Author Topic: Rear and Forward 2D Radar  (Read 3974 times)

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Rear and Forward 2D Radar
I was bemoaning how it's hard to position a target directly at the rear using the 2D radar (and that the 3D radar has some usability problems where target icons behind you often cover up the ones in front) and decided to do something about it.



Basically, the 2D radar was shrunk down while a second identical radar, except facing backwards, was added.  This allows one to have the benefit of the rear view but still keep the ability to, with a glance at a single graphic, track objects quickly.  I decided to keep the standard 2D radar instead of using the Tie Fighter style radar I had originally intended to make when someone pointed out that they preferred not having to split their attention between two radars.

Is this something of interest to anyone else (and thus warranting polish)?

 

Offline Black Wolf

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Re: Rear and Forward 2D Radar
I'm sure FotG would be interested in having it at least as a launcher option.
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Offline Mongoose

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Re: Rear and Forward 2D Radar
I've never really had issues with the standard one-way radar myself, but it is a nifty feature. :)

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Re: Rear and Forward 2D Radar
its one of those things where its down to the preference of the modder or player and something i would like to play with
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Offline Aardwolf

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Re: Rear and Forward 2D Radar
Booted to Modding, for great justice!

Shouldn't this be in the SCP board, since it's a coded feature? Or is it a Lua script (in which case it may belong in the scripting child board)?

The biggest benefit I can think of for this is when you have to evade shockwaves from big ships, and it is sometimes difficult to figure out which way to fly...

 

Offline Mongoose

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Re: Rear and Forward 2D Radar
Booted to Modding, for great justice!

Shouldn't this be in the SCP board, since it's a coded feature? Or is it a Lua script (in which case it may belong in the scripting child board)?
No matter what its origin, it seemed more of a moddish-type thing than something that belonged in GenFS, so I sent it here.  Herra or Snail is free to move it elsewhere if they so wish. :p

 
Re: Rear and Forward 2D Radar
@mongoose
Sorry, I had no idea where to put it.

@aardwolf
Yeah, it's a matter of orientation that has always bugged me.  It's easy to orient yourself against anything in the forward arc, but when it comes the behind you, it's a tricky business.  I'm wondering if the forward radar should be larger than the rear one since it's still the primary one.

 

Offline Aardwolf

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Re: Rear and Forward 2D Radar
Maybe have a full forward-and-reverse radar, which is bigger, and then a small reverse-only radar?

 

Offline Stormkeeper

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Re: Rear and Forward 2D Radar
How do you tell which is forward facing, and which is rear facing? Seasoned players might be able to tell, but new players might not.
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Offline Commander Zane

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Re: Rear and Forward 2D Radar
Different positioning, all of my attention is being drawn to the radar just floating overhead the other.

 
Re: Rear and Forward 2D Radar
Right now the higher one (thus closer to your immediate view) is the forward one.  It'd be trivial to label them of course.  If the forward one was made larger, it'd also be more obvious.

Maybe have a full forward-and-reverse radar, which is bigger, and then a small reverse-only radar?
Yeah, this could work.  I'll whip it up tomorrow (since I'm playing with scripting right now).
« Last Edit: January 14, 2010, 11:33:18 pm by ChronoReverse »

 

Offline Nuke

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Re: Rear and Forward 2D Radar
i did something like that with lua

i called it a hemispheric radar, theres also an elite style radar as well as an orthographic radar on the rtt display. i also did a fisheye radar and a multitargeting scope but those arent shown yet.
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Re: Rear and Forward 2D Radar
I didn't even know about the scripting until yesterday lol.  Are these scripts posted up somewhere?

 

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Re: Rear and Forward 2D Radar
Code option would be nicer for FotG, especially one controllable via the custom hud table.  I know the XvT converts would be used to a hemispheric radar, and it'd be a cool touch of customization for us.
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Offline Nuke

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Re: Rear and Forward 2D Radar
I didn't even know about the scripting until yesterday lol.  Are these scripts posted up somewhere?

right now there being kept hostage on my hard drives by a raving lunatic who wont release them till they become self aware.
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Re: Rear and Forward 2D Radar
Scripting would be used a lot more if more of these type of cool stuff would be released =(

With scripting, it should be possible to do a "closest to reticule" target bracket system right?  It would be nice to have a temporary targeting bracket for that complete with lead indicator.

 

Offline Nuke

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Re: Rear and Forward 2D Radar
i already did that.

and scripting would get used more if people used scripting.
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Re: Rear and Forward 2D Radar
I need a less cryptic response about where to get that script then :nod:

 

Offline Aardwolf

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Re: Rear and Forward 2D Radar
I need a less cryptic response about where to get that script then :nod:

You didn't get a response. It probably means it's unreleased... though I suppose it might be in a released version of Nukemod.