship battles.

New loop missions.

New bonus Objectives.


All mission changes peformed by The Trivial Psychic (me), with the exception of the replacement of Mission 1, which swaps out the standard mission for the Redux version included in the Port... plus a few FRED changes on top of that.  You will find a 3-mission loop which splits off just after mission 7

Although it might be playable on an earlier build, I've been using the latest Nightlies to create this, so that or 3.8 (when it comes out) are recommended.

You will need both the FS2 2014 Media VPs as well as the Freespace Conversion Port v3.5 and its 2014 Media VPs.

New Models:

Please note, most of the new models included are not used in Chapter 1, and are intended for use in later chapters, though some may get cut in the end.

GTF Antaeus - Model by Woomeister, extracted from Inferno Alliance along with maps
GTF Kelpie - Model by Taristin
GTF Losna - Model by Taristin
GTF Losna Heavy - Model by Droid803 (For Dimensional Eclipse)
PVF Nhu - Model by Oddgrim
GTB Apollyon - Model by Woomeister, extracted from Inferno Alliance along with maps
GTGs Titan (Assault and Recon models) - Models By Black Wolf
GTFg Jupiter - Model by Black Wolf
GTCa Safittarius - Original Model by Ryx, Hi-Poly upgrade by Taristin and Nyctaeus (in Ch1)
GTCv Morana - Model by c914 (in Ch1)
GTD Henderson - Model by aldo and FSF (in Ch1)
PVC Seker (Aten Mk2) - Model by TrashMan (in Ch1)
PVC Neith - Model by Blowfish and Black Wolf
PVD Atum - Original design by Galemp, Hi-Poly redux by Nyctaeus for Woolie Wool

New Commheads by Black Wolf.  Got them from his pack, though there were some more I've included which didn't indicate who made them, but I'm assuming they're his as well.

Freespace: The Great War - Augmented - Chapter 1 Release 1.2

As always, feedback and criticism (constructive please) are welcome.

[Edit] Updates for model credits, as per Nyctaeus.
[Edit2] Switched to R1.2 to fix campaign file bug.
« Last Edit: July 03, 2017, 04:01:47 pm by Trivial Psychic »
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Offline Nyctaeus

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Definitly gonna play this when I get some free time. I love everything connected to FS1. Congratulations!

As for Credits:
- Sagittarius: Ryx made original model and Taristin made hi-poly improvement. Revision you used [conversion, turrets, pof data etc.] is my work.
- Atum: Galemp made original Saviour [Atum]. I made HTL model, requested by Woolie.
« Last Edit: July 01, 2017, 06:39:50 pm by Nyctaeus »
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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Firesteel

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
More backlog for this video series I'm totally going to finish in my lifetime  :D Looks great! Can't wait to play it when I have time (what is time anyways).
Current Projects:

- Video Critiques of Freespace
- Re-learning FRED

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Looks badass :cool:, an alternate universe of FS1 ;), hope the outcome of the entire campaign is like the same as the original Freespace :v-old:
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Offline Trivial Psychic

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Its not an alternate universe or anything, its just "Augmented".  In fact, some missions you might not notice any changes at all... M6 and M7 for example.  Most of the changes to these missions are perhaps the addition of a mission directive, some visual face-lifts, and bonus objectives.  I've included a text document that itemizes all of the changes I've made.
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Offline Venicius

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Super excited to try this!

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Its not an alternate universe or anything, its just "Augmented".  In fact, some missions you might not notice any changes at all... M6 and M7 for example.  Most of the changes to these missions are perhaps the addition of a mission directive, some visual face-lifts, and bonus objectives.  I've included a text document that itemizes all of the changes I've made.

Okay! Sounds to me, in my opinion, like the Great War, Retold.

Strange... The campaign finishes at the 3rd mission, it does not seem to proceed any further...
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Offline Trivial Psychic

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
DAMMIT!  That the second time that's happened!  The weird thing is, I just opened the campaign file up in text editor and saw that it indeed ended just after the 3rd mission.  Then I opened up FRED and loaded it there, and it showed the entire 1st chapter along with my loop.  I then re-saved the campaign file and rechecked it in text editor and it was all back.  It's as if FRED remembered the info, but didn't save it in the campaign file previously.

Put this campaign file in your missions subfolder and try it out now.



[attachment stolen by Russian hackers]
The Trivial Psychic Strikes Again!

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
DAMMIT!  That the second time that's happened!  The weird thing is, I just opened the campaign file up in text editor and saw that it indeed ended just after the 3rd mission.  Then I opened up FRED and loaded it there, and it showed the entire 1st chapter along with my loop.  I then re-saved the campaign file and rechecked it in text editor and it was all back.  It's as if FRED remembered the info, but didn't save it in the campaign file previously.

Put this campaign file in your missions subfolder and try it out now.

It worked! All missions in the first chapter are playable! Thank you for the fix, Trivial Psychic! :yes:

Looking forward to 2nd & 3rd chapters...
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Offline Trivial Psychic

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
That's a relief.  I guess I'll have to rebuild the mission VP and upload R1.2 then.

New rar uploaded as R1.2.
« Last Edit: July 03, 2017, 08:10:02 am by Trivial Psychic »
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Offline HLD_Prophecy

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Wow!

Looks wierd! Looks hip! Looks cool! Looks AWESOME!  :D Congratulations, you should be proud!

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Hi Trival Psychic,

An error has been detected for mission "The Door".

Shivan Freighters 1 to 4 aren't jettisoning their cargo. Not able to obtain a scan, mission unable to proceed. Could you rectify?

Below is one of the freighters error in jettisoning cargo.

Code: [Select]
---------------------------
Error!
---------------------------
Unrecognized operator.

In sexpression: ( when
   ( <
      ( distance
         "Freighter 4"
         "Freighter4Path:2"
      )
      75
   )
   ( jettison-cargo "Freighter 4" 25 )
)
(Error appears to be: jettison-cargo)
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_2.exe! <no symbol>
fs2_open_3_7_2.exe! <no symbol>

[ This info is in the clipboard so you can paste it somewhere now ]


Use Ok to break into Debugger, Cancel to exit.

---------------------------
OK   Cancel   
---------------------------

I've also checked out the other missions beyond, and noted only 1 more error in "Heist Under Fire". However, the mission outcome is still obtainable.

Code: [Select]
---------------------------
Error!
---------------------------
Unrecognized operator.

In sexpression: ( when
   ( and
      ( or
         ( is-subsystem-destroyed-delay
            "Boruta"
            "turret07"
            0
         )
         ( is-destroyed-delay 0 "Boruta" )
      )
      ( or
         ( is-subsystem-destroyed-delay
            "Bukavac"
            "turret07"
            0
         )
         ( is-destroyed-delay 0 "Bukavac" )
      )
      ( is-destroyed-delay 0 "Demon" )
   )
   ( add-goal
      "Zeta"
      ( ai-chase-ship-class "SC Lilith" 89 )
   )
   ( add-goal
      "Zeta"
      ( ai-chase-ship-class "SC Cain" 75 )
   )
[...]
[ This info is in the clipboard so you can paste it somewhere now ]


Use Ok to break into Debugger, Cancel to exit.

---------------------------
OK   Cancel   
---------------------------
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Offline Trivial Psychic

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Why are you using 3.7.2?  That's like a REALLY old build.  It is recommended that you use a new nightly or the 3.8.0 RC2 build.  There have been some recent changes to the jettison-cargo sexp.
The Trivial Psychic Strikes Again!

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
So i did enjoy
The 1 real mission is good easy to beat you have increast the fighters wave while the sacend
Find the ships ellimate them is nice work and its extentded abit
With chaseing the vasudan fleet
1 cruiser 1 destoryer but they jumped right away when you reach them
The rest i still need to play
Ive skipped the trainingchapther 1
Ive called act 1 becouse its big
Il continue tormorrow
And then il review farther
Good luck on ch2
Or act 2

 

Offline Trivial Psychic

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Well, the full FS1 original campaign is 3 chapters, 9 to 10 missions each.  I've added the 3-mission loop for chapter 1.  Chapter 2 will have a 5-mission loop.  I haven't decided how long the chapter 3 loop will be however.
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Offline CT27

  • 211
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
Minor issue I encountered:

On the first loop mission (targeting Shivan ships and cargo), the successful debriefing music is FS2's successful debriefing music.

I was playing on 3.8 RC2.

 

Offline Trivial Psychic

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Re: [Release] Freespace: The Great War - Augmented - Chapter 1
[Facepalm]
OK.  Learning experience.  I just have to remember to manually set the debriefing music.  You can expect this (until I update the release again) to come up with all of the loop missions.  I hadn't touched the debriefing music.  Lesson learned.  Thanks.
The Trivial Psychic Strikes Again!

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
I'm using 3.8.0 RC2, and I am experiencing the following error on startup.  I was receiving the jettison cargo error on 3.7.4, so I tried 3.7.5 and the RC2.  Getting the following error:

Code: [Select]
Error: mv_fsport-mus.tbm(line 22):
Error: Missing required token: [#Soundtrack End]. Found [#SoundTrack Start] instead.

File: parselo.cpp
Line: 290

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1081 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1028 bytes
fs2_open_3_8_0_RC2_SSE2-FASTDBG.exe! <no symbol>

[attachment stolen by Russian hackers]

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
On normal build works fine you are useing debug mode
So change it to normal fso debug is for modmakers

 
Re: [Release] Freespace: The Great War - Augmented - Chapter 1
I only ran the debug build to generate the errorlog.

Normal build returns the same errors, though this one is first:

Code: [Select]
Error: mv_fsport-mus.tbm(line 4):
Error: Missing required token: [#Soundtrack End]. Found [+Cycle: FS1] instead.

File: parselo.cpp
Line: 290

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
fs2_open_3_8_0_RC2_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1081 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1028 bytes