Author Topic: GTFr Poseidon WIP  (Read 29712 times)

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Offline BrotherBryon

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So what do you all think? I'm at a bit of loss as to where to go from here.

« Last Edit: October 16, 2008, 10:36:03 pm by BrotherBryon »
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Offline Raven2001

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4 things:

- So far so good :)
- Why isn't this on the Freespace Upgrade forum?
- Please post pics from other angles to see what can be improved
- May be a good idea to use the cargo container for reference (if you aren't using it already)
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Offline TrashMan

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 :yes:

It's good enough as it is.
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Offline Droid803

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:yes:

Very nice.
Though yeah, this should be in FSU :P
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Offline Hellstryker

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The massive polygons on the back of it could be changed. Otherwise  :yes2:

 

Offline Galemp

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There's some nasty low-poly triangles where the arms meet the body. Rebuild that area so it looks more realistic, like blocks running into each other instead of bare-bones polygons.

Same goes for the top of the engine cowlings on either side. On a high-poly mesh you really shouldn't be able to see individual triangles at a weird angle on a surface like that.

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Offline BrotherBryon

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I didn't know if I should put it in FSU as its a Sketch-Up model and as I understand it they are notoriously difficult to get in game. I was going to post another angle but seem to be unable to attach another photo. I assume this is because the thread was moved. Thanks for the feedback I will try to upgrade the arms a bit more when I get a chance.
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Offline Droid803

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Why not just upload the picture to say, imageshack or photobucket?
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Offline BrotherBryon

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Okay I set up an account with Imageshack and uploaded a few pics to the first post. Sorry for the mishap.
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Offline blowfish

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I didn't know if I should put it in FSU as its a Sketch-Up model and as I understand it they are notoriously difficult to get in game. I was going to post another angle but seem to be unable to attach another photo. I assume this is because the thread was moved. Thanks for the feedback I will try to upgrade the arms a bit more when I get a chance.

Send it to me when you're done.  I can make sure all of the geometry is stable and then convert it into a usable format so it can be textured by someone...

 

Offline Mongoose

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Like Galemp said, it needs a bit of tweaking, but it's looking good so far. :yes:

 

Offline Turambar

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i think we need to get this hauler outta sketchup ASAP if it's going to be in the game.
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Offline blowfish

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i think we need to get this hauler outta sketchup ASAP if it's going to be in the game.

Let him do as much as he can in SketchUp, I can fix almost anything.  Texturing should be done elsewhere though.

 

Offline Galemp

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Now that there are more pics, I can see a definite problem with the geometry. You've added greebles and things that can be done with normal maps and good textures, but haven't straightened out the corners or improved the base mesh significantly.

For instance, look at the arms that connect the mitts to the main body. At both of those junctions there are some triangles at weird angles. That makes it look less like a real object and more like a mesh built of triangles. With your polygon budget you can do much, much better.

Probably not in SketchUp, though. Its editing capabilities on the vertex level are pretty poor.
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Offline peterv

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Request to moderators: Please update the "MediaVP Assets Status" topic.  :)

 

Offline BrotherBryon

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I wasn't sure how much of the overall shape I could change, but based on what has been said I'm going to redo the engine pods, pylons and a few places on the hull. It may be a few days before I have something to show.
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Offline Rodo

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What about the thrusters in the back? are you making some change over there?

Looks nice man ^^
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Offline BrotherBryon

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***UPDATE***

Completely redesigned the engine pods and large portions of the hull. Should I model in individual thrusters or would that take to many polys? Also any other suggestions for detailing would be welcome. I'm having a bit of a brain fart as to what to do with the large polys in the rear that can't be done by textures and normal mapping.


By brotherbryon at 2008-09-30


By brotherbryon at 2008-09-30
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