Recent Posts

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51
General Discussion / Eclipse
« Last post by Trivial Psychic on April 08, 2024, 10:11:52 pm »
It got dark in the middle of the afternoon today.  Did anyone catch that?
52
General Discussion / Capitalism will collapse on September 17, 2026
« Last post by Mustang19 on April 08, 2024, 07:48:01 pm »
User was moderated for this thead--Mongoose

It is inevitable. The universe didn't exist before 2020. The universe is in a time loop between 2020 and 2026.

You'll die in 36mo. Eternal recurrence.

But, let's talk about mortgage rates, as that's all hlp can do. Mortgage defaults were 1% last year and 1.5% now. A 3% default will happen in 2026 leading to total collapse. It can't be stopped.

This of course has nothing to do with cosmology, its a mundane economic problem, but it's enough to kill everyone here.

Also, I might make a fs campaign. If I live long enough.
53
Silent Threat: Reborn / Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
« Last post by CT27 on April 08, 2024, 06:22:15 pm »
Goober:

The FSNebula page for STR said STR was updated to 1.7.3 recently, what was changed?

P.S.:  Could it get put on the Installer too if that's possible?

Thank you for your work on this.
54
Nightly Builds / Nightly: 08 April 2024 - Revision 3478640b4
« Last post by SirKnightly on April 08, 2024, 01:33:15 am »
Here is the nightly for 08 April 2024 - Revision 3478640b4



Group: Linux
nightly_20240408_3478640b4-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240408_3478640b4-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240408_3478640b4-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240408_3478640b4-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240408_3478640b4-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 3478640b4
Author: Taylor Richards
Commit: GitHub

    fix deprecated/removed code in cutscene ffmpeg (#6088)
 code/cutscene/ffmpeg/AudioDecoder.cpp  | 2 +-
 code/cutscene/ffmpeg/FFMPEGDecoder.cpp | 6 +++++-
 2 files changed, 6 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 66204287e
Author: Mike Nelson
Commit: GitHub

    properly validate mission custom data keys (#6082)
 fred2/customdatadlg.cpp | 12 +++++++++---
 fred2/customdatadlg.h   |  2 +-
 2 files changed, 10 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit 6b1d9304e
Author: Mike Nelson
Commit: GitHub

    Multi general api (#6078)
 code/missionui/chatbox.cpp                |  84 ++--
 code/missionui/chatbox.h                  |   3 +
 code/network/multiui.cpp                  |   8 +-
 code/scripting/api/libs/ui.cpp            | 727 +++++++++++++++++++-----------
 code/scripting/api/objs/multi_objects.cpp |  28 ++
 code/scripting/api/objs/multi_objects.h   |   1 +
 6 files changed, 541 insertions(+), 310 deletions(-)

------------------------------------------------------------------------
commit 66ec2c815
Author: Mike Nelson
Commit: GitHub

    multi dogfight debrief api (#6084)
 code/network/multi_dogfight.cpp           | 99 +++++++++++++++++--------------
 code/network/multi_dogfight.h             | 18 +++++-
 code/scripting/api/libs/ui.cpp            | 69 +++++++++++++++++++++
 code/scripting/api/objs/multi_objects.cpp | 64 ++++++++++++++++++++
 code/scripting/api/objs/multi_objects.h   | 10 ++++
 5 files changed, 212 insertions(+), 48 deletions(-)

------------------------------------------------------------------------
commit e3918a14f
Author: Mike Nelson
Commit: GitHub

    API for the Multi Pause UI (#6083)
 code/network/multi_pause.cpp   | 126 ++++++++++++++++++++++++-----------------
 code/network/multi_pause.h     |   8 ++-
 code/scripting/api/libs/ui.cpp |  95 +++++++++++++++++++++++++++++++
 3 files changed, 174 insertions(+), 55 deletions(-)

------------------------------------------------------------------------
commit 4b1476c10
Author: Mike Nelson
Commit: GitHub

    on loading complete hook (#6085)
 code/scripting/global_hooks.cpp | 3 +++
 code/scripting/global_hooks.h   | 1 +
 freespace2/freespace.cpp        | 7 +++++++
 3 files changed, 11 insertions(+)
55
Nightly Builds / Nightly: 07 April 2024 - Revision 86db536bf
« Last post by SirKnightly on April 07, 2024, 01:28:27 am »
Here is the nightly for 07 April 2024 - Revision 86db536bf



Group: Linux
nightly_20240407_86db536bf-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240407_86db536bf-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240407_86db536bf-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240407_86db536bf-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240407_86db536bf-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 3b7157e2d
Author: Goober5000
Commit: Goober5000

    mission goal cheat fix
 code/mission/missiongoals.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit a5630d63a
Author: Goober5000
Commit: Goober5000

    more electrical arc API features
 code/scripting/api/objs/ship.cpp | 69 ++++++++++++++++++++++++++++++++++++----
 1 file changed, 63 insertions(+), 6 deletions(-)

------------------------------------------------------------------------
commit 18c566258
Author: Goober5000
Commit: Goober5000

    adjust ship registry checks to accommodate support ships
 code/mission/missionparse.cpp | 34 +++++++++++++++++++++++++++-------
 1 file changed, 27 insertions(+), 7 deletions(-)
56
Between the Ashes / Re: BtA Bug Report Thread
« Last post by Iido on April 06, 2024, 11:52:20 pm »
I've got a bug with the Black Flag mission. I've played BtA before, and I don't recall having this issue in the past, but my ship's primary and secondary banks are completely empty; nothing is shown in the bottom right, no ECM device (though I can still use it with Alt+Shift+D) and, more importantly, no Force-CXI bug in the primaries.. meaning the mission is impossible to complete. I've updated to the latest version of BtA, I'm also running the latest version of FSO (24.0, right?)

I've encountered a similar bug in other games before, where I had ships completely devoid of primaries, when something SHOULD have been there. It's always happened when the primary in question is some kind of custom weapon, I think...

EDIT: Hold up.. something is REALLY wrong here. After looking further into it, I discovered there should have been another mission before this, Gerar's Judgement, which, upon completing, unlocks the Force-CXI. However.. the last mission I did was Hammer's Edict. It skipped right over to Black Flag!

EDIT 2: Nevermind... I'm replaying, and I DID do Gerar's Judgement. I got confused though because it was not listed in the mission simulator, therefore I got to thinking I never did the mission. However, there is an odd bug with Gerar's Judgement, where I have the "Return to base" objective as soon as it starts. Not sure if this has anything to do with it not registering as finished... I'll see how it turns out after this run.

EDIT 3: Well, back to Black Flag, and this time, I have the Force-CXI. Not sure what caused the bug before, but I guess something weird happened with the previous mission. Maybe the Cadiz got destroyed? I don't remember. Another difference is that this time I had a headline and editorial become available to read prior to Black Flag, which I'm pretty sure didn't happen before.
57
Hope you all enjoyed the break, because I'M BACK

https://www.youtube.com/post/UgkxUCfBgc2ZHuJ2PyM4Yrwi00kHyv9p8aSL
58
Voice Acting / Re: More tips for aspiring actors
« Last post by Colonol Dekker on April 06, 2024, 08:17:34 am »
They're all top tips.

Acting tips...hmmm...  use reference, watch a variety of relevant to the character role material.    Is your character an ace pilot?  Check out real fighter chatter clips on YouTube, is he an evil black ops commander?  Look for clips of evil genius bond villains or that one guy from inglorious bastar*s ;D


And practice practice practice, listen back to yourself and identify where you think you need to hone anything, pacing, inflection, volume and mood, accent etc.
59
Between the Ashes / Re: Release: Between The Ashes [UPDATED 5th of April 2024]
« Last post by mjn.mixael on April 05, 2024, 08:56:17 pm »
Updated to 1.9.7

  • Fix some model & image clipping issues in the System Map
  • Update the Midwinter diorama to show the new Adonis model instead of the old
  • Enhance some of the newsroom images
  • Normalize briefing & debriefing voice audio to be louder
  • Fix mislabeled fighters in the 4th mission of Templar
  • Fix formatting typo in Tsunami tech description
  • Add the final BtA2 trailer to the bonus pack
  • Fix typos in the tutorial opening fiction stage
  • Unlock the GTVA intel entry at the start of Templar instead of at the end
  • Implement feature to properly name GTVA intel entry and get around FSO's name length limit
  • Remove buggy toggle-asteroid sexps and replace with full set-asteroid-field sexps
  • Add some additional color keywords and remove some superfluous ones
  • Medals.tbl now explicitly looks for png files instead of pcx to fix an issue for Standalone version
  • Clean up formatting of the fiction viewer stage before The Will To Act mission
  • Fix issue where multiple charges would be deployed for a single keypress in The Will To Act
  • Make sure all missions don't authorize departure too early
  • Fix issue in Acts of Volition that caused major framerate dips
  • Fix edge-case softlock in Hammer's Edict
  • Use new Orion model in cb_orionflak animation
  • Add some missing SFX for standalone version
  • Rebalance torpedoes in Going Out With A Bang
  • Fix major issue that prevented Post-Debriefing cutscenes from being played
  • Major improvement to SCPUI generated ship and weapon select icons allowing for highlighted versions when clicked
  • Limit the the input field when creating a pilot to the same length as FSO allows
  • When a player is selected they are now forced into Single Player mode because BtA does not support Multi
  • Remove hashtags from weapon Alt Names so they aren't visible on the HUD
  • Normalize briefing and debriefing music to be slightly quieter than other music
60
Voice Acting / Re: More tips for aspiring actors
« Last post by jg18 on April 05, 2024, 08:39:42 pm »
:bump:

Added a couple more tips to the "Acting" and "Recording" sections, based on my experiences from some recent VA work. (Yes, I still VA for mods these days. :D)
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