Yea the fun part is while investigating this and solutions it seems a lot of converters made assumptions over the years about LOD names that aren't valid. Did a quick check of the MediaVPs and there are several models there with invalid LODs and at least 2 different naming systems there. Of course there is no error checking to catch them so 2 possible things can happen. They are either skipped and the higher LOD is used or both versions are used so when you get to LOD1 you are actually having more polys rendered for things like turrets. What actually happens hasn't been figured out yet.
Basically this one is a huge can of worms that was opened a long time ago and no one noticed. If your model has subsystems that have LODs they better end in a, b, c, d and possibly e (5 LODs are legal but almost never used) or they aren't doing what you think they are.
Haven't even really got into subobject naming for pieces that aren't subsystems and what happens there. Have a feeling that isn't going to be pretty either.