Author Topic: Visualising the development of FSO with Gource  (Read 2925 times)

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Offline qazwsx

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Visualising the development of FSO with Gource
I figured out how to work Gource, and create videos with it, this one shows the development of FSO since the SVN repository was created:
http://www.vimeo.com/14362163
Video runs at (apparently) 100 seconds for each year and lasts just under 15 mins, I have disabled filenames, bloom and have set directory names and user names to be permanently visible.

Here is the .log used in the video, if you want to take a look yourself (windows):
Get Gource, extract
plonk fsogource.log in the directory.
open via three ways:
1. run Gource from command line:
open up the command prompt, browse to the gource directory and type: gource fsogource.log <insert extra flags here>
2. create a shortcut to gource.exe:
should be of the form "filepath/to/gource/gource.exe" fsogource.log <insert extra flags here>
3. (laymans method)
click-drag fsogource.log onto gource.exe, this doesn't allow for command line flags, but is the simplest and easiest way to watch/interact with Gource.
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Offline chief1983

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Re: Visualising the development of FSO with Gource
This is awesome.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
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Offline qazwsx

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Re: Visualising the development of FSO with Gource
There's one for Blue Planet on its way, and if someone could give me the "svn log --verbose --xml --quiet" for FSU's SVN, I'll be able to do one for that as well.
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline Parias

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Re: Visualising the development of FSO with Gource
That's a fantastic video - thanks for putting this together.

 

Offline Aardwolf

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Re: Visualising the development of FSO with Gource
So how come there's this huge blob of D3D just sitting there, even though the engine no longer even uses it?

 

Offline chief1983

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Re: Visualising the development of FSO with Gource
Because we still have to rely on the sdk for directinput I believe.  It's directx 8, not d3d8 I thought.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Sushi

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Re: Visualising the development of FSO with Gource
Very cool visualization, although it gets a bit busy and hard to see much after a while.  ;)

 

Offline Nuke

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Re: Visualising the development of FSO with Gource
Because we still have to rely on the sdk for directinput I believe.  It's directx 8, not d3d8 I thought.

i dont see why you guys just dont switch over to pure sdl and put dx in its proper place, the trash.
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Offline karajorma

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Re: Visualising the development of FSO with Gource
No one to code it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline chief1983

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Re: Visualising the development of FSO with Gource
Although that is in the plans, now that taylor got haptic support for SDL, we could make the move to SDL on Windows and still have force feedback support.  I've even added a slot to Antipodes schedule for it, even though no one's really coded it yet.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline qazwsx

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Re: Visualising the development of FSO with Gource
<Achillion> I mean, it's not like he's shoving the brain-goo in a usb slot and praying to kurzweil to bring the singularity

<dsockwell> idk about you guys but the reason i follow God's law is so I can get my rocks off in the afterlife

 

Offline Vasudan Admiral

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Re: Visualising the development of FSO with Gource
Haha, that's awesome! Hats off to the code-monkeys for all the incredible things they've achieved. :D
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Offline DaBrain

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Re: Visualising the development of FSO with Gource
For some reason I find this very funny.

I like the part where taylor moves around like he is on steroids and new stuff pops up everywhere. :D


It's also interesting to see how much was done in 2010. It looks like the Source Code project is more active than ever.
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Offline chief1983

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Re: Visualising the development of FSO with Gource
It looks like the Source Code project is more active than ever.

Fixed  :)
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline BlackDove

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Re: Visualising the development of FSO with Gource
Yeah, I have to say, that was pretty great.