Author Topic: Enigma 2666 *work in progress*  (Read 63078 times)

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Offline Aginor

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Re: Enigma 2666 *work in progress*
Hmm.. ok, but how do you fit the Spartan into its hangar? (Does the Spartan even fit into the standard hangar of the carriers?)
And could you show me the Gettysburg a bit closer so I could see the hangar and such things?
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Sure ^^

Here is one side with the two Launchtubes. So the ship can launch four fighters at the same time. And its clear that a Raptor, Broadsword, Crossbow or Sabre cannot start from the tubes. They are to small for such a class. Kevin is texturing Cybots Bengal with the five tubes on each side. Here a Raptor or Broadsword can start.


Shuttles or Bombers need to launch from the back hangar. Here two Spartans from the Cat Killers are ready to start :)

All ships are a little bit above the bay so they don't hit the ship and come out of the bays.
Star Citizen No. 250

 

Offline Aginor

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Re: Enigma 2666 *work in progress*
Ah! Looks good indeed.
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."

 

Offline Al-Rik

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Re: Enigma 2666 *work in progress*
Great Job, and great Idea. After seeing the screenshoots I suddenly feel 20 years younger... I'm again waiting for this game called Wing Commander :D

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Sleeper make all fighters from the Kilrathi and he done a great job with the overworking. The Drakhri was finish too but looks terrible because the model make some problems :( I think the Gothri (Scoobys texture) and the Drakhri MK2 (from Klavs) needs an overworking again too. The other ones have now some decals or a complete redone to match with the other ones.




Well done :)

« Last Edit: May 02, 2012, 11:37:58 pm by Deathsnake »
Star Citizen No. 250

 

Offline Dragon

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Re: Enigma 2666 *work in progress*
What's the first ship in the bottom row? It doesn't look like Jrathek. Also, I don't see a cockpit on Jalkehi.

 

Offline Aginor

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Re: Enigma 2666 *work in progress*
Did you change the sizes again? They look really weird.

I think the fighter textures are ok now. Try not to fixate too much on those, other parts of your mod need some love, too!
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."

 
Re: Enigma 2666 *work in progress*
What's the first ship in the bottom row? It doesn't look like Jrathek. Also, I don't see a cockpit on Jalkehi.
It's a Drakhri MK2.
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Dragon

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Re: Enigma 2666 *work in progress*
Where does it come from? I don't remember it being in WC2.

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Nope its not in WC2. Its a fanbased design from Klavs81. Near to the Dralthi VI in Privateer but some details goes more to the Drakhri.

Perhaps we can use a Jrathek. I give some modders the Wing Commander Universe Files (used in Privateer Gold too) and there a all Armada fighters. They need some barrels for the guns, overworking of the model ifself and of course, new textures. Aginor wants for his mod some Privateer models too :)


And here is the Jalkehi closer look with Cockpit :)


« Last Edit: May 03, 2012, 10:34:49 am by Deathsnake »
Star Citizen No. 250

 

Offline Light

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Re: Enigma 2666 *work in progress*
Deathsnake, I thought you might find these pictures interesting. The turrets are off of Scoobydoo's TCC Essex and the missile launchers are from the WC:SAGA Savannah and Caravan all moved via PCS2.1.











 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Interessting. That mean we can copy items like turrets, hangarbays and other things from Scoobys models on the old ones. Now tell me, how ^^
Star Citizen No. 250

 

Offline MatthTheGeek

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Re: Enigma 2666 *work in progress*
Now tell me, how ^^
Ahem.

all moved via PCS2.1.
He already told you how.
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Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Yes but exactly. He send me a pm.

I first try it out with the prologue turrets on the Confederation:


I replace the first two AMG and Laserbattery. Now I first make all my prologue ships and then outfittet them with the Darkest Dawn Turrets for the later convertation :) Big Big Thanks.
Star Citizen No. 250

  

Offline Aginor

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Re: Enigma 2666 *work in progress*
Although I'm a big fan of Scooby's designs I don't like the yellow parts that much. But they are good for contrast I guess, and those models look much better than the prologue turrets.
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
But the prologue turrets still looks better than the older ones ^^


pre prologue

Kevins Prologuestyle round turrets

Capship-missilelauncher on those sidetubes.

Gilgamesh - done :)

Next one - Hhi'fra - the bad on this model - it even have no turretbase. So I need to put that direktly on the ship :/ There was no turrets before on that model.
« Last Edit: May 04, 2012, 08:08:43 am by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
After gettting some problems on the Hhi'fra I changed the turret and trusters on the civilian version of the Free Trader for the SE :D


Textures by Sleeper.

And another Update to the Prologue Style:


Confederation Class with the roundstyle WC2 Turrets and some details on the ships like the absorbers left and right from the hangarentry.
« Last Edit: May 04, 2012, 04:24:46 pm by Deathsnake »
Star Citizen No. 250

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
Not yet done but a little update on the Hhi'fra



Afterall it have 6 AMG, 10 Laserturrets and 2 Capshipmissilelauncher. A Counterpart to the Confederation-class.

Close to this or? ^^


Star Citizen No. 250

 
Re: Enigma 2666 *work in progress*
Yes, I does seem to be very close to this sketch.
Audio Converter of Enigma Campaign 2666:
http://enigma.de.to/

German translator of WC: Hostile Frontier:
http://www.ciinet.org/kevin/wchf/

My Youtube Channel:
http://www.youtube.com/user/FekLeyrTarg?feature=mhee

 

Offline Deathsnake

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Re: Enigma 2666 *work in progress*
The beast from the Cats:



The ship every Broadswordpilot wished to destroy... wished...but reality is another one...

6 AMG, 10 Laserturrets, 2 Capshipmissilelauncher, 150 fighters .. want more? Always in Battelgroups with destroyers, corvettes, carriers and cruisers!

PS: And the fist capship is done with new textures:

Next Kilrathiships follow soon :)

PPS: Here is the Snakeir II-class. Now with Kilrathi Turrets ( remove the Confed-tripple turret)

Data:
800m long, 2 AMG (insteat of the tripple Neutron turret), 10 Laser Turrets, 2 Capshipmissilelauncher, Fighterwing about 100
« Last Edit: May 06, 2012, 07:55:52 am by Deathsnake »
Star Citizen No. 250