Thanks for the feedback.
I'm guessing you are talking about some models where some part of the textures are interpreted as glowpoints as opposed to just glows on the texture, which in retail were just parts of the diffuse texture but are now dealt with glow maps.
Personally I like glow points more than glow maps bot
only in cases where the lights obviously are more like point sources of light (and possibly the baked in glow from them) rather than glowing panels in the original texture. Using glow points instead of a glow map can save a lot of memory that can be more effectively used for, say, a normal map. Also, for blinking glow points one would need a two-frame (at the least) animated glow map with the FPS synched to the glow point frequency... which might actually be a pretty interesting exercise (imagine seeing a baked in lighting from the running lights on Orion's "runway" for example).
I haven't seen the retail Mjolnir in quite a long time, though. Could you post some images "before" and "after"? It is possible that a glow map is just missing, in the case it uses some sort of baked-in lighting with the glow map (like the Hercules for example). Also, do you have other examples of such cases?
Also, this topic might be better seen at
FSU board since it is definitely an issue that concerns the mediaVP's.