Author Topic: The fs1 ai  (Read 6471 times)

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Offline dude

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ive been playing fs1 since 96. and fs2 in 98. love em both but theres just one thing that really gets to me.

the fs2 AI are worse than the fs1 AI. I remember on several occasions playing fs1 on hard skill level, when the dragon got below 40% it would just TAKE OFF!! and be going at 125 m/s plus every time you hit it with your guns, the ship would bounce sorta. In fs2 the dragon would just turn to you, and die. wouldn't bounce or anything like that.

i play fs1 regularly and silent threat. fs2 not so much because the AI in it are just so dumb.

just got this source code port mode thing. looking very VERY GOOD. i am very impressed with all this work. but something for you port guys to work on. see if you can port the AI from fs1. cause they are way tougher than the fs2 AI.
 

29/07
i no for some mods you just replace files and put the ones u replaced somewhere else. couldnt i do that when running fs1 port? like repace the ai files? if this seems kinda dumb then say so, dont be all, "YOU IDIOT"

and i have another question. i have quiet a few awesome missions i made for fsm. some where you fly as a shivan scorpion. is there some way i could convert these files to fs2 missions. or will they negate my ability to fly as shivans.


« Last Edit: July 29, 2007, 02:27:22 pm by dude »

 

Offline Hades

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:welcomered:

Well Fs2 has great mods and the SCP team have made the ship much better.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Flipside

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The AI is being worked on, but the new features have to be defined by the Mod using it, yes, FS2 AI is famous for it's magnetic wingmen etc, but, alas, changing the AI permanently would effect the performance of the main campaign, so they have to be optional.

 

Offline dude

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changing the AI permanently would effect the performance of the main campaign, so they have to be optional.

hmm?? i mean only when you load the fs1 port. if i said that i meant it permanent my bad.

 

Offline Flipside

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Ah, I see where you said it now, sorry, my brain skipped over that part :)

Tell you what, I'll move this the TVWP Forums, they may be able to give you any idea if anything like that is involved in the plan :)

 

Offline dude

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ok cause if the fs1 get in there, ill be the first one to download it.

 

Offline Mars

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Shouldn't this be in the SCP forums?

 

Offline dude

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yea, this should be somewhere besides terran vasudan war. unless your trying to silence my work load im trying to give out :lol:

 

Offline Flipside

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LOL Well, I'm not sure, chances are, since the AI script support is already in place, that they'll just tell you to ask the TVWP team. I'm not even certain whether the AI in FS2 really does behave differently, or whether it's simply because of new weapons and ships used.

To be honest, I don't know what's planned for the AI, I just try to do music for TVWP, but Goober5000 is one of the main SCP guys and on the TVWP team, so you'll hopefully hear from him one way or another.

If it doesn't get a reply by tonight, I'll move it to SCP.

 

Offline dude

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ok thanks :) and beleive me they behave way differently, when the shivan bombers in fs2 are givin an order to bomb a target, they do not defend themselves, even on hard. in fs1, they will defend themselves, and hehe, ive fallen to the nephlim turrents a couple of times.

 

Offline TrashMan

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The AI is being worked on, but the new features have to be defined by the Mod using it, yes, FS2 AI is famous for it's magnetic wingmen etc, but, alas, changing the AI permanently would effect the performance of the main campaign, so they have to be optional.

I'd say it about time to say "F** off!" to the preformance of the main FS campaign!

So what if it would change the balance of the current mission? theres many ways to go around it. Dificultty settings... Or one can fix the missions...like we don't have the main FS2 campaign with some other fixes and LS nebulas for DL allready?
Nobody dies as a virgin - the life ****s us all!

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Offline Snail

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MAYBE, JUST MAYBE, people would like to play classic FS2 with new graphics but without screwing up balance? MAYBE.

 

Offline Mars

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Trashman.. just don't

 

Offline Goober5000

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I'd say it about time to say "F** off!" to the preformance of the main FS campaign!

So what if it would change the balance of the current mission? theres many ways to go around it. Dificultty settings... Or one can fix the missions...like we don't have the main FS2 campaign with some other fixes and LS nebulas for DL allready?

And this, TrashMan, is one of the many reasons why you are not on the SCP.

@dude: There are many differences between the FS1 and FS2 gameplay, and when I notice them, I add a flag to switch between them.  If you can provide instructions on how to precisely reproduce this behavior, I'll take a look.

 

Offline TrashMan

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MAYBE, JUST MAYBE, people would like to play classic FS2 with new graphics but without screwing up balance? MAYBE.

I wonder just how much "balance" (wrong word..difficulty would be a better one) would be affected..the AI is, and allways will be an idiot.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

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If you make the AI less stupid you make the game harder. There are more Shivans than GTVA ships on pretty much every mission.

It's really a no-brainer to figure this one out.


As for fixing the missions. Are you volunteering? To do them all? Or are you just making suggestions and expecting some other poor sod to do all the work?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Hades

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Its like this- GTVA in a mission maybe a cruiser or a corvette against 50 bombers and 50 fighters with Alpha wing and beta wing.The Shivans also have a destroyer.So why would you want it any harder?
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline TrashMan

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Aren't allies usually set to higer AI settings?

Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

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Doubt it. Feel free to check the AI setting on every ship in the game to prove me wrong though. :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline TrashMan

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In that vase, wouldn't just setting friendly fihgters to higer AI even things out?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!