Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 10, 2017, 02:46:02 am
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Here is the nightly for 10 September 2017 - Revision 5ba3322
Group: Linux
nightly_20170910_5ba3322-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20170910_5ba3322/nightly_20170910_5ba3322-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20170910_5ba3322/nightly_20170910_5ba3322-builds-Linux.tar.gz))
Group: Win64
nightly_20170910_5ba3322-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20170910_5ba3322/nightly_20170910_5ba3322-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20170910_5ba3322/nightly_20170910_5ba3322-builds-Win64.zip))
Group: MacOSX
nightly_20170910_5ba3322-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20170910_5ba3322/nightly_20170910_5ba3322-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20170910_5ba3322/nightly_20170910_5ba3322-builds-MacOSX.tar.gz))
Group: Win32
nightly_20170910_5ba3322-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20170910_5ba3322/nightly_20170910_5ba3322-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20170910_5ba3322/nightly_20170910_5ba3322-builds-Win32.zip))
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commit 4c1ed2f
Author: asarium <Sun Aug 20 14:38:31 2017 +0200>
Commit: asarium <Tue Sep 5 12:36:32 2017 +0200>
Move graphics matrix handling out of OpenGL code
code/bmpman/bmpman.cpp | 6 +-
code/camera/camera.cpp | 2 +-
code/cutscene/VideoPresenter.cpp | 1 +
code/graphics/2d.cpp | 6 +-
code/graphics/2d.h | 29 +--
code/graphics/grstub.cpp | 49 -----
code/graphics/matrix.cpp | 299 +++++++++++++++++++++++++++
code/graphics/matrix.h | 30 +++
code/graphics/opengl/gropengl.cpp | 35 +---
code/graphics/opengl/gropengldeferred.cpp | 9 +-
code/graphics/opengl/gropengldraw.cpp | 13 +-
code/graphics/opengl/gropengllight.cpp | 5 +-
code/graphics/opengl/gropenglshader.cpp | 11 +-
code/graphics/opengl/gropengltnl.cpp | 323 ++----------------------------
code/graphics/opengl/gropengltnl.h | 24 +--
code/graphics/paths/NVGRenderer.cpp | 5 +-
code/graphics/shadows.cpp | 1 +
code/hud/hudshield.cpp | 1 +
code/hud/hudtarget.cpp | 1 +
code/hud/hudtargetbox.cpp | 1 +
code/lab/lab.cpp | 1 +
code/menuui/techmenu.cpp | 1 +
code/missionui/missionbrief.cpp | 1 +
code/missionui/missionscreencommon.cpp | 1 +
code/missionui/missionweaponchoice.cpp | 1 +
code/model/modelrender.cpp | 1 +
code/radar/radar.cpp | 1 +
code/radar/radardradis.cpp | 1 +
code/radar/radarorb.cpp | 1 +
code/render/3ddraw.cpp | 1 +
code/render/3dsetup.cpp | 1 +
code/scripting/api/objs/graphics.cpp | 1 +
code/scripting/api/objs/shipclass.cpp | 1 +
code/ship/ship.cpp | 1 +
code/source_groups.cmake | 2 +
code/starfield/starfield.cpp | 1 +
fred2/fredrender.cpp | 1 +
freespace2/freespace.cpp | 1 +
38 files changed, 412 insertions(+), 458 deletions(-)
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commit d30a73a
Author: asarium <Mon Sep 4 13:11:04 2017 +0200>
Commit: asarium <Mon Sep 4 13:11:04 2017 +0200>
Only use 16 bit-per-pixel for PCX data loading
code/graphics/opengl/gropengltexture.cpp | 18 ++++++++++++++----
1 file changed, 14 insertions(+), 4 deletions(-)
------------------------------------------------------------------------
commit 2eb109d
Author: asarium <Mon Sep 4 12:02:49 2017 +0200>
Commit: asarium <Mon Sep 4 12:02:49 2017 +0200>
Add proper fallback path for unsupported shadow framebuffer
code/graphics/opengl/gropenglpostprocessing.cpp | 138 ++++++++++++++----------
1 file changed, 83 insertions(+), 55 deletions(-)