Okay, what you see there is my work to about 99%...
Xept for the pictures, but ripping those out took quite some work to them as well, so rest asking for a commerchial class game and website...
Ships big? Look at the perseus... Now imagine it even smaller.
360 degree movement? Now think that over... If you want an asteroids clone, then okay, but I don't see anything much fun and diversity in that.
Secondary weapons... I'm kindof lazy to write missile seeking code and rotating all those tornado sprites would take out much from lower end computers

And yup, it is a learning proggy, got a 5 (5 is max) for it at school

As for the rails... Well, this is the closest I could get to FreeSpace's phisics while having okay gameplay experience too. You're moving continuasly ahead at your maximum speed, so how would you move ahead? Afterburner, been thinking about that, but all of the ship pictures would need to be taken off from their ships and I'd need to code the effect for the afterburner truster, redesign the options menu to be able to set that key too, and you'd get a little effect and sound and could move temporarily ahead some. yaaay...
The topic of the enemy ships going backwards, let's not talk about it, game optimization

However as I've adressed, this is just a too big project for me, and I want to look for work soonish, so if we want to get anything good out of this, I will need a couple of SERIOUS ppl who want to help make a QUALITY campaign for it. Othervise this is it, so all of the above new feature thingy is in vain anyway

(Wanna tinker with the Website, Cyker? Oh and there are a couple of backgrounds and ships, it puts them on randomly)