This mod has been discontinued and replaced by Blue Planet: Age of Aquarius 3.6.12 Feature Pack.I created new AI profile and six custom AI classes for Blue Planet: War in Heaven. You can now try it out and give feedback to further improve it.
NEW! Now works as a launcher selectable mod and all but training missions of FS2 campaign have been modified to use custom AI. Enjoy!
Download custom AIIf you used older versions of this mod and extracted contents to FreeSpace2\mediavps\data, don't forget to delete following files from mediavps:
notes.txt, AI - Apocalypse.fs2, AI - But Hate the Traitor.fs2, AI - Into the Lions Den.fs2, ai.tbl, ai_profiles.tbl and turrets-obt.tbm.
Readme.txt
ai.tbl contains six custom AI classes: Rookie, Veteran, Elite, Wingman Rookie, Wingman Veteran and Wingman Elite.
ai.tbl contains most settings that affect behavior of AI pilots and overrides any values in ai_profiles.tbl.
First three are "normal" AI classes intended to replace retail AI classes for fighter and bomber class ships. I advise against using these AI classes in capital ships unless you know what you're doing.
Wingmen classes are special classes designed to not scale with difficulty level, meaning their performance should be consistent regardless of selected difficulty level.
ai_profiles.tbl contains global AI settings that are used by all AI classes, including retail ones. Most, but not all gameplay affecting changes affect turrets.
turrets-obt.tbm contains a flag to enable turrets on fighters and bombers to pick targets on their own instead of firing at pilot's current target, like capital ships do.
This table is completely optional and can be skipped if you don't like independent fighter/bomber turrets.
These tables do not have any effect on missions that do not make use of this AI profile and/or these six custom AI classes.
You need to edit existing mission(s) to use this custom AI, or create your own. Exception to this is turrets-obt.tbm, which is always in effect if it is in tables folder.
Included are all but training missions from Mediavps 3.6.10 patch that have been edited to make use of custom AI profile and AI classes.
This custom AI was not created for retail campaign mission balance in mind, these missions are only there to show how this AI performs in various situations.
To play these missions without issues, you need the latest mediavps, including patch.
http://www.hard-light.net/forums/index.php?topic=65038.0
Last but not least, to use these tables you need 3.6.11 nightly build 5641 or newer, older builds or 3.6.10 won't work.
While not required, it is highly recommended to use 3.6.11 nightly build 5720 or newer to get fixed countermeasures.
http://www.hard-light.net/forums/index.php?board=173.0
The easiest way to try this AI mod, is to extract contents of this zip-file to your FreeSpace2 folder, then select CustomAI as your mod in launcher.
When you have this selected as mod, missions containing in the zip-file replaces those in retail or mediavps and you can see custom AI in action.
Optional semi-newtonian flight model with gliding now available to retail FS2 ships. This should be used together with custom AI for AI to make proper use of it. Based on SushiGlide mod by Sushi. To use gliding, please see control config in-game. To install, install custom AI mod first and then extract contents of this mod to FreeSpace2\CustomAI\data.
Download semi-newtonian flight modIf you had previously extracted contents of this mod to FreeSpace2\mediavps\data, don't forget to delete following files from mediavps:
newtonian-shp.tbm and velindc-sct.tbm.
Above download links are always the latest. Trouble opening 7z-files? Get
7-zip.