Hi,
So no, we're not dead, we are still working on it, but we didn't had time to release any video or screenshot yet.
About the launch sequence, the video was more " a proof of concept", we now have improve it, now you don't take off alone but with your squad mate, we have fix several bug that used to pop up with the sequence.
Now during mission, you'll have chatter beetwen pilot and the cap ship etc... emergency take off too (taking off during a battle).
We still have few things to fix, for exemple, you can't restart the mission without reloading it or a bug appear..
We have landing too but , this isn't classical landing , it's more like catching a magnetic hook (a subsystem you have to approach under a certain speed in the landing zone)
All is done via sexp.
Sound effect : We use a voice synth for all the cockpit sound (like in lock on for exemple)
Something that would be really welcome would be a way to "stick" a ship to it's relative parent's ship position (ie it's original position in the "take off " zone)
That would get rid of many sexp we use to obtain it and bug relative to this.
For the launching timing be appy because what inspire me was that :
http://www.youtube.com/watch?v=1Q_XNf4elAI&feature=relatedWhen we'll be able to make interactive cockpit with fs2o (button and mfd) .... /love/