I've been working on this project for a while now when I didn't feel like doing stuff for Descendants of Sol, and I had some spare time. Until a few weeks ago, Rogues! existed on paper, but I started FREDding it and write some of the more important (de)briefing stages in advance. At the moment, three missions are done and I also sorted out a relatively big plot hole while I was on vacation. Now I'm determined to make Rogues! a reality.
Rogues! will tell a fully credible but intense storyline, told over the course of 7 missions (and possibly one or two cutscenes). Credibility was the number one priority while writing the story, so there'll be no traveling back and forth between universes, no "universal translators" that can decode, without any error, any previously unknown language. It will also be small-scale, so there'll be no another Knossos portal that leads into unknown space, no Battles of Endor, no Colossus, and no Shivans!
The story takes place some time after the "domino effect" that elevated Bosch's rebellion into a considerable force, and as such, I will stick to retail assets, with the exception of the GTF Kulas (a civilian fighter), a slightly altered Subach, and the Avenger ported from the FSPort.
The campaign is about three underworld figures: Jack, an assassin (the player character); Nicholas, an ex-special agent; and Alex, a thief. The campaign starts when Nicholas sneaks on board an NTF destroyer, but is discovered, and has to rely on Jack and Alex to bail him out. Nicholas returns with intelligence that promises a lot of wealth. Events will soon speed up, and the rogues will find themselves exiled from their homes, pursued by the NTF, and to make things worse, they are wanted criminals in the GTVA space.
The story will be retrospectively narrated by Jack, to an unidentified listener. The three types of briefing (Command, mission, debriefing) are his reflections, but the missions will be played through Jack's eyes, "as it happened."
This is from the first mission: Get your friend out of trouble, then run like hell!
This is from the third mission. An exchange will go horribly wrong. (Yes, I know that the heading on start is the same in both pics - I will fix it in the final release).