Author Topic: Orion Style Mainhalls [Original Dev Thread]  (Read 115785 times)

0 Members and 2 Guests are viewing this topic.

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
I've split out all the useless talk about cables. Let us enjoy this thread of awesome again.
Indeed. :)

 

Offline Vasudan Admiral

  • Member
  • Moderator
  • 211
    • Twisted Infinities
Wow, far out that's shaping up spectacularly. Awesome work man. :)
(And yes the medical cart thingie is awesome. :) )
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Well I have finished all modelling and texturing for Galatea. Cobra is still working on the wall textures. Marines are till in-progress.

[image removed]

I've also been working on Bastion at the same time, just not to the amount of Galatea. However, now that all models and textures are finished in Galatea, I have imported and placed them in Bastion, nearly completing the scene. I'll put up a WIP on that as soon as I finish up the lighting.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Brilliant.

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Feels like home. :D

 

Offline Tomo

  • 28
Can you take a look at cleaning up the barrels at the bottom/foreground slightly?

The texture doesn't quite flow around the shape, and makes it look like there's a crack in the model.

- It also looks like the texture isn't 'bending' at the corners of the barrel, but slightly past each corner. That might be related.

It's only those two that are right at the front, because they are so close to the camera.


 

Offline Kolgena

  • 211
Hot damn.

 

Offline sigtau

  • 29
  • unfortunate technical art assclown
What about textures in the Ready Room or Campaign Room or Barracks?
Who uses forum signatures anymore?

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Minecraft
    • Steam
That looks very good, quite like the original.. but with moar details.

Me likes a lot, you guys are quite good at this :yes:
el hombre vicio...

 

Offline Enigmatic Entity

  • Exemplar Essayer
  • 28
  • Amigo ad infinitum.
This is very nice - one thing I keep noticing is the water on the floor - it just seems a little like low-poly shapes lying on the floor. The computer is awesome...
Juvenescence and multifariousness is eternal.

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
What about textures in the Ready Room or Campaign Room or Barracks?

The hallways are textured. The I haven't decided how I'm going to do the Ready Room, but it will be a quick job once I finish the pilot to sit him inside the door there.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
You mentioned you're doing the Bastion now.

If you had to give it a ballpark gut reaction, how much easier would you say Bastion is going to get done, now that you have the Galatea?

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
I've been working on Bastion for a while, getting the layout in and whatnot. Since I modelled and textured everything for Galatea, it's a matter of literally copy and past for the most part. When I modelled things like the Techroom and Optionsdesk, I worked with that in mind. Which means that all of my models are fully detailed for all views.

I have to detail the walls of Bastion (which is a lot on the ceiling), create the elevator exit thing, and the motor vehicle back by the Ursa. Texture those and it'll be done.

Obviously all this is ignoring the fact that I need to finish the Marine, Officer, Engineer, and probably Pilot models to animate and really complete the scenes.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org
Yeah, I would have assumed doing humans would be the biggest ***** to do.

With the rest... assuming someone was making a unique mainhall that isn't constricted by carefully copying some other work in order to make it authentic, and without human animated models...

Sounds very promising.

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Can you take a look at cleaning up the barrels at the bottom/foreground slightly?

Looking at the original... these should actually have some focal-range blur added to them, which would make the texture issues moot.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Good call, I forgot about that.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Looking really, really nice  :nod:

Spoiler:
But why are the cables on the floor so thi-  :snipe:
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline swashmebuckle

  • 210
  • Das Lied von der Turd
    • The Perfect Band
Holy crap that is looking sick!  Here's hoping awesome work like this and Water's full hangar scheme can be combined to produce custom main halls for mods and other goodness... :yes:

 

Offline mjn.mixael

  • Cutscene Master
  • Moderator
  • 212
  • Chopped liver
    • Steam
    • Twitter
Gents. Here is the Bastion WIP I promised. Just need to finish the walls, ceiling, and floor. After that I add the two carts and missile rack.

One thing I want to say that pertains to both Bastion and Galatea mainhalls I'm making. Consider them more like upgrades than simple remakes. There are things that I have deliberately changed and some things that I've improved. Simply put, I'm really trying to capture the *FEEL* of the originals rather than recreate them vertex for vertex.
« Last Edit: November 04, 2010, 06:28:44 pm by mjn.mixael »
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline BlackDove

  • Star Killer
  • 211
  • Section 3 of the GTVI
    • http://www.shatteredstar.org


Honestly though, as far as accuracy is concerned, you can put ****ing Mickey Mouse in that shot, and I'd still know where the scene is supposed to be taking place. Changes and upgrades are only natural.