Author Topic: How Late Should a Super Destroyer of Death Arrive?  (Read 5084 times)

0 Members and 1 Guest are viewing this topic.

Offline Hyper Ion

  • 26
  • I'm insane. Deal with it.
How Late Should a Super Destroyer of Death Arrive?
I'm currently on Mission 17 in the outline for a campaign I'm working on, but I have yet to fully introduce the infamous super destroyer of death that is iconic in almost every campaign (don't worry, it's on your side for once). I have yet to settle on an actual mission limit, but I'm shooting for high twenties, despite the difficulty in coming up with new ideas other than "Destroy this ship! Wait! Wrong target! Jump out and destroy that one!" (I have three endings in mind, if you must know). Although there are references to the ship as early as mission 10, I'm wondering if I'm bringing the ship in too late.

So then, to restate the question, how late do you think an iconic super destroyer should arrive? Please don't bring up the Hades example for when NOT to bring it in; I've been lurking long enough to figure THAT one out.
« Last Edit: September 15, 2007, 10:31:59 am by Hyper Ion »
"Your ignorance is my bliss... well, unless it affects me negatively."

 

Offline Eviscerator

  • 27
  • Who? What? Noway!
Re: How Late Should a Super Destroyer of Death Arrive?
Awwwww come on... be a rebel!

Design a campaign that does not incorporate a doomsday weapon, ship, bomb, beam, battle station, alien, and/or duck with a doomsday monkey wrench!  :nod:

just my opinion.
The Lurker Extreme

To study and not think is a waste, but to think and not study is dangerous.

Hands off me haggis!!

 

Offline Hyper Ion

  • 26
  • I'm insane. Deal with it.
Re: How Late Should a Super Destroyer of Death Arrive?
It's not like the ship is the only one. It's like the Yamato and her sister ship, the Musashi. Besides, the new ships only have impressive beam fire power and their original secret weapon isn't supposed to be much of a weapon anymore as it was retrofitted into its power source, hence the BFGreens. (Theoretically, it can still go doomsday on the enemy, but the targetting computers were never fine tuned)
« Last Edit: September 15, 2007, 10:32:12 am by Hyper Ion »
"Your ignorance is my bliss... well, unless it affects me negatively."

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: How Late Should a Super Destroyer of Death Arrive?
Bring it in as early as possible - six or seven missions in, maybe? - but only allow the player glimpses of it. Save fighting alongside, or against it, for late in the campaign.

And mention it frequently. This builds up its presence.


 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: How Late Should a Super Destroyer of Death Arrive?
Bring it in during the parody campaign you make following the main one. :p
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Roanoke

  • 210
Re: How Late Should a Super Destroyer of Death Arrive?
Give it a brief cameo at the start then leave it out for a while. It can then make a dramatic reappearance.

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: How Late Should a Super Destroyer of Death Arrive?
Superdestroyers of doom are for wimps. Or plot purposes. Under the right circumstances an Orion can make a pretty good superdestroyer of doom, too.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: How Late Should a Super Destroyer of Death Arrive?
Hell, with some snappy table errors, even an Ulysses can be a Superdestroyer of DoomTM. ;)

Ok, bad one. But seriously. I share General Battuta's opinion on this matter. It is good to introduce it quite at the beginning, but only allowing the player to see it briefly and hear about it on certain occasions. In the end it's your choice but at least don't go Silent Threat on our asses.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: How Late Should a Super Destroyer of Death Arrive?
Superdestroyers of doom are for wimps. Or plot purposes. Under the right circumstances an Orion can make a pretty good superdestroyer of doom, too.

"Pilots, Terran Command has expressed its interest to send the GTD Galatea back to 1940 in order to prevent the Japanese to attack Pearl Harbor, and help Allied forces win the war even sooner. You objective is to escort the Galatea until it gets into the Gigantic Time Machine Portal."
My community contributions - Get my campaigns from here.

I already announced my retirement twice, yet here I am. If I bring up that topic again, don't believe a word.

 
Re: How Late Should a Super Destroyer of Death Arrive?
you forgot to trademark that one.
Could we with ink the ocean fill, and were the skies of parchment made
Were every stalk on earth a quill, and every man a scribe by trade
To write the love of God above, would drain the ocean dry
Nor could the scroll contain the whole, though stretched from sky to sky!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: How Late Should a Super Destroyer of Death Arrive?
you forgot to trademark that one.

Sorry but Kirk Douglas got there first.


As for the original question. The only sensible answer is "As late as plot demands." In general superdestroyer of doom campaigns tend to suffer from Battle of Endor syndrome to a certain degree. You sit there, not making a blindest bit of difference to the plotline.

If you've figured out a way to avoid that then you've probably got an idea when to introduce the destroyer too.
« Last Edit: September 17, 2007, 05:26:08 am by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Hyper Ion

  • 26
  • I'm insane. Deal with it.
Re: How Late Should a Super Destroyer of Death Arrive?
Well, I've managed to work in a way that shows the Unknown in-game in Mission 3, but it's going to be so dwarfed by that Whitehall installation that not a lot of people would notice. With the superdestroyer being owned by another government, it'll be difficult getting the player involved. Meh, I'll think of something.
"Your ignorance is my bliss... well, unless it affects me negatively."

 

Offline wdarkk

  • 26
Re: How Late Should a Super Destroyer of Death Arrive?
you forgot to trademark that one.

Sorry but Kirk Douglas got there first.


As for the original question. The only sensible answer is "As late as plot demands." In general superdestroyer of doom campaigns tend to suffer from Battle of Endor syndrome to a certain degree. You sit there, not making a blindest bit of difference to the plotline.

If you've figured out a way to avoid that then you've probably got an idea when to introduce the destroyer too.

It seems like the most common/easiest method of solving that problem is "Alpha 1 will destroy the OMFGBEAMZ turrets before it tears apart the GTD Sitting Duck." In fact I haven't seen any other solution yet (then again, I haven't played every campaign yet).

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: How Late Should a Super Destroyer of Death Arrive?
It seems like the most common/easiest method of solving that problem is "Alpha 1 will destroy the OMFGBEAMZ turrets before it tears apart the GTD Sitting Duck." In fact I haven't seen any other solution yet (then again, I haven't played every campaign yet).

Then prepare to be amazed..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: How Late Should a Super Destroyer of Death Arrive?
Bring it in as early as possible - six or seven missions in, maybe? - but only allow the player glimpses of it. Save fighting alongside, or against it, for late in the campaign. And mention it frequently. This builds up its presence.

totally agree
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline wdarkk

  • 26
Re: How Late Should a Super Destroyer of Death Arrive?
It seems like the most common/easiest method of solving that problem is "Alpha 1 will destroy the OMFGBEAMZ turrets before it tears apart the GTD Sitting Duck." In fact I haven't seen any other solution yet (then again, I haven't played every campaign yet).

Then prepare to be amazed..

Would this be FOW CH1 or CH3? And what happened to CH2?

 

Offline Objekt

  • 27
Re: How Late Should a Super Destroyer of Death Arrive?
I'd say a Super Destroyer of Death can arrive any time it wants to.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Re: How Late Should a Super Destroyer of Death Arrive?
Please don't bump old threads. It seems like this thread has long passed it's usefulness, so let's just let it die again. I won't lock it in case someone for some odd rason has something useful to add.