Author Topic: Heavy Fighter model in 3DS format - Anyone willing to work on it?  (Read 5981 times)

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Offline Mobius

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Heavy Fighter model in 3DS format - Anyone willing to work on it?
I got from an artist what appears to be an interesting mesh. A lot needs to be done to bring it in-game, but I think it will definitely be worth the effort. This is not for any mod/campaign in particular, it's just a model other community members may wish to use once it's done. That said, discussions on possible uses of the fighter are welcome.


I have the file in 3DS format, and it's 3mbs in size. If any modellers/texturers are interested, I can send the file via e-mail.


[attachment deleted by admin]
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Offline The E

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
"Blut und Ehre"? Seriously?

That said, it is a nice design.
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Offline General Battuta

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
It's got one of those hilariously impractical pilot-killer cockpits!

But it looks cool.

 

Offline Rodo

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
What does it need? it seems somewhat UV'd and textured or is it just my imagination?
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Offline Mobius

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
Needs all those things FreeSpace models require (like LODs). Yeah, it seems textured, but I don't know if texturing is efficient or needs to be completely redone.
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Offline headdie

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
cool fighter, kind of reminds me of a stunt plane with weapons
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Offline Topgun

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
looks like a bomber to me.

 

Offline Dilmah G

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
You couldn't pay me to fly that thing. No 5 or 7 o'clock visibility, let alone any way to check your six. When that female wingman in WiH starts yelling "Bandit behind your three-nine!" it'd be too late for the poor bugger flying this. :P

Anyway.

cool fighter, kind of reminds me of a stunt plane with weapons
Me too. Did anyone here play Crimson Skies as a young 'un? I get a very CS-esque feel to the ship.

 

Offline Mobius

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
You couldn't pay me to fly that thing. No 5 or 7 o'clock visibility, let alone any way to check your six. When that female wingman in WiH starts yelling "Bandit behind your three-nine!" it'd be too late for the poor bugger flying this. :P

Anyway.

Use the radar and/or targeting controls, instead?

So... is anyone willing to work on the model? :)
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Offline General Battuta

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
Another big issue with it realism-wise is the cockpit behind the center of mass; the pilot would a) be terribly confused by the aircraft's reaction to his inputs and b) die. There's a reason cockpits go on the front of the plane. But it's still badass.

 

Offline headdie

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
we are talking a space fighter so the centre of rotation would depend on where the manoeuvring jets are
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Offline General Battuta

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
we are talking a space fighter so the centre of rotation would depend on where the manoeuvring jets are

It's gonna be pretty hard to get that cockpit in front of it.

 

Offline Mobius

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
I think the cockpit should remain where it is.
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Offline Herra Tohtori

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
Eh.

The cockpit visibility from this thing is a lot better than in most FreeSpace ship designs, although I would criticize the front visibility more than rear in this case. That massive nose and payload bays will cover a fair area of view to the front, but contrary to most other FreeSpace ships, visibility over the shoulders is actually pretty manageable. It's still not exactly fit for a combat vehicle but better than most other stuff, so there's really no reason to criticize that here.

As for the centre of gravity/disorientation comment - you can't judge the centre of gravity visually without assuming that the ship is mostly homogenous as far as density goes. That may not be the case at all. The engines could easily be significantly more massive than the payload bays at the front, which would pull the CoG towards the rear. You could just position the centre of gravity below the cockpit while converting the model and SAY that the engines are more massive, which explains why cockpit is where it is.


That said, even if these were valid concerns, they wouldn't be good enough reasons to change the ship design. Aesthetics would be better reason, because this ship - like most others - is simply not designed for realistic demands that space combat would put on it.


Actually, it might be sort of interesting exercise to design and model just such fighter craft...
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Offline General Battuta

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
I think the cockpit should remain where it is.

I don't want the cockpit moved - it looks good where it is, and FreeSpace pilots are immune to G-forces anyway - but I'm just commenting on the physics and biophysics of the design.

 

Offline Getter Robo G

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
It's like a crazy retro WWII thing. Kinda cool!  :yes:

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
You couldn't pay me to fly that thing. No 5 or 7 o'clock visibility, let alone any way to check your six. When that female wingman in WiH starts yelling "Bandit behind your three-nine!" it'd be too late for the poor bugger flying this. :P

Anyway.

cool fighter, kind of reminds me of a stunt plane with weapons
Me too. Did anyone here play Crimson Skies as a young 'un? I get a very CS-esque feel to the ship.

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Offline Dilmah G

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
Use the radar and/or targeting controls, instead?

Well I was taught from day one of flying to practice what's known in the Aviation world as a 'lookout'; frequently checking all clock points for traffic and any other not nice things that wreck a perfectly good aeroplane when you fly too close. As a pilot, your best form of maintaining situational awareness is by eye, and even in Freespace I always find that to be better than relying on the HUD in a dogfight.

But anyway, relying on the radar instead of your lookout is a recipe for disaster. Especially when there's a real possibility of stealth aircraft jumping in and killing a Council Elder. :P

I think the cockpit should remain where it is.

I don't want the cockpit moved - it looks good where it is, and FreeSpace pilots are immune to G-forces anyway - but I'm just commenting on the physics and biophysics of the design.
Yeah, the cockpit looks great on that ship, but it's in an entirely different league when it comes to practicality. :P

 

Offline Mobius

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
FreeSpace =/= Realism =/= Modern combat. Also, the reason why I don't want any radical changes to the cockpit is simple: the artist did not give me the model to see its mesh changed: POFing, LODing, texturing... all these can and will be done because they're necessary, but I'd like the overall mesh to remain as it is. :nod:
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Offline General Battuta

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Re: Heavy Fighter model in 3DS format - Anyone willing to work on it?
FreeSpace =/= Realism = Modern combat. Also, the reason why I don't want any radical changes to the cockpit is simple: the artist did not give me the model to see its mesh changed: POFing, LODing, texturing... all these can and will be done because they're necessary, but I'd like the overall mesh to remain as it is. :nod:

No one has suggested moving the cockpit on this model. Also I fixed your equation.  :nervous: