Author Topic: The TAP Recruitment effort, V2  (Read 24492 times)

0 Members and 1 Guest are viewing this topic.

Offline Pyro MX

  • Moderator
  • 29
  • Posts: 865
  • Frenadian
    • Pyro MX's Art
The TAP Recruitment effort, V2
Hello fellow fans,

As you may now, for those who have been looking out on the forums lately, we are actually in the process of recruiting members into the project, mainly modelers. The success of the campaign will have decisive effects regarding the direction of the project. So if this just piqued your curiosity, read on!

If you ever wanted to be part of the project, now is the best time to apply! We are looking for 3D modelers. Assets that needs to be produced include both Hiigaran and Vaygr ships and background elements. Tasks range from modeling, tweaking and texturing. But one thing is sure, there is job to do.

In short, we urgently need:
  • Modelers (building from scratch, converting models, tweaking existing models...)
  • Texture artists

We also have some jobs open in the FRED and testing department.

Interested? Reply in this very post. Specify the work you wish to accomplish. If you have any past experience, cool stuff you'd like to show to us, you are encouraged to do so. Me and Dark Knight (and Pecenipicek, should he get back in time  :lol:) will read and check your stuff and come back to you as soon as we can to give you the juicy details (well not necessarily that juicy). Please note that we do this in our spare time, so don't take it personal if the response doesn't come the second you answered us.

Can you turn a cube into a battlecruiser? We'd like to see you in action!

 

Offline Rodo

  • Custom tittle
  • 212
  • Posts: 5,093
  • stargazer
Re: The TAP Recruitment effort, V2
I'm in, I have no previous experience on modeling but I'm trying to finish my second model so far-

I can make you some basic desings, with time maybe even something more elavorated, the downside of this is that I suck at texturing.

You can count me in for fredding and maybe for background stuff as well.
el hombre vicio...

 

Offline Mongoose

  • Rikki-Tikki-Tavi
  • Global Moderator
  • 212
  • Posts: 7,052
  • This brain for rent.
    • Minecraft
    • Steam
    • Something
Re: The TAP Recruitment effort, V2
Newsified.  Hopefully you guys find the people that you need to keep this going. :)

 

Offline rbxplayer

  • 27
  • Posts: 165
  • A bit tight with RL at the moment
Re: The TAP Recruitment effort, V2
I can help with the testing and grammar checking
Ijja l-mewt li taghmilna bnedmin jew l-imhabba?

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Posts: 5,461
  • Frenchie McFrenchface
Re: The TAP Recruitment effort, V2
If you intend to import meshes and textures from HW2 I can do it, I've a solid modding experience of HW2 even if I'm a bit busy those times :)
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • Posts: 22,880
  • i wonder when my postcount will exceed my iq
Re: The TAP Recruitment effort, V2
If you intend to import meshes and textures from HW2 I can do it, I've a solid modding experience of HW2 even if I'm a bit busy those times :)

Holy crap, that sounds like it'd be ideal, wouldn't it?

 

Offline Kiloku

  • 27
  • Posts: 185
  • I like to code. Code doesn't like me.
    • Minecraft
Re: The TAP Recruitment effort, V2
I'm not sure, because the models used in Homeworld 2 have less detail than needed in a Space Sim, because there you see the ships from a certain distance...

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Posts: 10,153
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: The TAP Recruitment effort, V2
Show us a sample set a battlecruiser or something. A raw conversion and if you can up the tempo (improve it a tad) show us that as well. We'll get back to ya as mentioned :yes:

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Posts: 5,461
  • Frenchie McFrenchface
Re: The TAP Recruitment effort, V2
I have absolutely no modeling skills myself, but exporting meshes and textures from HW2 (or even HW1 and HWC) I can easily. My actual HW2 modding skills may be of little use here, I can also get all stats of the ships including maneuverability, armor penetration and so on. Exporting fx textures and sounds is perfectly doable too.

But my experience of modding FS itself is quite limited, so all I can do is to get original materials from HW and you'll probably have to convert and import ingame yourself.

To contact me, xfire MatthTheGeek or msn matth.t[at]hotmail.fr so I can send you files to show what I can do.

EDIT : And I feel like to add : a low poly but complete and fully textured ship is better than no ship at all :p and HW2 fighters aren't lower poly than FS1 and some FS2 fighters before the MVPs.
« Last Edit: October 31, 2009, 12:43:39 pm by MatthTheGeek »
People are stupid, therefore anything popular is at best suspicious.

Homeworld: Blue Planet     -     Help us help you     -     FSO Installer     -     BP extras portal     -     My legacy

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Sushi

  • Art Critic
  • 211
  • Posts: 2,784
Re: The TAP Recruitment effort, V2
I'm not sure, because the models used in Homeworld 2 have less detail than needed in a Space Sim, because there you see the ships from a certain distance...

I'd rather have a TC with ugly models than no TC at all. :D If nothing else, low-poly models means you can get away with much, much bigger battles...


 

Offline Pyro MX

  • Moderator
  • 29
  • Posts: 865
  • Frenadian
    • Pyro MX's Art
Re: The TAP Recruitment effort, V2
Newsified.  Hopefully you guys find the people that you need to keep this going. :)

Thanks a lot!

Rodo, rbxplayer, MatthTheGeek, Kiloku (you mentionned interest in the other thread), your requests are in.

rbxplayer, Colonol Dekker here will be your principal contact. Rodo, MatthTheGeek and Kiloku, me and Dark Knight will check out for you! (You should recieve a PM from either or Dark Knight in the following hours/days - we'll try not to have 2 people of the staff on the same volunteer  :lol:)

 

Offline shiv

  • Don't forget Poland!
  • 211
  • Posts: 2,968
  • FRED me!
    • http://freespace.pl
Re: The TAP Recruitment effort, V2
If I have more time, I'll volunteer as a FREDder again and rejoin you. For now, I can't even if I wish to :(
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Spoon

  • 212
  • Posts: 5,412
  • ♪ ♬ ヾ(´︶`♡)ノ ♬
Re: The TAP Recruitment effort, V2
Well, I love me some homeworld. I don't really have the time to be a full dedicated member though.
But if you guys can provide the texture file, i'll make you guys a fighter.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Kiloku

  • 27
  • Posts: 185
  • I like to code. Code doesn't like me.
    • Minecraft
Re: The TAP Recruitment effort, V2
Maybe we could try modifying the models themselves, to make them higher poly, instead of modeling it all from scratch..

 

Offline NFSRacer

  • 27
  • Posts: 214
  • Persuasion. Coercion. Submission. Assimilation.
Re: The TAP Recruitment effort, V2
I'm willing to join in, but I need something in turn.  My last copy of FSO had to be un-installed because when I was trying mod the game, via trial and error, something got messed up in the files and had to be un-installed.  What makes matters worse, was that THAT copy of FSO was may only way of getting the DESCENT: FreeSpace games.  These newer versions don't have that copy anymore (...WHICH SUCKS!!!  I LOVE the DESCENT Series!...), so I'm going to need working copies of DESCENT: FreeSpace: The Great War, its expansion pack, and FreeSpace 2.  Unless I get the money here soon, I won't FULLY be of assistance.

Oh!  Forgot.  I've got an older version of FSO on a separate computer (version 3.7 I think).  I know how to use FRED2 a bit, so maybe I can help out there until I get a newer version?
"Said 'It was up to us.  Up to us, to decide.  You've become a virus that eating up it host.  We've been watching you with all our eye, and what you seem to value most.  'So much potential'.  Or so we used to say.  Your greed, self-importance, and your arrogance, you p*** it all away.'" - NIN from Year Zero

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • Posts: 22,880
  • i wonder when my postcount will exceed my iq
Re: The TAP Recruitment effort, V2
You only need $6 or so to buy a fresh copy. That's why it was taken out of the free installer.

 

Offline Scourge of Ages

  • 210
  • Posts: 1,938
    • Minecraft
    • Steam
    • Twitter
Re: The TAP Recruitment effort, V2
Hello!

First, let me say I'm overjoyed to see this project up and kicking again! Good show I say.

Second, while I can't model, I am learning to table, FRED, and make skyboxes/planet maps if that might help. Samples available in a matter of months! Maybe.

Anyway! You have my support, nebulous though it may be!

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Posts: 10,153
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: The TAP Recruitment effort, V2
FIRE THE WELCOME BEAM!
:welcomesilver:
 
 
Cheers, i'd recommend starting at the Fred academy once you've done the fred tutorial (the fred docs in your freespace folder should help.
 
 
The fred academy is here on HLP in it's own board.
 
Check the wiki modding portal  here as well for some top tips.

 

Offline Scourge of Ages

  • 210
  • Posts: 1,938
    • Minecraft
    • Steam
    • Twitter
Re: The TAP Recruitment effort, V2
FIRE THE WELCOME BEAM!
Thanks! Technically I've been about HLP for quite a while, I just recently strayed from FotG to other project boards. I will definitely check out that FRED academy; I want to do some pretty complicated missions and I don't even know if it'll be possible.

 

Offline ktistai228

  • 28
  • Posts: 402
Re: The TAP Recruitment effort, V2
anyone need a wiki editor?