Author Topic: NEW: Last Line of Defence Mod  (Read 16797 times)

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Offline Deathsnake

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NEW: Last Line of Defence Mod
In this Mod I start again at 0. The story is complete but I start with the campaign after Darkest Dawn. I first want to see what shipnames Saga use to avoid named a ship twice.
« Last Edit: October 27, 2011, 02:59:41 pm by Deathsnake »
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Offline starlord

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Re: NEW: Last Line of Defence Mod
jasonrockz has a few firekkan fighter designs for collateral damage! I'll try to contact him for you!

 
 
Re: NEW: Last Line of Defence Mod
Ahhh gotta love the old kilrathi hanger textures LOL
Good job with the Pelileu.


I like these, especially the bottom one.
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Deathsnake

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Re: NEW: Last Line of Defence Mod


Rapiersquadron of the TCS Adanauer over the Harrier Class Carrier.
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Offline Deathsnake

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Re: NEW: Last Line of Defence Mod
So here is now a little update:

Story is done. You fight in the Enigma Sector again to hold here the Line of Defence. Your Carrier Battlegroup will not enter the Vega Sector. There are enough ships. The Kilrathi can use the Enigma Jumppoints to easy travel beyond the Confed Line in Vega. So its your job to not let that happen. A few ships are missing buts not much. Enigma 2666 cannot be done in Saga Final until another build is release by the Saga Team to allow more models then just around 20. Last Line of Defence and Operation Serpent needs only a few models. And that is possible.

In Last Line you fight with complete new Charakters. But I make the pilotlist very little, I want here Speech, so I then need Actors for the Pilots and a few Captains.  I don't wanna tell much until some things are done. What I can show you, are some Ships in Last Line of Defence. So here we go:

The TCS Adenauer (Harrier Class)
Your home Carrier


The TCS Glory and the TCS Justice (Yorktown/Concordia Class)


The TCS Reagon and TCS Nixon (Lexington Class)
Part of the Homefleet in Sol Sector


Another Ship from the Homefleet. The TCS Apocalypse.
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Offline Deathsnake

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Re: NEW: Last Line of Defence Mod
Gettysburg has a little update: The rear hangarbay, turrets and communication are done. Just the side-launchbays, windows, thrusters and textures needs a change.
Here in fight with a heavy cruiser and a light destroyer. But hey... they fight against a battlecruiser! With heavy anti mater turrets ;)



Fralthi II blows up

and the Ralarrad

near to tip top shape!

rear bay. From the size big enough to land 12 shuttles at the same time
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Offline Deathsnake

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Re: NEW: Last Line of Defence Mod
Another one: I was not happy with the size of the Hvar'kann. Between a fight of a Confederation and the ship its look very little to the Confed. So I change it from 2.2 to 3.4km. To avoid a conflict with the Saga Main Campaign I renamed it to WC3-Movie Edition ^^

Here it is. Even with the new size (or now) the turrets of the Confeds match with the Kilrathi turrets.


and here how big it is against the size of the Saga-Campaign

I think now its ok :)
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Offline Deathsnake

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Re: NEW: Last Line of Defence Mod
Before its destruction:

The TCS 65-Concordia ;)



and the updatet Clydesdale and Gilgamesh from Scooby. Also the Nameplates thanks to him ;)
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Offline Deathsnake

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Re: NEW: Last Line of Defence Mod
*Update* Without FPS-Display and more ships. I used the old Relay Station with a few textures from Scooby as a Stardock. Its about 800m long and 4 capital and several shuttles can dock.





PS: A screenshot from a Mission. A few things are not done yet, but perhaps you know the scene ;)
« Last Edit: September 28, 2012, 02:54:03 pm by Deathsnake »
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Offline Deathsnake

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Re: NEW: Last Line of Defence Mod
What a day...

xD The Captains view of the Gettysburg front :)
Star Citizen Garage No. 250:

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Re: NEW: Last Line of Defence Mod
Holy cow... I like how you placed stuff in the hanger bays nice....  That's exactly why I built them for that.  :)
That's cool and ....disturbing at the same time o_o  - Vasudan Admiral

"Don't play games with me. You just killed someone I like, that is not a safe place to stand. I'm the Doctor. And you're in the biggest library in the universe. Look me up."

"Quick everyone out of the universe now!"

 

Offline Deathsnake

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Re: NEW: Last Line of Defence Mod
Thank you :) You should know me ^^

To show you how I want to see the Gettysburg I try to make some other things on the old model. The Intake, Windows, a few Details and the front I cannot change :( I would build in your Capship launcher but it looks ugly :/ I use again your textures. Not so bad but I have not that experience to add details like you did :(

But I build your sidelauncher from the Essex on the Gettysburg:


And this is then your point of view before the start:

Its looks good, to get outside with full speed ;)

The Turret-Barbette are on the old texture. I try to copy on of yours over it.. but the old textur is still there.

Add also your turrets-destroyed on the ship :)
« Last Edit: September 30, 2012, 01:01:15 am by Deathsnake »
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Offline Black Wolf

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Re: NEW: Last Line of Defence Mod
And this is then your point of view before the start:


Awesome :yes:
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Aginor

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Re: NEW: Last Line of Defence Mod
I think I'll actually never get sick of seeing that skybox. It is the single most epic atmospheric skybox.
Member of the Scooby Doo model Fanclub "verticies and splines are the medium and he is the artist."

 

Offline Deathsnake

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Re: NEW: Last Line of Defence Mod

Free Trader Civilian-Version ;)

PS:

Start from the Adenauer. I used here the WC2 Fighters from Saga because I think the Rapier and Sabre are better then the Hellcat and Thunderbolt. Later I use the WC3 fighters too ;)
« Last Edit: October 03, 2012, 07:47:52 am by Deathsnake »
Star Citizen Garage No. 250:

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Offline Deathsnake

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Re: NEW: Last Line of Defence Mod

First mission work in Campaign-Mode. Add the second mission and the 2 cutscenes. Its much easier to make the missions as the prologue does ;) I soon can ask for the Voice-Actors. I need a few more then I think before. I hope I can give you more infos in a few days.
Star Citizen Garage No. 250:

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Offline Deathsnake

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Re: NEW: Last Line of Defence Mod
Incoming transmission. Personaly only for Admiral Tolwyn.. Enter security code... XXXXXX...confirmed...

To Admiral Tolwyn
3rd Fleet

From Commander Dalion
Axius System

Sir, we completed the first ship your ordered. The heavy destroyer is finish and ready to enter the frontline. Project Omega still needs time.
The destroyer specs:

550m
22500 tons

Armor: 3000
Shields: 2500

Armament:
2 Anti Mater Turrets
11 Laser Turrets
1 Capshiplauncher

8 Arrows and Hellcats
2 Shuttles

Crew 450

As your order we send two of them into Enigma Sector to support Battlegroup 75.

Incoming *Secret Files*





Engineer Scooby Doo does this project awaits your command.

*Transmission over*
« Last Edit: December 08, 2012, 06:42:48 am by Deathsnake »
Star Citizen Garage No. 250:

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Offline Deathsnake

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Re: NEW: Last Line of Defence Mod
Its always sad to lose a Pilot...

Coffin by FekLeyrTarg
« Last Edit: November 09, 2012, 11:30:56 am by Deathsnake »
Star Citizen Garage No. 250:

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Offline Deathsnake

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Re: NEW: Last Line of Defence Mod
Finish Work on the Yorktown: less bays like in WC3


Start working to get the Wake Saga ready:

Eagletower and front 4 barrel heavy neutron gun (like in the novel)

Sideview with turrets

The hangarbays. I put some Rapiers, Sabres and Ferrets later on the model. The entrance is very little and max a sabre can launch/land (again like in the novel)

The launcher itself are not on the Harrier model but the table is done and try it with a placeholder:

VLS missile fire from the Adenauer (watch near the tower)
Star Citizen Garage No. 250:

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