Might as well post an occasional WIP shot, so here's a new one; currently working on the normal map. Because I originally made the mistake of going for a 4096^2 texture and also had to re-organize most of the UV's, it took some time to upgrade the earlier normal and glow maps to the new 8192^2 size and UV layout, but now that should basically all be over and only the plain texturing work remains.
The plain black-and-white emissive map for the windows and such is more or less done, and generating the actual final glowmap from that just needs a baking pass in Max. The remaining parts of the normal map is what takes the most work, since luckily there's almost no need for actual diffuse texturing except in the hangars.
