For tabling, you'd either have to include it in the main weapons table under a new category, or in an entirely new table, which might as well classify it as a Tertiary system... for which you'd have to wait until Haley's Comet makes a return before it'll happen. Therefore, including it into the existing weapons table seems to be the best option. Where we currently have Primaries (including beams) and secondaries... and perhaps even countermeasures, but that may have been lumped into secondaries, I can't remember. Your new category could be "launcher", with an option for mounting either primaries or secondaries, but preferably not both in the same launcher pod. Power usage would probably be nil, and if the launcher is loading primaries, it would probably dictate the usage of the primary type, perhaps multiplied by however many of each weapon the pod mounts, say if it mounts 3 x Kaysers, then the power usage would be 3 times the Kayser's normal drain. That said, since the number of firepoints in a bank on a ship doesn't multiply the drain factor of the weapon being used, so perhaps that's not a good idea.
Moving on, you'd almost need something akin to the allowed bank and bank capacity fields from the ships.tbl, so you could limit what types of missiles or guns could be carried and how many per pod. Then, the launcher name would be added into the allowed bank for any external secondary bank.
Later!