Author Topic: RELEASE - Aftermath 2.0  (Read 22096 times)

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Offline Macfie

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  • If somebody made a campaign I've probably got it
RELEASE - Aftermath 2.0
AFTERMATH Version 2.0

Years of GTI experiments....
A rogue Colonel.....
An innocent fledgling colony on the edge of space....


GTA Command desperately attempts to contain the plague in the Epsilon Pegasi system. A quarantine is placed upon the system and the pilots onboard the GTI special operations destroyer GTD Ark Royal are tasked with keeping the quarantine... at all costs.
Original FreeSpace 1 Campaign by Cold Element

»Credits

Cold Element team
IceFire - Lead Designer
WildWolf - Designer
Plasma - Editor, Tester
Zeus Legion - Editor
Coj (Ed Finkler) - Briefing Music Composer
Ace - Tester
Orange - Tester

Converted to use the FSPort and upgraded to use the SCP Enhancements.

FSCRP team
Admiral Nelson - Tester, fredding, backgrounds, nameplates, Shivan weapons
Mobius - tester, fredding, tracking progress
macfie - Conversion of Aftermath from FS1 to FSPort, Tester, fredding
SF-Junky - Tester, Troubleshooting, fredding
lostllama - Tester, Grammar check
rbxplayer - Tester
Rhymes_With_PSYCHO - Tester

Download

http://www.filefront.com/15054067/Aftermath_2.0.zip

additional mirrors to come

http://www.moddb.com/downloads/aftermath-201

http://www.freespacemods.net/request.php?602
« Last Edit: February 16, 2010, 01:59:14 pm by Macfie »
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: RELEASE - Aftermath 2.0
It would be nice if one of the admins could add this to the announcements. This campaign is definitely worth a try. :nod:

 

Offline MatthTheGeek

  • Captain Obvious
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  • Frenchie McFrenchface
Re: RELEASE - Aftermath 2.0
I've run through it. No major issue, no balancing issue. It doesn't kicks asses like BP or STR, but it's definitely a very good campaign. never played the campaign before its conversion (don't have FS1), but wondering, how much of the original gameplay did you fix ?
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Narvi

  • 28
Re: RELEASE - Aftermath 2.0
You should probably mention that this is set in the Derelict continuity.

 

Offline Rodo

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Re: RELEASE - Aftermath 2.0
I just can't get pass the third mission :(
el hombre vicio...

 

Offline MatthTheGeek

  • Captain Obvious
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  • Frenchie McFrenchface
Re: RELEASE - Aftermath 2.0
You should probably mention that this is set in the Derelict continuity.
Is it ? If there was references to it, then I missed it.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 

Offline Macfie

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  • If somebody made a campaign I've probably got it
Re: RELEASE - Aftermath 2.0
Cold Element is the name of the over-arching continuity covering the campaigns Aftermath, Derelict, Warzone, Twilight, and the pending Blackwater Operations.  (As quoted from the FreeSpace Wiki)

Mission EP1M3 is difficult.  Go to an easier setting if you need to.

Spoiler:
Once the shivans start arriving concentrate on the shivans bombs, bombers and fighters in that order.


The game play is pretty much the same as in the original.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Goober5000

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Re: RELEASE - Aftermath 2.0
If somebody can make a good highlight image, I'll upload it and add it to the announcements post. :)

 

Offline Solatar

  • 211
Re: RELEASE - Aftermath 2.0
I was wondering why the image wouldn't load. :P

 

Offline Macfie

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  • If somebody made a campaign I've probably got it
Re: RELEASE - Aftermath 2.0

This is all I've got at the current time.  I couldn't figure out how to put it in the announcement.

[attachment deleted by admin]
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline BlackDove

  • Star Killer
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    • http://www.shatteredstar.org
Re: RELEASE - Aftermath 2.0
Haha, blast from the past.

Good job.

 

Offline Mongoose

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Re: RELEASE - Aftermath 2.0
I honestly can't remember if I've ever played this one.  Guess I can now rectify that either way. :)

 

Offline IceFire

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Re: RELEASE - Aftermath 2.0
Thanks for doing this guys :)

Aftermath was pretty much authored by me (I created all but one mission) with some help from all of those credited. It was fairly close to pre-MOD days (there were tools but it was all experimental).  Everyone was making things fairly similar to what I did with Aftermath... some were better than my effort but I do feel like it was a fairly solid piece for the time.  I made a ton of mistakes but it was good fun to put together.

It was never written to be part of the Derelict/Warzone contunity but it doesn't do enough that you couldn't write it in.  I'm sure Agatheron or Kellan played the campaign at some point and they may have put a few subtle nods in somewhere.  We did that allot... it was fun :)
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline starlord

  • 210
Re: RELEASE - Aftermath 2.0
Excellent job: one more is immortalised...

On a second thought, I always wondered what became of the midgard installation that is described in episode 3? It was described as an enemy HUB (very much like the jotunheim) and was said to be nearby, but you never actually engaged the base in the campaign...

 

Offline est1895

  • 28
Re: RELEASE - Aftermath 2.0
Does not show up to Campaign and says, "Invalid mod.ini Multiple Mod parameters only-mod calls Are Allowed"

Please help :warp:

 

Offline Macfie

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  • If somebody made a campaign I've probably got it
Re: RELEASE - Aftermath 2.0
This mod requires FSOpen 3.6.10 and the 3.6.10 Media VPs.  The FSPort and FSPort Media VPs are required.  You also should be using the 5.5.e FSOpen launcher.  Make sure the mod.ini file refers to the proper FSport files.  Your FSport media folder should be fsport-mediavps and the fsport folder should be labeled fsport, if not you either need to change the mod.ini file or the name of your FSPort media VP folder.
Normal people believe that if it isn't broke, don't fix it. Engineers believe that if it isn't broke, it doesn't have enough features yet.
The difference between Mechanical Engineers and Civil Engineers is:
Mechanical Engineers build weapons.  Civil Engineers build targets
An optimist sees the glass half full; the pessimist sees it half empty. An engineer sees that the glass is twice as big as it needs to be.

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
Re: RELEASE - Aftermath 2.0
Reproducible error in Tides of Power: PVC Narath rams Drake Station. Also, that mission has no recommendations if you lose the station; it probably ought to have at least something.
« Last Edit: December 12, 2009, 08:14:47 am by Alan Bolte »
Anything worth doing is worth analyzing to death -Iranon

 

Offline Spoon

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Re: RELEASE - Aftermath 2.0
Played this but the second mission is pretty much impossible to complete. Even with full burners there is no way to destroy all of the manticores in time before they fire a bunch of missiles at the faustus. So each wave is guaranteed to take a good chunk of health off that ship. And after disabling it with only distrupters it only has like 46% health left.
mission impossible.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Solatar

  • 211
Re: RELEASE - Aftermath 2.0
I've completed it... :wtf:

EDIT: Just played through it again to make sure I didn't cheat and make the ship invisible the first time.  I had the ship down to 89 when I disabled its engines.  The Manticore wings are rough, because they always launch a salvo, but it's definitely not impossible to save the ship.  I did it on Hard and the Faustus was saved with 9% left.  It was fairly hard, because even when under attack the Manticores wouldn't break off.

Nevertheless, this mission may suffer from the same issue that the Hammer and the Anvil mission in the Port does.  Hostile fighters seem to be more effective with missiles, and this mission makes that obvious.
« Last Edit: December 12, 2009, 07:39:09 pm by Solatar »

 

Offline est1895

  • 28
Re: RELEASE - Aftermath 2.0
This mod requires FSOpen 3.6.10 and the 3.6.10 Media VPs.  The FSPort and FSPort Media VPs are required.  You also should be using the 5.5.e FSOpen launcher.  Make sure the mod.ini file refers to the proper FSport files.  Your FSport media folder should be fsport-mediavps and the fsport folder should be labeled fsport, if not you either need to change the mod.ini file or the name of your FSPort media VP folder.

I'm still getting the same error message. When using FSPORT, is 3.1.1 ok? And also the FSPORT Media VPs? I am using the Launcher 5.5e too. Could you please provide a screenshot what the FSPORT Media Folder and FSPORT Media VP Folder?   :nervous: