Author Topic: Release 2! Top down shooter  (Read 13543 times)

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Offline Spoon

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Release 2! Top down shooter
So Axem and Redsniper were talking on IRC about a top down shooter idea for Freespace. I may or may not have been there at the same time.
REGARDLESS.
YOU
ARE
Alpha 1

Like usual. (See what I did there?) and you have to save the princess or something equally silly. Doesn't really matter.
You just fly around shooting things, dodging things in all four directions and bringing down Axem's flagship. All that without seeing the inside of a cockpit.

I just made this in one day and had noone else to test play it yet. If you encounter any bugs or wierdness, blame Axem.
--->DOWNLOADZ0R<---
Now includes both missions, if you still have the first file delete it.

You'll probably need: the mediavp's
a recently nightly build
You'll most definitely need to: Set your left and right thrust buttons.

If I forgot anything you have the right to come back here and complain about it.

Glorious!
Turns out there is actually a SECOND TDS mission. Who would have imagined that?
I certainly didn't
Frankly, I wonder where it came from.

If you thought the first mission was hard, then brace yourself to play with REAL POWER.
Turns out Hades stole the precious thing and he enlisted the 34th HLP squadron to try and get rid of the Heroic Alpha 1. YOU CANNOT LET THIS HAPPEN!
CAN.
NOT.

So.
Get to work.
 
« Last Edit: February 22, 2010, 05:47:52 pm by Spoon »
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Colonol Dekker

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Re: Release? Top down shooter
Getting,


I wondered how long it would take people to do this........ :D
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Offline Aardwolf

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Re: Release? Top down shooter
Cool... Reminds me a tiny bit of my "2D FreeSpace" of way back when... except yours is actually using the FS2 engine, I see. Not bad.

 

Offline Spoon

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Re: Release? Top down shooter
FSO already has all the tools needed for this. Only the A.I. has no idea on how to move on a 2D plane and will always try to go after the player on the Y axis which has some hilarious but stupid results.
Guided missiles are also nearly useless

Also: 109 views and only 9 downloads. Did 100 people just had a look at the first post and decided F*** it, I'm not going to fight Axem?  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline NGTM-1R

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Re: Release? Top down shooter
Also: 109 views and only 9 downloads. Did 100 people just had a look at the first post and decided F*** it, I'm not going to fight Axem?  :p

Fighting Axem is heresy.
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline headdie

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Re: Release? Top down shooter
Very cool and a blast to play

Still experimenting and struggling to get past the first group of turrets but so far I have found the following

1. You need nightly Revision 5862 to be safe

2. You will want to reconfigure your keyboard I currently find the following works well on a standard UK keyboard
    Step 1 - set up a new pilot file (you should do this with any new mod anyway)
    Step 2 - go into control config and hit the clear all button near the bottom right of the screen
    Step 3 - set the controls as follows
Ship screen
   Turn left                         - number pad 4
   Turn Right                 - number pad 6
   Increase throttle 5 percent   - w
   Decrease throttle 5 percent   - s
   Afterburner                 - numberpad 8
   Right thrust                  - d
   Left thrust                 - a
Weapons tab
   Primary fire                 - SPACE
   Secondary fire                 - number pad 0

you also might need to set the jump command again as i dont know if the mission auto ends or not
currently i dont think you need anything else to play as you only have one missile bank available in the supplied mission and two banks of subach

Issues

1. Is the ship and weapon selection locked for a technical reason?
2. On player death it looks like the laser fire is orientated sideways to its direction of travel using build 5862
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Offline Spoon

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Re: Release? Top down shooter
Quote
you also might need to set the jump command again as i dont know if the mission auto ends or not
Mission auto ends, no need to jump.

Quote
Issues

1. Is the ship and weapon selection locked for a technical reason?
2. On player death it looks like the laser fire is orientated sideways to its direction of travel using build 5862
1. Ships and weapons are locked for gameplay reasons, because you can get upgrades in mission. Also, the Ulysses&Pegasus have such a thin target profile that you will get barely touched by enemy fire on a 2D playing field.
2. Nothing I can do about that, it's a 2D mission issue.

Quote
Very cool and a blast to play
Good to hear   :)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Rodo

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Re: Release? Top down shooter
hahaha, me likes the music ^^
el hombre vicio...

 
Re: Release? Top down shooter
Also: 109 views and only 9 downloads. Did 100 people just had a look at the first post and decided F*** it, I'm not going to fight Axem?  :p
Hey, that looks really cool. For me though, the nightly build thing has me a little freaked out. I'm sure it shouldn't but it does.

 

Offline headdie

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Re: Release? Top down shooter
basically for the general player "nightly" means the team might change how a SCP feature works in between implementations.  Stability is rarely a problem with later build stages like we are in now, yes they will more than likely throw errors up on game start up (more noticeable if you run the debug exe) but they are very rarely fatal, to be honest i haven't used 3.6.10 since before Christmas.
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline Spoon

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Re: Release? Top down shooter
Nightly is nothing to be scared about
This one will do for example http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20100131_r5862.7z
Download the file, extract the fs2_open.exe (you can ignore the other files) into your freespace folder. Then open the launcher and select the file you just extracted in it. Run the game
It's really that simple and nightlys are perfectly safe, they don't eat up your pc, crash it or do other naughty things  :p
Like headdie I haven't been using 3.6.10 for a few months now and never ran into any stability issues.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Sushi

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Re: Release? Top down shooter
This deserves a highlight, IMHO.

 

Offline Herra Tohtori

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Re: Release? Top down shooter
Aside from the appreciation of achieving nifty things with FS2_Open engine, I have zero interest in this genre of games (top-down shooters).

Ten for the effort though. :blah:
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Spoon

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Re: Release? Top down shooter
yay! a highlight  :D
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Aardwolf

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Re: Release? Top down shooter
I don't quite get how this can be a 10-megabyte download. I'll examine it once the download finishes, though...

Edit: is that Touhou music?
« Last Edit: February 12, 2010, 06:18:59 pm by Aardwolf »

 

Offline Spoon

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Re: Release? Top down shooter
I had to change the gunmounts of the models and the fov of the turrets. Hench the 10mb
And yes its Touhou music, for a moment I considered putting in 'Marisa stole the precious thing' but that would have been a bit too gruel  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Droid803

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Re: Release? Top down shooter
Ahk! I no time to play both this and test WoD before I leave on my trip :(
(´・ω・`)
=============================================================

 

Offline Darius

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Re: Release? Top down shooter
This is difficult, but quite fun. We should ask the SoL team to release their corridor missions script so that we can have a Tyrian-style game in the FSO engine :P

 
Re: Release? Top down shooter
Hey, this is fun! Recommend setting controls to "Forward" and "Reverse" thrust instead of increase/decrease 5%.

 

Offline Colonol Dekker

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Re: Release? Top down shooter
You mean A and Z?
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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