Author Topic: Nightly: 24 August 2017 - Revision 759c9b1  (Read 164 times)

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Offline SirKnightly

  • George or Keira?
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Nightly: 24 August 2017 - Revision 759c9b1
Here is the nightly for 24 August 2017 - Revision 759c9b1



Group: Win64
nightly_20170824_759c9b1-builds-Win64.zip (Mirror)


Group: Linux
nightly_20170824_759c9b1-builds-Linux.tar.gz (Mirror)


Group: Win32
nightly_20170824_759c9b1-builds-Win32.zip (Mirror)


Group: MacOSX
nightly_20170824_759c9b1-builds-MacOSX.tar.gz (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 77c950c
Author: asarium <Wed Aug 23 09:48:36 2017 +0200>
Commit: asarium <Wed Aug 23 09:48:36 2017 +0200>

    Bump development version after final release
 cmake/version.cmake | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit b160184
Author: asarium <Wed Aug 23 00:00:37 2017 +0200>
Commit: asarium <Wed Aug 23 00:02:28 2017 +0200>

    Remove stack trace from warning dialogs
 code/osapi/dialogs.cpp | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit f8d0a9b
Author: asarium <Wed Aug 16 18:14:07 2017 +0200>
Commit: asarium <Fri Aug 18 17:53:23 2017 +0200>

    Remove most remaining OpenGL header includes
 code/graphics/2d.h                     | 6 ++++++
 code/graphics/grbatch.cpp              | 2 --
 code/graphics/opengl/gropenglshader.h  | 4 ----
 code/graphics/shadows.cpp              | 2 --
 code/hud/hudtargetbox.cpp              | 1 -
 code/lab/lab.cpp                       | 9 +++------
 code/lighting/lighting.cpp             | 2 --
 code/missionui/missionscreencommon.cpp | 1 -
 code/model/modelinterp.cpp             | 1 -
 code/object/objectsort.cpp             | 1 -
 code/ship/ship.cpp                     | 1 -
 11 files changed, 9 insertions(+), 21 deletions(-)

------------------------------------------------------------------------
commit 72fa41a
Author: asarium <Tue Mar 7 15:02:32 2017 +0100>
Commit: asarium <Fri Aug 18 17:53:23 2017 +0200>

    Use the generic rendering interface for cutscenes
 code/cutscene/VideoPresenter.cpp              | 135 ++++++++++++++++
 code/cutscene/VideoPresenter.h                |  47 ++++++
 code/cutscene/player.cpp                      |   6 +-
 code/cutscene/player/OpenGLVideoPresenter.cpp | 223 --------------------------
 code/cutscene/player/OpenGLVideoPresenter.h   |  38 -----
 code/cutscene/player/VideoPresenter.h         |  21 ---
 code/graphics/2d.h                            |   7 +
 code/graphics/grstub.cpp                      |   4 +
 code/graphics/material.cpp                    |  35 ++++
 code/graphics/material.h                      |  18 +++
 code/graphics/opengl/gropengl.cpp             |   1 +
 code/graphics/opengl/gropengldraw.cpp         |  15 ++
 code/graphics/opengl/gropengldraw.h           |   1 +
 code/graphics/opengl/gropengltnl.cpp          |  22 +++
 code/graphics/opengl/gropengltnl.h            |   1 +
 code/source_groups.cmake                      |   8 +-
 16 files changed, 290 insertions(+), 292 deletions(-)

------------------------------------------------------------------------
commit 72a797f
Author: asarium <Wed Aug 16 15:47:55 2017 +0200>
Commit: asarium <Wed Aug 16 17:20:32 2017 +0200>

    Move 4 bit color conversion out of graphics code
 code/anim/packunpack.cpp                 | 18 ++++++++++++++++--
 code/graphics/opengl/gropengltexture.cpp | 15 ++-------------
 code/graphics/software/FontManager.cpp   |  6 +++++-
 3 files changed, 23 insertions(+), 16 deletions(-)

------------------------------------------------------------------------
commit 2b0ec71
Author: asarium <Tue Aug 15 10:18:09 2017 +0200>
Commit: asarium <Tue Aug 15 10:18:09 2017 +0200>

    Build Unix source package before configuring
 ci/travis/before_script.sh | 5 +++++
 ci/travis/release.sh       | 5 -----
 2 files changed, 5 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit 526076f
Author: MageKing17 <Sat Jun 10 14:19:19 2017 -0700>
Commit: MageKing17 <Sat Jun 10 14:19:19 2017 -0700>

    Add AVX2 to the list of supported MSVC compiler optimizations.
 cmake/cpufeatures.cpp      | 9 ++++++++-
 cmake/toolchain-msvc.cmake | 2 +-
 2 files changed, 9 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit e003d08
Author: niffiwan <Mon Mar 20 20:37:38 2017 +1000>
Commit: niffiwan <Mon Mar 20 20:37:38 2017 +1000>

    Fix lua function documentation
 code/scripting/api/objs/graphics.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit c8baf8b
Author: niffiwan <Sun Mar 19 15:59:17 2017 +1000>
Commit: niffiwan <Sun Mar 19 16:01:20 2017 +1000>

    Don't assume sexp will have all RGB supplied
 code/parse/sexp.cpp                  | 7 +++++--
 code/scripting/api/objs/graphics.cpp | 2 +-
 2 files changed, 6 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit b5f75af
Author: niffiwan <Sun Mar 19 12:50:48 2017 +1000>
Commit: niffiwan <Sun Mar 19 12:52:51 2017 +1000>

    Allow tint shader to be controlled by sexp & lua
 code/graphics/2d.h                              |  2 +-
 code/graphics/grstub.cpp                        |  2 +-
 code/graphics/opengl/gropenglpostprocessing.cpp |  5 ++++-
 code/graphics/opengl/gropenglpostprocessing.h   |  2 +-
 code/parse/sexp.cpp                             | 22 ++++++++++++++++++++--
 code/scripting/api/objs/graphics.cpp            | 11 ++++++++---
 6 files changed, 35 insertions(+), 9 deletions(-)

------------------------------------------------------------------------
commit 2541534
Author: niffiwan <Sun Mar 12 22:04:33 2017 +1000>
Commit: niffiwan <Sun Mar 12 22:04:33 2017 +1000>

    Add colour-configurable tint shader
 code/def_files/post-f.sdr                       |  8 +++++++-
 code/graphics/opengl/gropenglpostprocessing.cpp | 14 +++++++++++++-
 2 files changed, 20 insertions(+), 2 deletions(-)

 

Offline AdmiralRalwood

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Re: Nightly: 24 August 2017 - Revision 759c9b1
This is the first 3.8.1 nightly build.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.