I've tried both 3.6.9 and 3.6.10 versions of executable, without any succes
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-spec_exp 11
-ogl_spec 80
-spec_static .8
-spec_point .6
-spec_tube .4
-ambient_factor 0
-env
-mipmap
-missile_lighting
-glow
-nomotiondebris
-spec
-no_emissive_light
-3dwarp
-snd_preload
-mod fsport,mediavps
Building file index...
Found root pack 'D:\games\freespace\fsport\FS1OGGcutscenepack.vp' with a checksum of 0x6b9172f7
Found root pack 'D:\games\freespace\fsport\fsport-fs1_training.vp' with a checksum of 0x4f333bc2
Found root pack 'D:\games\freespace\fsport\fsport-glow.vp' with a checksum of 0xb9892a5f
Found root pack 'D:\games\freespace\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
Found root pack 'D:\games\freespace\fsport\fsport-missions.vp' with a checksum of 0xa64dd452
Found root pack 'D:\games\freespace\fsport\fsport-shine.vp' with a checksum of 0x49b0f292
Found root pack 'D:\games\freespace\fsport\fsport3_0_4.vp' with a checksum of 0xe550591d
Found root pack 'D:\games\freespace\fsport\sparky_hi_fs1.vp' with a checksum of 0x0fd3986f
Found root pack 'D:\games\freespace\fsport\stu_fs1.vp' with a checksum of 0x5a3e68e7
Found root pack 'D:\games\freespace\fsport\tango_fs1.vp' with a checksum of 0xbcf2447f
Found root pack 'D:\games\freespace\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d
Found root pack 'D:\games\freespace\mediavps\mp-710_adveffects.vp' with a checksum of 0x55caf318
Found root pack 'D:\games\freespace\mediavps\mp-710_effects.vp' with a checksum of 0xe22bdcc2
Found root pack 'D:\games\freespace\mediavps\mp-710_models.vp' with a checksum of 0x20b9069a
Found root pack 'D:\games\freespace\mediavps\mv_adveffects.vp' with a checksum of 0xfeb54970
Found root pack 'D:\games\freespace\mediavps\mv_core.vp' with a checksum of 0xb6cb1f6a
Found root pack 'D:\games\freespace\mediavps\mv_effects.vp' with a checksum of 0x1986a43c
Found root pack 'D:\games\freespace\mediavps\mv_models.vp' with a checksum of 0x2f8a711a
Found root pack 'D:\games\freespace\mediavps\mv_music.vp' with a checksum of 0xcca92482
Found root pack 'D:\games\freespace\mediavps\mv_textures.vp' with a checksum of 0x2c43a80e
Found root pack 'D:\games\freespace\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'D:\games\freespace\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'D:\games\freespace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'D:\games\freespace\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'D:\games\freespace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'D:\games\freespace\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'D:\games\freespace\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'D:\games\freespace\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'D:\games\freespace\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'D:\games\freespace\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'D:\games\freespace\fsport\' ... 19 files
Searching root pack 'D:\games\freespace\fsport\FS1OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\games\freespace\fsport\fsport-fs1_training.vp' ... 226 files
Searching root pack 'D:\games\freespace\fsport\fsport-glow.vp' ... 6 files
Searching root pack 'D:\games\freespace\fsport\fsport-hi_res.vp' ... 108 files
Searching root pack 'D:\games\freespace\fsport\fsport-missions.vp' ... 128 files
Searching root pack 'D:\games\freespace\fsport\fsport-shine.vp' ... 165 files
Searching root pack 'D:\games\freespace\fsport\fsport3_0_4.vp' ... 645 files
Searching root pack 'D:\games\freespace\fsport\sparky_hi_fs1.vp' ... 57 files
Searching root pack 'D:\games\freespace\fsport\stu_fs1.vp' ... 1277 files
Searching root pack 'D:\games\freespace\fsport\tango_fs1.vp' ... 69 files
Searching root pack 'D:\games\freespace\fsport\warble_fs1.vp' ... 110 files
Searching root 'D:\games\freespace\mediavps\' ... 1 files
Searching root pack 'D:\games\freespace\mediavps\mp-710_adveffects.vp' ... 2063 files
Searching root pack 'D:\games\freespace\mediavps\mp-710_effects.vp' ... 91 files
Searching root pack 'D:\games\freespace\mediavps\mp-710_models.vp' ... 31 files
Searching root pack 'D:\games\freespace\mediavps\mv_adveffects.vp' ... 299 files
Searching root pack 'D:\games\freespace\mediavps\mv_core.vp' ... 88 files
Searching root pack 'D:\games\freespace\mediavps\mv_effects.vp' ... 580 files
Searching root pack 'D:\games\freespace\mediavps\mv_models.vp' ... 399 files
Searching root pack 'D:\games\freespace\mediavps\mv_music.vp' ... 15 files
Searching root pack 'D:\games\freespace\mediavps\mv_textures.vp' ... 1526 files
Searching root 'D:\games\freespace\' ... 3 files
Searching root pack 'D:\games\freespace\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'D:\games\freespace\root_fs2.vp' ... 157 files
Searching root pack 'D:\games\freespace\smarty_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace\sparky_fs2.vp' ... 3027 files
Searching root pack 'D:\games\freespace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'D:\games\freespace\stu_fs2.vp' ... 2355 files
Searching root pack 'D:\games\freespace\tango1_fs2.vp' ... 32 files
Searching root pack 'D:\games\freespace\tango2_fs2.vp' ... 15 files
Searching root pack 'D:\games\freespace\tango3_fs2.vp' ... 10 files
Searching root pack 'D:\games\freespace\warble_fs2.vp' ... 52 files
Found 33 roots and 14921 files.
AutoLang: Language auto-detection successful...
Setting language to English
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 9500M GS/PCI/SSE2
OpenGL Version : 2.1.2
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Found special extension function "wglSwapIntervalEXT".
Compiling shader -> b-vert.sdr / b-frag.sdr ...
Compiling shader -> b-vert.sdr / bg-frag.sdr ...
Compiling shader -> b-vert.sdr / bs-frag.sdr ...
Compiling shader -> b-vert.sdr / bgs-frag.sdr ...
Compiling shader -> be-vert.sdr / bse-frag.sdr ...
Compiling shader -> be-vert.sdr / bgse-frag.sdr ...
Max texture units: 4 (32)
Max elements vertices: 1048576
Max elements indices: 1048576
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_flak-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_shockwave-wep.tbm' ...
TBM => Starting parse of 'mv_missiles-wep.tbm' ...
TBM => Starting parse of 'fs1-aip.tbm' ...
TBM => Starting parse of 'mv_textures-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_turretangle-shp.tbm' ...
WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'GTB Medusa', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'b05-turreta', for ship 'GTB Ursa', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret09a-01-main', for ship 'GTC Fenris', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret09a-01-main', for ship 'GTC Leviathan', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret01a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret02a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret03a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret04a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret05a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret01a', for ship 'GTD Orion#Bastion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret02a', for ship 'GTD Orion#Bastion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret03a', for ship 'GTD Orion#Bastion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret04a', for ship 'GTD Orion#Bastion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret05a', for ship 'GTD Orion#Bastion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret07', for ship 'SC Cain', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret07', for ship 'SC Lilith', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01', for ship 'SFr Mephisto', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret03', for ship 'SFr Mephisto', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret03a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret06a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret07a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0!
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_shockwave-shp.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 530
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_main1-m1.ani with size 368x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 224x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 123x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 72x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 210x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 165x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 234x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 118x118 (7.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading.ani with size 43x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 61 frames at 24 fps.
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 25 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 25 fps.
loading warp modelLoading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xfd7f303a, IBX checksum: 0x20ec8d15 -- "warp.pof"
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xe3e74b11, IBX checksum: 0xf1063fba -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'sm1-05a.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0xc95caeff -- "subspacenode.pof"
Starting mission message count : 163
Ending mission message count : 179
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter04.pof'
IBX: Found a good IBX to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0x5ce5f357, IBX checksum: 0x80ec4618 -- "fighter04.pof"
Loading model 'science01.pof'
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0xda4babd4, IBX checksum: 0x00a821f3 -- "science01.pof"
Unknown special object type $reactor while reading model science01.pof
Allocating space for at least 12 new ship subsystems ... a total of 200 is now available (12 in-use).
Loading model 'fighter02.pof'
IBX: Found a good IBX to read for 'fighter02.pof'.
IBX-DEBUG => POF checksum: 0xb6987fda, IBX checksum: 0xe8bbc1ad -- "fighter02.pof"
Loading model 'bomber06.pof'
IBX: Found a good IBX to read for 'bomber06.pof'.
IBX-DEBUG => POF checksum: 0x46417728, IBX checksum: 0x22390473 -- "bomber06.pof"
Loading model 'cruiser02.pof'
IBX: Found a good IBX to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0x1b52bc36, IBX checksum: 0x6953e465 -- "cruiser02.pof"
Loading model 'fighter12.pof'
IBX: Found a good IBX to read for 'fighter12.pof'.
IBX-DEBUG => POF checksum: 0xa8c952c5, IBX checksum: 0x79f9a86a -- "fighter12.pof"
Loading model 'bomber03.pof'
IBX: Found a good IBX to read for 'bomber03.pof'.
IBX-DEBUG => POF checksum: 0x34def2da, IBX checksum: 0xac845077 -- "bomber03.pof"
Loading model 'escapepod01.pof'
IBX: Found a good IBX to read for 'escapepod01.pof'.
IBX-DEBUG => POF checksum: 0x151df52e, IBX checksum: 0x564d0002 -- "escapepod01.pof"
OpenGL: Created 512x512 FBO!
ANI 2_lock1 with size 53x53 (17.2% wasted)
ANI 2_lockspin with size 100x100 (21.9% wasted)
ANI 2_lead1 with size 26x26 (18.8% wasted)
ANI 2_energy2 with size 96x96 (25.0% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI weapons1_b with size 20x20 (37.5% wasted)
ANI 2_toparc1 with size 60x60 (6.3% wasted)
ANI 2_toparc2 with size 24x24 (25.0% wasted)
ANI 2_toparc3 with size 29x29 (9.4% wasted)
ANI 2_leftarc with size 252x252 (1.6% wasted)
ANI 2_rightarc1 with size 252x252 (1.6% wasted)
ANI 2_reticle1 with size 24x24 (25.0% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.3% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "starfield.pof"
=================== STARTING LEVEL DATA LOAD ==================
About to page in ships!
ANI shield-f04 with size 93x93 (27.3% wasted)
Loading model 'support01.pof'
IBX: Found a good IBX to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0x2d1affce, IBX checksum: 0x0b2c1d02 -- "support01.pof"
ANI shield-f02 with size 93x93 (27.3% wasted)
ANI shield-b06 with size 93x93 (27.3% wasted)
Loading model 'support02.pof'
IBX: Found a good IBX to read for 'support02.pof'.
IBX-DEBUG => POF checksum: 0x3b830e73, IBX checksum: 0x4db5e564 -- "support02.pof"
ANI shield-f12 with size 93x93 (27.3% wasted)
ANI shield-b03 with size 93x93 (27.3% wasted)
BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps.
Loading model 'MX-50.pof'
IBX: Found a good IBX to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x80ed0ef6, IBX checksum: 0x79a2a4ec -- "MX-50.pof"
Loading model 'Fury.pof'
IBX: Found a good IBX to read for 'Fury.pof'.
IBX-DEBUG => POF checksum: 0x3d900ce1, IBX checksum: 0x9645784e -- "Fury.pof"
Loading model 'Interceptor.pof'
IBX: Found a good IBX to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x3621921a, IBX checksum: 0x67603e9e -- "Interceptor.pof"
Loading model 'Hornet.pof'
IBX: Found a good IBX to read for 'Hornet.pof'.
IBX-DEBUG => POF checksum: 0x301e707c, IBX checksum: 0xb1d9a395 -- "Hornet.pof"
Loading model 'Phoenix.pof'
IBX: Found a good IBX to read for 'Phoenix.pof'.
IBX-DEBUG => POF checksum: 0x3443c041, IBX checksum: 0x0fc49095 -- "Phoenix.pof"
Loading model 'Synaptic.pof'
IBX: Found a good IBX to read for 'Synaptic.pof'.
IBX-DEBUG => POF checksum: 0x882a4b8e, IBX checksum: 0x28d91b8f -- "Synaptic.pof"
Loading model 'Stiletto.pof'
IBX: Found a good IBX to read for 'Stiletto.pof'.
IBX-DEBUG => POF checksum: 0x20c63bd6, IBX checksum: 0xcd29c6a9 -- "Stiletto.pof"
Loading model 'Tsunami.pof'
IBX: Found a good IBX to read for 'Tsunami.pof'.
IBX-DEBUG => POF checksum: 0x265a9d34, IBX checksum: 0xc2a99944 -- "Tsunami.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x0c6105fe -- "cmeasure01.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 170x170 (33.6% wasted)
ANI 2_lock1.ani with size 53x53 (17.2% wasted)
ANI 2_lead1.ani with size 26x26 (18.8% wasted)
ANI 2_energy2.ani with size 96x96 (25.0% wasted)
ANI toggle1.ani with size 20x20 (37.5% wasted)
ANI weapons1.ani with size 20x20 (37.5% wasted)
ANI 2_toparc1.ani with size 60x60 (6.3% wasted)
ANI 2_toparc2.ani with size 24x24 (25.0% wasted)
ANI 2_toparc3.ani with size 29x29 (9.4% wasted)
ANI 2_leftarc.ani with size 252x252 (1.6% wasted)
ANI 2_rightarc1.ani with size 252x252 (1.6% wasted)
ANI 2_reticle1.ani with size 24x24 (25.0% wasted)
ANI targhit1.ani with size 21x21 (34.4% wasted)
ANI energy1.ani with size 41x41 (35.9% wasted)
ANI targetview1.ani with size 156x156 (39.1% wasted)
ANI targetview2.ani with size 96x96 (25.0% wasted)
ANI targetview3.ani with size 20x20 (37.5% wasted)
ANI damage1.ani with size 25x25 (21.9% wasted)
ANI support1.ani with size 24x24 (25.0% wasted)
ANI objective1.ani with size 21x21 (34.4% wasted)
ANI wingman1.ani with size 53x53 (17.2% wasted)
ANI wingman2.ani with size 53x53 (17.2% wasted)
ANI wingman3.ani with size 53x53 (17.2% wasted)
ANI netlag1.ani with size 30x30 (6.3% wasted)
ANI head1.ani with size 132x132 (48.4% wasted)
ANI time1.ani with size 23x23 (28.1% wasted)
ANI shield-f04.ani with size 93x93 (27.3% wasted)
ANI shield-f02.ani with size 93x93 (27.3% wasted)
ANI shield-b06.ani with size 93x93 (27.3% wasted)
ANI shield-f12.ani with size 93x93 (27.3% wasted)
ANI shield-b03.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1495/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 431, Estimated count = 425
================================================
Frame 0 too long!!: frametime = 18.697 (18.697)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 400x400 (21.9% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
ANI iconfighter04 with size 28x28 (12.5% wasted)
ANI iconfighter05 with size 28x28 (12.5% wasted)
ANI 2_ssfighter05.ani with size 368x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter05.ani
ANI icon_ml16 with size 24x24 (25.0% wasted)
ANI icon_disruptor with size 24x24 (25.0% wasted)
ANI icon_MX50 with size 24x24 (25.0% wasted)
ANI icon_fury with size 24x24 (25.0% wasted)
ANI 2_ml16.ani with size 304x304 (40.6% wasted)
ANI 2_disruptor.ani with size 304x304 (40.6% wasted)
ANI 2_mx50.ani with size 304x304 (40.6% wasted)
ANI 2_fury.ani with size 304x304 (40.6% wasted)
ANI icont-science with size 40x40 (37.5% wasted)
ANI FadeiconT-science with size 40x40 (37.5% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconnode with size 90x90 (29.7% wasted)
ANI Fadeiconnode with size 90x90 (29.7% wasted)
ANI iconv-cruiser with size 44x44 (31.3% wasted)
ANI Fadeiconv-cruiser with size 44x44 (31.3% wasted)
ANI iconv-fightW with size 46x46 (28.1% wasted)
ANI Fadeiconv-FighterW with size 46x46 (28.1% wasted)
ANI iconT-support with size 24x24 (25.0% wasted)
ANI FadeT-Support with size 24x24 (25.0% wasted)
ANI iconhighlight04 with size 148x148 (42.2% wasted)
ANI icont-fightW with size 54x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 54x54 (15.6% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
Frame 0 too long!!: frametime = 0.650 (0.650)
ANI icont-science.ani with size 40x40 (37.5% wasted)
ANI iconnode.ani with size 90x90 (29.7% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_BRIEFING (10)
Frame 0 too long!!: frametime = 1.353 (1.353)
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_OPTIONS_MENU (5)
Freeing all existing models...
OpenGL: Killing off unused 512x512 render target...
... Log closed, Wed Jun 25 00:00:24 2008
Code tags are fun. --Lobo