I've discovered the horror of how ANI actually works.
Patch:http://www.mediafire.com/?d2qtzjgmyzmExes:http://www.mediafire.com/?lmm32fymmzn - old
This patch fixes the following:
- Techroom weapons animation bug
- Animations no longer stream (Mantis 2003)
This patch also contains fixes for the following (see
http://www.hard-light.net/forums/index.php?topic=65957.0):
1. Multiplayer countdown animation for clients
2. Unloaded animations not releasing their image slots
3. Mission weapon select screen (Mantis 2002)
Things to test (particularly vs 3.6.10 final):- Stability
- Performance (how quickly the mainhall loads)
- Smoothness (probably not great)
- ANI palette issue with 32-bit background
TODO:- Streaming for EFF
- Container format for EFF(?)
EDIT: Confirmed that palette issue has returned.
EDIT2: new patch - should fix palette issue, added some logfile debug for some asserts in bmpman.cpp.
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