Author Topic: SF Basilisk WIP  (Read 48404 times)

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Offline BrotherBryon

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First attempt with a Shivan design, weighing in at roughly 2500 pollys.
Thoughts?


By brotherbryon at 2009-02-17


By brotherbryon at 2009-02-17


By brotherbryon at 2009-02-17
Holy Crap. SHIVANS! Tours

 

Offline IceFire

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Excellent!  It was time this old fighter got a re-work.  Looks very good as a start!
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Offline Droid803

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Very nice.
(´・ω・`)
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Offline Hellstryker

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I sort of wanted to do it, but I have way to much on my plate as it is. I thank you for doing it the exact way I would've though  :yes:

 

Offline Mongoose

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Finally, someone's taking this on.  Looks great so far. :)

 

Offline blowfish

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Nice :yes:

One thing I might do is offset and then extrude the face around the missile ports.  Also, I think the area around the guns could use a little bit of work (maybe look at the texture for clues).

But I'm glad to see that someone did this.  It turned out very nice :)

 

Offline Woolie Wool

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FS1 Shivan ships just look cooler than FS2 ships, and this version... :eek2:

Wow.
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Offline Rhymes

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I just hope some of the LODs on this one look somewhat alike.  I've seen a few times where a Basilisk looked like a flying stack of bricks when I was about a kilometer or so out, and then it would switch to a MUCH more detailed LOD 0.
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Offline ssmit132

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Very good. :yes:

 

Offline Vasudan Admiral

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Cool. :)
My suggestion would be to deepen the larger recesses and further extrude the larger details, and also remove some of the smaller detailing that can be done with normal maps. I'd also suggest beveling some of the harsh 90° edges on various parts of the model, as often it's those that can really reduce the perceived detail of a mesh.

Good work so far though. :yes:
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Nice! Only one detail from my part: The small recessed areas (like the ones at the top) could probably be done with normal mapping, making it more resource-efficient.

 

Offline Snail

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DIZ IS SRS


 

Offline Rodo

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 :yes: :yes: :yes: :yes: :yes: more love to shivans :D
el hombre vicio...

 

Offline Aardwolf

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I like it, though the top pod things with the triangular fire points is a tad bland at present.

 

Offline Commander Zane

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Is this like a sudden epithany of high-poly ship remaking? :lol:
It's looking really good so far.

 

Offline Hellstryker

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I like it, though the top pod things with the triangular fire points is a tad bland at present.

Those are missile banks. I think.

Yeah, that area should stick out more, and maybe have some armor stuff on it, like the.. (i'm guessing) intake vents.
Or maybe those are the missile banks, and the fire points are the.. Frak i'm confused.
« Last Edit: February 18, 2009, 02:43:13 pm by Hellstryker »

 

Offline Snail

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The six triangles at the top are missile banks. The square bits are the quad primary banks. The big spike-thing sticking out of the bottom is the main sensor array. The parts just in front of the bit connecting the main body to the weapons extension are the axillary sensors. The large blades sticking out of the sides are stabilizers (in spaaaaace).


Yes, that's all canon. Check the CBAnim.

 
The large blades sticking out of the sides are stabilizers (in spaaaaace).
They do add rotational inertia, thus stabilizing the ship :P

 

Offline Snail

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How do you explain the Valkyrie having intake vents? ;7

 

Offline IceFire

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How do you explain the Valkyrie having intake vents? ;7
Very...carefully.


:D
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