Here is the nightly for 18 March 2017 - Revision 8caaf5c
Group: Linux
nightly_20170318_8caaf5c-builds-Linux.tar.gzSHA1: 971aae5c6bee8b7fe42902d5e95d44b615af34b1
Group: MacOSX
nightly_20170318_8caaf5c-builds-MacOSX.tar.gzSHA1: b206015c6cf8922041a8cf83da0d8ba88f4fc580
Group: Win32
nightly_20170318_8caaf5c-builds-Win32.zipSHA1: 7df5fb10cd8296f2aee40be199e6583a65a9e794
Group: Win64
nightly_20170318_8caaf5c-builds-Win64.zipSHA1: 6740d2641e3dc05b0a56d1386e03100a7ccb9c87
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commit 7db1861
Author: SamuelCho <Fri Mar 17 08:28:12 2017 -0700>
Commit: SamuelCho <Fri Mar 17 08:28:12 2017 -0700>
Corrected shoddy copy paste job involving shader program handle in the bind fragment data fix.
code/graphics/opengl/gropenglshader.cpp | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
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commit fabdc6a
Author: SamuelCho <Thu Mar 16 20:41:09 2017 -0700>
Commit: SamuelCho <Thu Mar 16 20:41:09 2017 -0700>
Make sure we bind the fragment shader destinations before we link the shader.
code/graphics/opengl/gropenglshader.cpp | 14 +++++++-------
1 file changed, 7 insertions(+), 7 deletions(-)