Author Topic: Deep blood no weapons  (Read 1373 times)

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Offline Govenator

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Deep blood no weapons
Hello all,

I have this campaign running except I do not have any weapons.  Any ideas?

I created the mod.ini and I have all the missions in my "missions" folder. 

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Offline Macfie

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Re: Deep blood no weapons
No weapons / Only the Ulysses as a usable ship / One or more ships replaced by a Ulysses.
Make sure that you are playing the right campaign with the right mod.
Make sure you don't have any extra .vp files or table files in wrong folder.

(Please post your fs2_open.log file.  Instructions on how to do this can be found in this  post).
« Last Edit: June 28, 2014, 12:46:27 pm by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Govenator

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Re: Deep blood no weapons
My bad I meant to put the open log and clicked the wrong one.

Anyways here is the open log now.  Unfortunately now I cannot find the campaign in the "campaign selection" screen in the main menu.  However I can see it and activate it from the launcher.

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Offline AdmiralRalwood

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Re: Deep blood no weapons
FSO isn't finding any VP files in the DeepBlood folder; what are the contents of that folder?

(Also, you don't need to keep a separate pilot file for every mod anymore; I notice you seem to have a separate pilot file for every mod, which hasn't been necessary since the new pilot code.)
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline jr2

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Re: Deep blood no weapons
Is it perhaps in deepblood/deepblood?
(happens if you extract to /deepblood bit there is a folder in the zip called deepblood)

If so move the files and folders to /deepblood

 

Offline Govenator

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Re: Deep blood no weapons
HEllo,

Here is the link I used to download the files http://www.freespacemods.net/download.php?view.92

The folder it is in is Freespace2/DeepBlood

The mod.ini file is in the DeepBlood folder with the readme and Data folder.

In the Data folder there is a Missions folder, an event.log, a multi.log, and a Deep_Blood.fc2 file.

In the Missions folder I have Deep_1.fs2 through Deep_11.fs2 along with Deep_Loop_6.fs2 and a Deep_Loop_7.fs2

Also thanks for the pilot tip, I didn't know that and look forward to not having to change pilots all the time.

 

Offline Macfie

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Re: Deep blood no weapons
Comment from the campaign download on freespace mods.net
"Campaign has some problems. No starting weapons or ships are in the campaign file and the loop doesn't work. To use it you need to edit the campaign file to add weapons. The loop is tied to an event that doesn't exist. The FSCRP is currently working on updating and fixing this campaign."

See this thread for FSCRP updated version:
http://www.hard-light.net/forums/index.php?topic=76731.0
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Govenator

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Re: Deep blood no weapons
Thanks it is working great now!