Author Topic: New Eyecandy Thread  (Read 252917 times)

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Offline General Battuta

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Presumably it's useful in the same way as the Orion's runway and Hecate wings - you can hold ships ready for immediate launch after a subspace jump. It increases your launch bandwidth when entering a hazardous situation.

 

Offline Valiran

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Presumably it's useful in the same way as the Orion's runway and Hecate wings - you can hold ships ready for immediate launch after a subspace jump. It increases your launch bandwidth when entering a hazardous situation.
Sorry, I should have been more specific.  The launch bay is fine, what I want to know is why the runway itself is so long.



It looks like you could cut out the stretch that has those five rectangular bits on the underside without losing any functionality.

 

Offline General Battuta

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I'm talking about the runway too. If you shortened it, you would not then be able to hold as many ships ready for immediate launch after a subspace jump (as in Mystery of the Trinity), reducing your launch bandwidth when entering a hazardous situation.

 

Offline BrotherBryon

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It was part of the original model and I do try to keep major items such as that close to their original dimensions as possible when upgrading. You would have to ask the creator of the original for an explanation as to it's purpose. Personally I hated it on the original model but now I kind of like it.
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Offline Trivial Psychic

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Hey, in keeping with Battuta's concept, we could add a bunch of dockpoints to the upper (and possibly ventral) surface of the runway and have fighters docked on it ready for quick-launch.  It would require the addition of a series of non-rearm dockpoints to all fighters on the ventral, positioned so it appears to be resting on its lowest extremities.
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Offline General Battuta

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You can do that (the Dio in BP has a bunch of external racks to carry drones so it can just pop them off and into combat), but the way :V: did it in FS2 also works if you're starting the mission from that position - just plop the fighters right there at mission start.

 

Offline SYKO

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 I guys Iam AKA PSYCHO original designer of this Bastion class It looks good cant wait for the Textures..... Good luck and I hope you guys finish it :yes:

 

Offline Mobius

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...and thanks. :)

 

Offline starlord

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WE BREAK FOR NOBODY! ;)

 

Offline SYKO

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:welcomesilver:

...and thanks. :)

   LOL Ive been a member since before 2000


 

Offline Sandwich

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...and thanks. :)

   LOL Ive been a member since before 2000



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Offline The Dagger

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Zods get upgrades too...

View in 3D

 

Offline Kobrar44

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Fine stuff  :yes:
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/

 

Offline Rodo

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Online Black Wolf

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Offline Androgeos Exeunt

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YESSSS I CAN VIEW IN 3D ON THIS NEW PC

...Ahem.

I really, really love the details in and around the cockpit. The three Vasudans were the first thing that caught my eye when I loaded the model.
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Offline Firstdragon34

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I really like that fighter's shape and the armor plates along the engines; it almost looks like some like of alien animal from Vasuda Prime.  :yes:

The cockpit interior with the two Vasudan's is really cool. Keep it up!  :D
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Offline BrotherBryon

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Yes the Dagger really has done a kick ass job of the last couple of assets he has upgraded for us and is now a very much welcome addition to the team.
« Last Edit: May 26, 2013, 02:57:37 am by BrotherBryon »
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Offline Woomeister

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Offline Kobrar44

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Oh yeah, it's summer already..  ;7
Oh guys, use that [ url ][ img ][ /img ][ /url ] :/