Author Topic: 3.6.10 Media VPs Discussion Thread  (Read 303737 times)

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Offline HawkW

  • 24
    • Hiveless Mind
Re: RELEASE: 3.6.10 Media VPs
Regardless, I managed to unzip the files, so it's a moot point now, am I right?
iMac Intel First Gen, 2GHz Core Duo, 2GB RAM, ATY RadeonX1600, Leopard 10.5.6

 

Offline Androgeos Exeunt

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  • Prevents attraction.
    • Wordpress.com Blog
Re: RELEASE: 3.6.10 Media VPs
Maybe.

I run OS X and use 7zX along with Archive Utility and StuffIt Expander.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline CaptJosh

  • 210
Re: RELEASE: 3.6.10 Media VPs
I only use 7zip on my Windows box anymore because Winrar, while having a nice GUI and being most cooperative, kept nagging me to register. I HATE nagware.
CaptJosh

There are only 10 kinds of people in the world;
those who understand binary and those who don't.

 

Offline Androgeos Exeunt

  • Captain Oblivious
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  • Prevents attraction.
    • Wordpress.com Blog
Re: RELEASE: 3.6.10 Media VPs
Actually, I find WinRAR to be a very entertaining nagware. I like to compete with it and see which one finishes first, my file extraction or the popping up of the dialog box.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
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  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Re: RELEASE: 3.6.10 Media VPs
Protip: if you use the WinRAR right-click context menu option "Extract files...", you never have to see that dialog box. :p

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE: 3.6.10 Media VPs
Who added the MediaVPs to Turey's Installer? There have been like a dozen reports about them being corrupt this week. The symptoms are always the same: missing models, missing textures, game crashes when just trying to play the FS2 campaign... the source used by the Installer is obviously having issues.

Don't want to sound angry or rude, but you know. This can be a little frustrating/intimidating/depressing for new people.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Goober5000

  • HLP Loremaster
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Re: RELEASE: 3.6.10 Media VPs
I added the text file, but Turey added the mediavps themselves.  Since the Installer doesn't support 7zip, he had to download them, re-compile them, and upload them to his own server.

 

Offline Androgeos Exeunt

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    • Wordpress.com Blog
Re: RELEASE: 3.6.10 Media VPs
Are you implying that the files on his server may be corrupt?
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: RELEASE: 3.6.10 Media VPs
I'm not implying anything.  But if the FSU guys want to re-upload the mediavps in zip format, that might help.

 

Offline Kiloku

  • 27
  • Buzzbuzz!
    • Minecraft
Re: RELEASE: 3.6.10 Media VPs
Umm, Demonoid isn't working. Can't someone upload the .Torrent file here? Please?

EDIT: Btw, I'm talking about the Complete pack
Potato!

 

Offline utops

  • 27
  • rip: microprose,black isle, troika.
Re: RELEASE: 3.6.10 Media VPs
HI!

RELEASE: 3.6.10 Media VPs

    * If you are getting "Error: mv_strings-lcl.tbm is corrupt" at startup with a non-english FS install, extract 'mv_strings-lcl.tbm' from this file into your "\Freespace2\mediavps\data\tables" folder. If that folder doesn't exist, create it.


This solution do not work for me... im so angry right now  :mad:
Pls. help me fix that issue before my head blow off  :shaking:
THX.

-T

Ps.
OS:Win Vista Home Premium

CPU:Athlon 64 dual core 3600+

RAM:2GB Kingston Ram

GPU:Ati Radeon HD 4670

Archiver:Winrar 3.80

HDD:Samsung Spinpoint 80gb (CRC/Badsec errors free)

FreeSpace2 Retail : 1.20 Polish version.

Launcher: FS2 Open Launcher 5.5d

FsOpen: fs2_open_3_6_10r-20081210_r4989


-T
What if ?

 

Offline Vasudan Admiral

  • Member
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  • 211
    • Twisted Infinities
Re: RELEASE: 3.6.10 Media VPs
Polish version? Hmmm...

Well I suspect I know what the problem is, but I'll need to do a bit of research before I could provide a possible solution. :\
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

  

Offline utops

  • 27
  • rip: microprose,black isle, troika.
Re: RELEASE: 3.6.10 Media VPs
Hi...
I dunno what i do ... but it works now :yes:
First i just upgrade f2open to latest nightly build, then in registry editor make change from english to polish and polish to english in language key. ( yes that is weird)

Then edit   mv_strings-lcl.tbm :
Code: [Select]
#Polish

;
; The control config action text goes between 507 and 619.
;
303, "Protect My Target"
304, "Ignore My Target"
305, "Form on My Wing"
306, "Cover Me"
309, "Rearm Me"
517, "Turn Off Targeting"
521, "Turn Off Targeting of Subsystems"
548, "Attack The Targeted Subsystem"
555, "Return to Base"
583, "Equalize Shields"
592, "Show Nav Map"
599, "Target Newest Ship in Area"
608, "(Multiplayer) Observer Zoom to Target"
609, "Increase Time Compression"
610, "Decrease Time Compression"
611, "Toggle High HUD Contrast"
612, "(Multiplayer) Toggle Network Info"
613, "(Multiplayer) Self Destruct";

#end

#German

#end

#French

#end

and it is done :)

maybe it helps someone in the future.
@ Vasudian Admiral
Thx for fast reply it inspired me to research on my own  :hammer:

-T
What if ?

 

Offline Vasudan Admiral

  • Member
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    • Twisted Infinities
Re: RELEASE: 3.6.10 Media VPs
Heh, just finished my own research. Adding

#Polish

#end

to the end of mv_strings-lcl.tbm works in the same way, and won't crash non-polish versions. This will be in the pending MVP patch, and I'll update the mv_strings-lcl download in the MVP release post for anyone encountering the problem in the meantime. :)

Edit: Updated the link and added to SVN for the patch.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Mobius

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Re: RELEASE: 3.6.10 Media VPs
Do you have support for the Italian translation? :)
« Last Edit: February 08, 2009, 06:52:02 am by Mobius »
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: RELEASE: 3.6.10 Media VPs
Note that the sections added to mv_strings-lcl.tbm are just empty sections to keep the game from crashing.  There is no translation going on...

 
Re: RELEASE: 3.6.10 Media VPs
Hey guys. I just noticed the new MediaVPs and got myself a new fresh install of Freespace to try them out. However, I'm having some serious issues and can't figure out why. :(

- Issue 1: I'm getting errors such as "ERROR: "Bad ID in model file <bomber04.pof>" at model/modelread.cpp:2014".
- Issue 2: Parts of ships are missing! The textures aren't being rendered I guess? Screenshots are attached.

It's currently unplayable for me, but I certainly hope it will be soon.
I'm running this with a 2.5GHz dual core AMD processor, and a GeForce 9500 GT 512MB 128-bit gfx card. Thanks in advance for your help!

[attachment deleted by admin]

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: RELEASE: 3.6.10 Media VPs
This issue has been discussed repeatedly. Your MediaVPs are corrupt. Please redownload them (or at least MV_Assets) manually.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: RELEASE: 3.6.10 Media VPs
Hey guys. I just noticed the new MediaVPs and got myself a new fresh install of Freespace to try them out. However, I'm having some serious issues and can't figure out why. :(

- Issue 1: I'm getting errors such as "ERROR: "Bad ID in model file <bomber04.pof>" at model/modelread.cpp:2014".
- Issue 2: Parts of ships are missing! The textures aren't being rendered I guess? Screenshots are attached.

It's currently unplayable for me, but I certainly hope it will be soon.
I'm running this with a 2.5GHz dual core AMD processor, and a GeForce 9500 GT 512MB 128-bit gfx card. Thanks in advance for your help!

If you used Turey's online java installer to download the mediaVP's there's a high possibility that the MV_Assets.vp is corrupt partially, which could cause errors in some models and textures.

To me it looks like you have both model file errors and missing textures, so as the first recommendation I would suggest that you re-download the Assets VP from FreeSpaceMods (link found in the opening post of this thread), or if you did so, re-extract the file and check it's integrity with the MD5 checksums.

And like Lobo said, it's actually recommendable to download them all manually, since there might be issues you haven't noticed on other VP's as well.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Ninjoel

  • 21
Re: RELEASE: 3.6.10 Media VPs
I'm new to the whole freespace open thing, and while trying to figure it out for nearly 2 horus i've given up and decided to look for help.
When i run mediavps as a mod (or any mod for that matter) I click on the button that gets you into the campaign (Campaign room?) and it loads for a second, then crashes, either by saying there was an error and needs to close or by just closing.
I know whoever reads this will just tell me I'm a retard and show my stupid and obvious mistakes... but it's worth it for such a great game...

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -mod mediavps
Building file index...
Found root pack 'C:\games\freespace 2\mediavps\MV_Advanced.vp' with a checksum of 0x08a62d20
Found root pack 'C:\games\freespace 2\mediavps\MV_Assets.vp' with a checksum of 0xb8c5d655
Found root pack 'C:\games\freespace 2\mediavps\MV_Core.vp' with a checksum of 0x0a0213e0
Found root pack 'C:\games\freespace 2\mediavps\MV_Effects.vp' with a checksum of 0xb2296226
Found root pack 'C:\games\freespace 2\mediavps\MV_Music.vp' with a checksum of 0xcca92482
Found root pack 'C:\games\freespace 2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\games\freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\games\freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\games\freespace 2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'C:\games\freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\games\freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\games\freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\games\freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\games\freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\games\freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\games\freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\games\freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'e:\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'e:\tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack 'e:\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\games\freespace 2\mediavps\' ... 1 files
Searching root pack 'C:\games\freespace 2\mediavps\MV_Advanced.vp' ... 2610 files
Searching root pack 'C:\games\freespace 2\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'C:\games\freespace 2\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'C:\games\freespace 2\mediavps\MV_Effects.vp' ... 1022 files
Searching root pack 'C:\games\freespace 2\mediavps\MV_Music.vp' ... 15 files
Searching root 'C:\games\freespace 2\' ... 17 files
Searching root pack 'C:\games\freespace 2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\games\freespace 2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\games\freespace 2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\games\freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\games\freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\games\freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\games\freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\games\freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\games\freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\games\freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\games\freespace 2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 3 files
Searching root pack 'e:\tango1_fs2.vp' ... 32 files
Searching root pack 'e:\tangoA_fs2.vp' ... 0 files
Searching root pack 'e:\warble_fs2.vp' ... 52 files
Found 23 roots and 12925 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 8800 GTS/PCI/SSE2/3DNOW!
  OpenGL Version    : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 4
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 985
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 53rd Hammerheads
Someone passed an extension to bm_load for file 'hammer1.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 1012822985, IBX checksum: 3226283165 -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 3636355033, IBX checksum:  546289972 -- "shockwave.pof"
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'Training-1.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 53rd Hammerheads
Someone passed an extension to bm_load for file 'hammer1.pcx'
Int3(): From d:\c++\freespace\fs2_open - 3.6.9 development\code\globalincs\windebug.cpp at line 1051

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