Author Topic: Model Update - Been Busy  (Read 4085 times)

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Model Update - Been Busy
I've been so busy with RL that I had to stop working on this but I optimized the UV maps so I have the most detail for the space I have. The UV space has been optimized to the highest degree I could possibly muster. I have baked the Ambient Occlusion map to it as well as applied the rudimentary color and detail maps.

I have created a masterpiece.

 

Offline Droid803

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Re: Model Update - Been Busy
oooh nice.
(´・ω・`)
=============================================================

 

Offline Aardwolf

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Re: Model Update - Been Busy
So does this mean the modeling on it is effectively finished?

 

Offline Rodo

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Re: Model Update - Been Busy
hot damn!!! that's some serious ton of work ah?... looking good!  :cool:
el hombre vicio...

 

Offline Water

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Re: Model Update - Been Busy
Nice work, just the cockpit to go.

 

Offline Commander Zane

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Re: Model Update - Been Busy
DAMN That's nice.

 

Offline shiv

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Re: Model Update - Been Busy
Wooow! It's fantastic. Do you plan making EA-styled fleet?
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Commander Zane

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Re: Model Update - Been Busy
He has his own theme for a fleet that was to be used on a mod which was never released.
One, I can't stop looking at the badassness of this ship and two, I want to bloody fly it. :D

 
Re: Model Update - Been Busy
So does this mean the modeling on it is effectively finished?

In short 99.999995%. I still have to add the pilot and the glass for the cockpit.

Texturing is a terrible part of the process... so time consuming. Well work is work.
I have created a masterpiece.

 

Offline Aardwolf

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Re: Model Update - Been Busy
So how many primary fire-points does it have?

 

Offline Commander Zane

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Re: Model Update - Been Busy
Six.

 
Re: Model Update - Been Busy
though it is all about player preference, the default fitting will be 4 medium-long range weapons on Primary 1 and 2 very short range weapons. the wing guns are suppression sort of weapons as you close in with superior speed and agility while the 2 short range guns will tear the enemy apart. There are... I think, 3 missile slots. The pods are supposed to be able to carry heavy ordinance such as heavy missiles and torpedoes while the wings hold smaller ordinance. Of course this is if it is possible and under player preference.


EDIT- More work on skin. Starting with pods.

« Last Edit: May 10, 2009, 03:07:32 pm by Vengence »
I have created a masterpiece.

 

Offline Commander Zane

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Re: Model Update - Been Busy
Very nice.

 

Offline shiv

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Re: Model Update - Been Busy
I love this ship. Do you plan to release full pack of those ships like Stratcomm, or Steve-O?
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 
Re: Model Update - Been Busy
I hope so X_X.

I ran into a problem... how do I do that export stuff again? Since I have 3ds max 9 I can't export directly to POF anymore. And I mean like... step by step instructions cause I'm not even sure how this new stuff work.
I have created a masterpiece.

 
Re: Model Update - Been Busy
From 3D Max to Blender to Pof? Others might know better as I'm no modeler yet.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Angelus

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Re: Model Update - Been Busy
I hope so X_X.

I ran into a problem... how do I do that export stuff again? Since I have 3ds max 9 I can't export directly to POF anymore. And I mean like... step by step instructions cause I'm not even sure how this new stuff work.


There are two options.

1. Export from 3dsmax with Collada, import in PCS2 with Collada support, might work or not.
    The last time i checked the PCS2 version with it it didn't work for me.
    Search the forums for more info...


2. Get Truespace 3.2 ( hard to find since the 7 is free now ) or 7.
    Get lithunwrap.
    Load the model ( in 3ds format ) in lithunwrap, save as *.cob. <---- only if TS complains about uv map
    Load the model in Truespace, make the final adjustments ( if needed ) and save again as *.cob ( if you use
    TS 7 save it as TS 6 .cob <--- important!!).
    Load it in standard PCS2 edit it and save as *.pof.
« Last Edit: May 11, 2009, 04:24:44 pm by Angelus »
while ( !asleep)     |     Building a Warmachine for FreeSpace: Chronicles of a dark Age        |       My WIP's                                 
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Offline Aardwolf

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Re: Model Update - Been Busy
Can't TS7 import .3ds files anyway?

 

Offline Angelus

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Re: Model Update - Been Busy
Can't TS7 import .3ds files anyway?

Most likely, but TS7 keeps crashing on start-up for me, so i'm not sure, but every 3D app i tried so far could import 3DS format.

The fact that i ( in most cases ) use Lithunwrap is because TS3 has sometimes trouble with the uv.
That's why i load the model in lith, assign the texture to it and save it as *.cob.

It's a bit time consuming, but it works.
while ( !asleep)     |     Building a Warmachine for FreeSpace: Chronicles of a dark Age        |       My WIP's                                 
{Eights++}

 

Offline jacek

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Re: Model Update - Been Busy
I also try collada and I only achive that I have geometry without UV coordinates.. but there is also one more way:

-save Your model as .obj (I suggest You to choose option "triangles" in exporter view)
-open Your model in "deep exploration 5" You may download trial version so it isn't problem
-add light and make group named "detail0"
-save your model in .cob format but don't forget choose "binary" save method..

Enjoy!