Author Topic: Zathras 2.0 official release  (Read 11334 times)

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Offline FUBAR-BDHR

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Zathras 2.0 official release
Installation instructions:

First
-Download Zathras
--ModDB
--Download.com
--Freespacemods.net

Second
-If you already have Zathras
--Best option.  Rename your existing Zathras directory then extract the archive in your TBP directroy it will create a new Zathras directory.
--Second option.  Delete your Zathras\data\cache directory (files now included in the VP), make sure your folders contain no old tables, maps, models, etc, and overwrite your existing directory.

-If you are installing for the first time
--Just extract in your TBP directory.

Thrid
-Grab the appropriate 3.6.12 inferno builds and updated launcher from the release thread.


Fourth
-Run the launcher and select Zathras as the active mod.

That's all there is to it.  

*Note if you already have 2.0 beta there are no changes between it and final so no need to redownload.  
« Last Edit: October 03, 2010, 04:51:34 pm by FUBAR-BDHR »
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Online Slasher

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Re: Zathras 2.0 official release
Sounds good!  :yes:  I was hoping to get some material to you but this caught me by surprise.

 

Offline FUBAR-BDHR

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Re: Zathras 2.0 official release
Don't worry we will get it into 2.1 or whatever the next version is.  I'll probably be making a 2.01 alpha soon that is compatible with 3.6.13 for developmental purposes. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Nehemiah

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Re: Zathras 2.0 official release
Why do I need to run Zathras through FSO 3.6.12?  I thought the Babylon Project was a standalone.
The Babylon Project was our last, best hope for peace.  It failed...

No no!  I love the mod!  That's just what Commander Ivanova says at the beginning of B5 season 3.

 

Offline Jeff Vader

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Re: Zathras 2.0 official release
Why do I need to run Zathras through FSO 3.6.12?  I thought the Babylon Project was a standalone.
You need a 3.6.12 (Inferno) build. That means getting a 3.6.12 build (the .exe) and placing it to your \tbp\ folder.

It does NOT mean cramming your TBP to your FSO installation.

 

Offline FUBAR-BDHR

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Re: Zathras 2.0 official release
TBP is standalone but it uses the FS2_Open engine as do other projects.  We keep TBP updated and the SCP keeps updating and adding features to FS2_Open.  Up to this point the FS2_Open exes were included but since there are now different builds for windows as well as other platforms it's better just to allow downloading by the user.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline achtung

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Offline Nehemiah

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Re: Zathras 2.0 official release
TBP is standalone but it uses the FS2_Open engine as do other projects.  We keep TBP updated and the SCP keeps updating and adding features to FS2_Open.  Up to this point the FS2_Open exes were included but since there are now different builds for windows as well as other platforms it's better just to allow downloading by the user.

I see.  The only reason why I wasn't sure about using the FSO 3.6.12 engine to run TBP is because I still have the FSO 3.6.9 builds in my TBP folder from when I first got TBP.  The reason I thought TBP used a different build is because for some reason, when I initially downloaded TBP, the 3.6.9 build had an icon had a picture of "TBP" on it instead of the regular FSO icon for all subsequent builds.
The Babylon Project was our last, best hope for peace.  It failed...

No no!  I love the mod!  That's just what Commander Ivanova says at the beginning of B5 season 3.

 

Offline Nehemiah

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Re: Zathras 2.0 official release
Yeah, the 3.6.9 icon for TBP had this logo on it:



This led me to believe it was different than the regular 3.6.9 FSO engine.
The Babylon Project was our last, best hope for peace.  It failed...

No no!  I love the mod!  That's just what Commander Ivanova says at the beginning of B5 season 3.

 

Offline FUBAR-BDHR

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Re: Zathras 2.0 official release
Actually it was.  It was a branch off of 3.6.9 that included some 3.6.10 and BTRL code. That code was merged into 3.6.10.  If you look at some of the builds (the FRED ones I believe) they have BTRL logo instead of TBP. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Nehemiah

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Re: Zathras 2.0 official release
Actually it was.  It was a branch off of 3.6.9 that included some 3.6.10 and BTRL code. That code was merged into 3.6.10.  If you look at some of the builds (the FRED ones I believe) they have BTRL logo instead of TBP. 

Yeah, I had noticed that as well.  BTRL 3.6.9 builds had a Cylon Basestar as their icon logo.
The Babylon Project was our last, best hope for peace.  It failed...

No no!  I love the mod!  That's just what Commander Ivanova says at the beginning of B5 season 3.

 

Offline Mobius

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Re: Zathras 2.0 official release
I've just DLed it. I can't wait to play it. :yes:

 

Offline s.hales

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Re: Zathras 2.0 official release
Hi

I noticed that installing Zathras 2.0 and the 3.6.12_INF Freespace Open executable seems to have broken the "Battle of the Line" mission :(  Has anyone else had this problem, and is there a fix?

Regards

Simon Hales

 

Online Slasher

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Re: Zathras 2.0 official release
Would this be the Battle of the Line from the Earth-Minbari War Demo?  If so, is it the first or second part?  Also, does it crash or does the mission fail to progress and just go on without end. 

 

Offline FUBAR-BDHR

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Re: Zathras 2.0 official release
Works fine here.  Try a new pilot file since it's a red-alert mission and corrupted pilot files like to show up in those.  If that doesn't work select the debug build, run the mission, and post the FS2_Open.log from your data directory along with a better description of the problem.  
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Nergal

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Re: Zathras 2.0 official release
Well, I've had problems with the BotL-mission included in the Heat-'em-up pack. The mission CTDs when I launch it from the tech room.
Before I post the log, however, I'm gonna re-install the whole thing and see when problems start showing up. I'll get back to you.

 

Offline s.hales

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Re: Zathras 2.0 official release
Hi

Just to clarify; the "Battle of the Line" mission I am on about is the one installed with the Babylon Project DVD, found in "Tech Data" -> "Mission Simulator" -> "Single Missions".

The problem still occurs when I create a brand new pilot file.  Regarding the comment about "Red Alert" missions, I have played the "Fall of Night" mission, also a "Red Alert", with no error.

When I use the regular build (i.e. "fs2_open_3_6_12r_INF_SSE2.exe"), I get my desktop back and a dialog box with the following text during the "loading mission" graphic:

Malloc Failed!

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>
<no module>! <no symbol>

I am offered the choice to "Exit" (click "CANCEL") or "break into debugger" (click "OK", which continues loading the mission).  If I try to continue loading the mission, the mission starts but I get the above error message again less than 5 seconds into the mission.

When I use the Debugger build (i.e. "fs2_open_3_6_12d_INF_SSE2.exe"), when the error occurs during the "loading mission" screen, the dialog box that appears contains the following text:

Could not load replacement texture sheridan-01b for ship alpha 1

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! parse_object + 5671 bytes
<no module>! parse_objects + 192 bytes
<no module>! parse_mission + 505 bytes
<no module>! parse_main + 449 bytes
<no module>! mission_load + 215 bytes
<no module>! game_start_mission + 198 bytes
<no module>! game_enter_state + 482 bytes
<no module>! gameseq_set_state + 310 bytes
<no module>! game_process_event + 242 bytes
<no module>! gameseq_process_events + 152 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes

Usually, attempting to "Break into Debugger" (clicking "YES") or "Continue" (clicking "NO") after this just crashes the game, bringing up the standard Microsoft Windows application error box.

I have attached the "fs2_open.log" produced when trying to run this mission using the Debug build.

Regards

Simon Hales


[attachment deleted by admin]

 

Online Slasher

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Re: Zathras 2.0 official release
One thing I see right away is a likely Texture Replacement problem: there is no "sheridan-01b" in the core files, just "sheriden-01b." 

 

Offline boewolf

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Re: Zathras 2.0 official release
Having recently had my HDD die.  I started with a fresh install.  I can't create a pilot profile.  I get this error.
Verify failure: Vbuf0 != NULL

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! <no symbol>
<no module>! <no symbol>


I wasn't sure weather to post this in the SCP or here.  given that I am only having this prob with TBP I posted here.

 

Offline FUBAR-BDHR

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Re: Zathras 2.0 official release
For the pilot creation there is a sticky about manually creating it in the TBP forum. 

As for the other mission I'll look into it when I get a chance. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras