You know, didn't I read something about moving the elements of the HUD around to different locations? I think it was scripting. Can that be used to put them outside of the normal forward-facing view? It seems like, if you can move it around like that, you can sort of cheat your displays over on top of a blank cockpit screens, and when you look around with target padlock, the displays will stay where they need to be.
In fact, I bet we (meaning I if I get the time, because I'm job hunting and because scripting takes me a while) can throw together a script to switch the HUD displays back and forth from their default positions to those cockpit screen locations. There will be a few limitations until someone of greater coding prowess than I tackles the project, though. Even if I get that to work, the displays will only work for a certain cockpit workout and they will always appear to directly facing the player's eye.
Thoughts?